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Aug 24 2009, 02:07 PM
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#26
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,009 Joined: 25-September 06 From: Paris, France Member No.: 9,466 |
Bust-a-move doll with an empathy software that convince your target's children to do whatever you need (and assist him if necessary).
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Aug 24 2009, 02:29 PM
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#27
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 |
Actually the Army of Spehss Mehreens would work. Every Drone gets at least 4 in letters FOUR Mod Slots. So you can add two mechanical arms and augment them using the cyberware rules. You could even add armor to the arms, probably more than to the drone itself.
I'd however prefer prefer an army of orks with a heavily modified Steel Lynxs as Waaagh Boss. Too bad that doesn't work. I'll have to downgrade the Waagh Boss to a Doberman. (IMG:style_emoticons/default/ork.gif) Now I can 'ave a roight and proppa Waaagh! |
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Aug 24 2009, 05:09 PM
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#28
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Moving Target ![]() ![]() Group: Members Posts: 992 Joined: 23-December 08 From: the Tampa Sprawl Member No.: 16,707 |
Is everyone making WH40k armies with BaMs? I've actually been thinking of building an army of Tau armed with pulse rifles (custom look tasers).
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Aug 24 2009, 05:14 PM
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#29
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 |
This may even be Games Workshop's idea for making even more money in 2070. Not only can they sell more figures, the miniatures could even hack each other to pieces so that the players have to buy new models (IMG:style_emoticons/default/devil.gif)
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Aug 24 2009, 05:22 PM
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#30
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,328 Joined: 2-April 07 From: The Center of the Universe Member No.: 11,360 |
Doesn't the busta move have hands that it could use to shoot a light pistol or taser?
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Aug 24 2009, 05:36 PM
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#31
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 |
Doesn't the busta move have hands that it could use to shoot a light pistol or taser? According to the Arsenal and its Errata it doesn't even have arms. How can it have hands then? This may be an ommission but until this is fixed, you'll have to add two arms first.
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Aug 24 2009, 05:47 PM
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#32
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,328 Joined: 2-April 07 From: The Center of the Universe Member No.: 11,360 |
Yeah, but without arms, in the fluff how did the matrix gang use them to steal stuff?
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Aug 24 2009, 06:24 PM
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#33
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 |
No Idea. Maybe the drones kicked the boxes (IMG:style_emoticons/default/wink.gif)
As I said, I assume this is an ommission but by RAW they don't have arms. |
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Aug 24 2009, 06:57 PM
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#34
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Moving Target ![]() ![]() Group: Members Posts: 191 Joined: 11-May 09 Member No.: 17,162 |
Yeah, but without arms, in the fluff how did the matrix gang use them to steal stuff? Said gang actually used hijacked LEBD-1s. They pinned it on the BaMs so they'd be taken off the market in the wake of their heists (earning them a small compensation from MCT's competitors) rather than the places they'd hit beefing up security - allowing them to do another set of runs without concern for new threats in that department. (IMG:style_emoticons/default/grinbig.gif) |
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Aug 25 2009, 12:00 AM
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#35
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Target ![]() Group: Members Posts: 42 Joined: 5-January 08 From: Hiding from a Thor shot Member No.: 15,044 |
Is everyone making WH40k armies with BaMs? I've actually been thinking of building an army of Tau armed with pulse rifles (custom look tasers). Nah, I'd get the base koala model, add claws and maybe one-shot fang injectors, then hide them in trees around the compound. The assembly shop would be a very twisted version of those Build-a-Bear stores. (IMG:style_emoticons/default/wobble.gif) |
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Aug 25 2009, 12:15 AM
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#36
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,141 Joined: 26-February 02 From: Neverwhere Member No.: 2,048 |
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Aug 25 2009, 03:40 AM
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#37
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Moving Target ![]() ![]() Group: Members Posts: 944 Joined: 24-January 04 From: MO Member No.: 6,014 |
Who would build a dancing monkey without arms? There are already dancing robots with arms. Small robots with dexterous arms... I mean, they make Gnome sized cyberarms, how would little monkey arms be much harder?
Jeremy, Cloud and I discussed it, and here are a few things we would allow in our game: Modified Holdout pistols. They can use a SA, but the second shot counts as heavy recoil. Pay for metahuman adjustment to represent availability/cost for making it work with tiny monkey hands. Blades. Damage base of knife with one strength (1/2=1 +1 = 2DV physical). Electronic devices. Anything that is handheld can be built into their body for one mod point. The anti-theft system with 10S was designed to be bulky because it was fit in a big ole car or truck. The monkey equivalent would be a hand-held shocker version (6S e instead of 10S). We would allow any number of tiny mods, but for things like a 6S shock or hand-held size upgrades, it is going to take up a slot. I would allow one slot of upgrade before the start taking movement penalties. They rely on being light and dexterous, so for each mod past the first, you are going to be removing one die from all their physically active based actions, ie. Climbing, Running, Jumping (Piloting) and grappling, knife fighting, dodging shooting etc. Also, you will need to puchase targeting software two or three times. Once for grappling, Once for blades/spurs, and once for shooting their holdout pistols. With your software (piracy) skill you can copy the software to other drones, as per rules in the core book. Dont forget, the Vehicles page on the upgraded generator you are using assumes you are paying for software only once per drone, so use the multiplier cell to the left of vehicles. |
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Aug 25 2009, 07:59 AM
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#38
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Moving Target ![]() ![]() Group: Members Posts: 490 Joined: 29-August 06 From: Texas Member No.: 9,245 |
This may even be Games Workshop's idea for making even more money in 2070. Not only can they sell more figures, the miniatures could even hack each other to pieces so that the players have to buy new models (IMG:style_emoticons/default/devil.gif) I think it would be cool if the apothecaries could rebuild the less damaged minis, thereby making them actually useful in the game. And each army would have its own overall behavior programmed in. Squads could learn from fighting different armies. that would be damn cool |
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Aug 25 2009, 08:17 AM
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#39
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Target ![]() Group: Members Posts: 5 Joined: 23-July 09 From: Redmond, WA Member No.: 17,423 |
Creative subterfuge using children and packing them with explosives has already been mentioned, but our game probably has a unique use for one: a body for a fledgeling AI. It's a cheap way to teach her about gravity, before we let her at any of the really cool drones.
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Aug 25 2009, 05:53 PM
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#40
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Moving Target ![]() ![]() Group: Members Posts: 992 Joined: 23-December 08 From: the Tampa Sprawl Member No.: 16,707 |
You know now that I think about it, it is things like this thread suggest that got me banished from playing a rigger ever again. I'm sorry, I can't help it if my fav bad guy from "The Dark Knight" animated series was the 'Toy Maker'. My GM objected to radio controlled nitro cars with blocks of C4 in them.
If he didn't want me to build an insane army of high explosive bundles of joy, he shouldn't have let me get all that whn I brought an RC mag in and said "I want to buy all this stuff". BTW, try making a Predator with a BaM. Stealth coating, a short fineblade, and a taser will to it fine. Really funny with it zaps em and slits their throat. |
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Aug 25 2009, 07:17 PM
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#41
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Target ![]() Group: Members Posts: 88 Joined: 3-May 09 From: Somewhere in the hick woods of CAS (Get me Outta here!) Member No.: 17,131 |
I (IMG:style_emoticons/default/wub.gif) this thread!
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Lo-Fi Version | Time is now: 17th June 2026 - 04:48 AM |
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