IPB

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
Chandon
post Aug 22 2009, 02:22 AM
Post #1


Moving Target
**

Group: Members
Posts: 261
Joined: 26-February 02
From: Massachusetts
Member No.: 2,115



So I'm probably illiterate and just missed it, but I can't seem to figure out how long the Breathlessness effect of the Breathtaker toxin from Arsenal lasts. Any ideas? If you have an answer, where is it in the books?
Go to the top of the page
 
+Quote Post
Ancient History
post Aug 22 2009, 02:30 AM
Post #2


Great Dragon
*********

Group: Members
Posts: 6,748
Joined: 5-July 02
Member No.: 2,935



Unless otherwise noted, toxin effects occur unless the toxin’s Power is reduced to 0 by the Toxin Resistance Test. (p.254, SR4A)
Go to the top of the page
 
+Quote Post
Chandon
post Aug 22 2009, 03:17 AM
Post #3


Moving Target
**

Group: Members
Posts: 261
Joined: 26-February 02
From: Massachusetts
Member No.: 2,115



So anyone who takes any damage from Breathtaker suffers from Breathlessness until they get medical treatment (an antidote)?

Am I missing somewhere where it says victims get additional Toxin Resistance Tests?
Go to the top of the page
 
+Quote Post
Ancient History
post Aug 22 2009, 03:45 AM
Post #4


Great Dragon
*********

Group: Members
Posts: 6,748
Joined: 5-July 02
Member No.: 2,935



I'm sorry, I misquoted the entry. The effects last as long as the stun damage.
Go to the top of the page
 
+Quote Post
Falconer
post Aug 22 2009, 03:46 AM
Post #5


Neophyte Runner
*****

Group: Validating
Posts: 2,283
Joined: 12-October 07
Member No.: 13,662



Look under Concentration on the next page...

Extended exposure... after another combat round (the speed) another resistance test can be called for.

The bigger question is how fast does the gas disperse or render itself inert.


Also there's another problem... lets say you have a large scale riot or police operation and CS gas is tossed... Lets say someone gets knocked out in the cloud... by sheer technicality of RAW the stun damage would overflow and they'd start taking lethal damage every round while unconcious. This doesn't strike me as right for a riot control agent. (it strikes me overflow type damage should only occur in asthmatics or people w/ an appropriate allergic quality such as polutants)

I'd say that you'd probably be safe treating it like blackout... it can inflict stun damage, but it can't inflict physical damage.
Go to the top of the page
 
+Quote Post
Tachi
post Aug 22 2009, 03:50 AM
Post #6


Moving Target
**

Group: Validating
Posts: 664
Joined: 7-October 08
From: South-western UCAS border...
Member No.: 16,449



QUOTE (Falconer @ Aug 21 2009, 10:46 PM) *
Look under Concentration on the next page...

Extended exposure... after another combat round (the speed) another resistance test can be called for.

The bigger question is how fast does the gas disperse or render itself inert.


Also there's another problem... lets say you have a large scale riot or police operation and CS gas is tossed... Lets say someone gets knocked out in the cloud... by sheer technicality of RAW the stun damage would overflow and they'd start taking lethal damage every round while unconcious. This doesn't strike me as right for a riot control agent.

I'd say that you'd probably be safe treating it like blackout... it can inflict stun damage, but it can't inflict physical damage.


I agree, unless you leave them laying in a cluoud of it for like, 48 hours, in which case, permanent lung damage. Kinda like a 30-year 2-packs a day smoker. Asthma, chronic bronchitis, COPD, that kind of thing. Anything more would likely trigger "humanitarian concerns", even in the dystopian 6th world.

Don't look at me like that, Corps live off of public opinion, and, law enforcement = Corps.



Warning: Children, don't drink and post. I keep having to EDIT everything 3 or 4 times to keep from sounding dyslexic.
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic

 

RSS Lo-Fi Version Time is now: 12th August 2025 - 11:26 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.