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#1
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Moving Target ![]() ![]() Group: Members Posts: 695 Joined: 21-March 09 Member No.: 17,002 ![]() |
As Full Armor Suit Camouflage Suit (BBB pg. 316) have Armor Suit Capasity points instead of
Modification points (Arsenal pg. 44). How many Capasity points Camouflage Suit Have? (haven't found it anywhere..) |
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#2
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Hoppelhäschen 5000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 ![]() |
You do realize that those are optional rules, right?
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#3
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Shooting Target ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 1,989 Joined: 28-July 09 From: Somewhere along the brazilian coast Member No.: 17,437 ![]() |
As Full Armor Suit Camouflage Suit (BBB pg. 316) have Armor Suit Capasity points instead of Modification points (Arsenal pg. 44). How many Capasity points Camouflage Suit Have? (haven't found it anywhere..) I don't think that a Camouflage suit counts as a full body armor suit. It works just like any other armor. |
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#4
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Moving Target ![]() ![]() Group: Members Posts: 509 Joined: 16-June 09 Member No.: 17,282 ![]() |
None. Modification points and capacity points are both optional rules, and they don't work very well together. If you use the capacity rules, only 2 armor suits (full body armor and urban explorer jumpsuit) in the BBB and 4 non-milspec armor suits (bike armor, bunker gear, riot control armor and SWAT armor) in Arsenal would even be capable of having Nonconductivity, because it costs capacity and nothing else has any capacity.
My advice? Use the modification points rule (max is armorx1.5 or 6, whichever is higher), and only use the capacity rule if you're integrating something like an autopicker or flare gun into the armor suit. |
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#5
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Moving Target ![]() ![]() Group: Members Posts: 695 Joined: 21-March 09 Member No.: 17,002 ![]() |
Thank You all! Modification rules it is.. (IMG:style_emoticons/default/smile.gif)
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