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Stingray
As Full Armor Suit Camouflage Suit (BBB pg. 316) have Armor Suit Capasity points instead of
Modification points (Arsenal pg. 44). How many Capasity points Camouflage Suit Have?
(haven't found it anywhere..)
Rotbart van Dainig
You do realize that those are optional rules, right?
Brazilian_Shinobi
QUOTE (Stingray @ Aug 22 2009, 03:23 PM) *
As Full Armor Suit Camouflage Suit (BBB pg. 316) have Armor Suit Capasity points instead of
Modification points (Arsenal pg. 44). How many Capasity points Camouflage Suit Have?
(haven't found it anywhere..)


I don't think that a Camouflage suit counts as a full body armor suit. It works just like any other armor.
McAllister
None. Modification points and capacity points are both optional rules, and they don't work very well together. If you use the capacity rules, only 2 armor suits (full body armor and urban explorer jumpsuit) in the BBB and 4 non-milspec armor suits (bike armor, bunker gear, riot control armor and SWAT armor) in Arsenal would even be capable of having Nonconductivity, because it costs capacity and nothing else has any capacity.

My advice? Use the modification points rule (max is armorx1.5 or 6, whichever is higher), and only use the capacity rule if you're integrating something like an autopicker or flare gun into the armor suit.
Stingray
Thank You all! Modification rules it is.. smile.gif
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