Burst Fire Pistols, and the runners who love them... |
Burst Fire Pistols, and the runners who love them... |
Jan 26 2004, 08:38 PM
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#1
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Moving Target Group: Members Posts: 189 Joined: 17-December 03 From: Louisville, KY Member No.: 5,912 |
I don't have the CC handy, but do all bursts from a burst fire pistol require a complex action? i don't remember this from the custom gun design options in the cc, but the BF pistols from the main book and others require a complex action.
am i missing something? |
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Jan 26 2004, 08:42 PM
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#2
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Shooting Target Group: Members Posts: 1,965 Joined: 26-February 02 From: Edinburgh, Scotland Member No.: 2,032 |
Only the Savalette Guardian's BF takes a complex action, the others are simple actions as per the standard combat rules.
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Jan 26 2004, 08:43 PM
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#3
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Great Dragon Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 |
The design options don't mention anything of the sort. It seems at least the Fichetti Executive Action and the FN 5-7C fire bursts as Simple Actions, but all others as Compelx Actions.
It's 2 - 2: Beretta 200ST and Savalette Guardian take a Complex, FEA and 5-7C take a Simple. This post has been edited by Austere Emancipator: Jan 26 2004, 08:45 PM |
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Jan 26 2004, 08:53 PM
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#4
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Moving Target Group: Members Posts: 693 Joined: 26-March 03 Member No.: 4,335 |
If you are talking about _designing_ guns for your game, I'd suggest the following rule of thumb:
1) Machine pistols use a simple action. 2) Others use a complex I know the canon pistols are inconsistent. |
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Jan 26 2004, 11:14 PM
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#5
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King of the Hobos Group: Dumpshocked Posts: 2,117 Joined: 26-February 02 Member No.: 127 |
Why? Although I can see it from a game balance point of view, why should it be any different between a handgun, machine pistol or submachine guns? Whilst most of the real world ones appear to be more 3 round burst rather than fully automatic, something like the Fire Selector System for Glocks shows it's fairly easy to do. Watch the film clip, it's quite amusing. Although it's likely to give GM's nightmares if they ever allowed it, or a much more lethal game than normal. :)
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Jan 26 2004, 11:16 PM
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#6
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Immortal Elf Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
if i'm gonna pay upwards of three grand for a burst-fire pistol, it's damn well going to burst on a simple action.
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Jan 26 2004, 11:33 PM
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#7
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Running Target Group: Members Posts: 1,428 Joined: 9-June 02 Member No.: 2,860 |
I don't think the Ares Viper requires a complex action to burst fire. |
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Jan 26 2004, 11:52 PM
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#8
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Great Dragon Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 |
Right, so it's actually Complex 2 - Simple 3.
That FSS looks fun... And doesn't give me any headaches. |
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Jan 27 2004, 12:15 AM
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#9
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Moving Target Group: Members Posts: 102 Joined: 26-February 02 From: harrisburg metroplex, pa Member No.: 623 |
mauser gladiator
Concealability: 5 Ammunition: 12© Mode: SA/BF Damage: 9M Weight: 3 Availability: 10/16Days Cost: 1200 Street Index: 3.5 Accessories: RC(2) from arsenal 2060. btw the german guns are listed in the german.dat files on mcmackies site, with a little tinkering... i love the german guns. |
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Jan 27 2004, 12:23 AM
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#10
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King of the Hobos Group: Dumpshocked Posts: 2,117 Joined: 26-February 02 Member No.: 127 |
Well it's more of a game style thing. I've known people that were fine with it and others that wouldn't allow the thing within twelve feet of their games. The guy using it in-game also talked the GM into using Raygun's Burst Fire Control edge and loaded the thing with a heavy barrel, personalised grip and a smartlink-2. It got very... Underworld-esque. :D Although the GM can just use the standard whatever the players have, so can the NPC's argument. :) |
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Jan 27 2004, 07:49 AM
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#11
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Great Dragon Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 |
In my games, without Burst Fire Control, heavy barrels, personalized grips or underbarrel weights (or shock pads, or gas vents), there isn't much to be done to reduce the recoil. 1 point of RC is most you can get into a pistol IMG, which is a nice deterrent against that sort of thing.
And "so can the NPCs" is great in this case, because semi-auto pistols modified for fully automatic are easy enough to get hold of even for gangers. On the other hand, so are assault rifles... |
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Jan 27 2004, 01:09 PM
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#12
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Target Group: Members Posts: 48 Joined: 12-January 04 Member No.: 5,973 |
Just remember strength 6 provides 1 point of recoil, and so does any stregth score beyond that (i.e. 7 gives 2, 8 gives 3)...
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Jan 27 2004, 01:21 PM
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#13
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Great Dragon Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 |
Not in my games they don't. :)
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Jan 27 2004, 02:11 PM
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#14
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Moving Target Group: Members Posts: 745 Joined: 26-July 03 From: Montréal, QC, Canada Member No.: 5,029 |
Hear, hear. |
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Jan 27 2004, 02:16 PM
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#15
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Dragon Group: Members Posts: 4,065 Joined: 16-January 03 From: Fayetteville, NC Member No.: 3,916 |
If memory serves, trying to get your hands on a burst-fire pistol is difficult enough, never mind trying to find a SA BF weapon. And truthfully, if I have to engage a target a close to point blank ranges, I'll settle for a 3k, 12S weapon -- complex action or not. :grinbig: -Siege |
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Jan 27 2004, 03:02 PM
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#16
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Immortal Elf Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
why? just get a T-250 with EX ammo. the conceal's only 1 point lower (!).
it should also be noted that the Slivergun--the premiere BF pistol--has a lower Avail than a taser. |
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Jan 27 2004, 03:12 PM
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#17
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Dragon Group: Members Posts: 4,065 Joined: 16-January 03 From: Fayetteville, NC Member No.: 3,916 |
The T-250 is a shotgun.
It's larger, heavier and harder to handle in a single hand than a heavy pistol. Not to mention if more difficult to haul around if you have other things to carry like: medkits, microtronic toolkits and so on. But primarily I like the idea of a burst-fire handgun because if you get in extremely close-quarters combat, managing a shotgun is a bit more difficult than a handgun. Call it a holdover from too many Cthulhu sessions. :grinbig: -Siege Edit: I've never liked sliver guns for the specific target selection attached to sliver weapons. Edit: Hah! The SG is .25 kilos heavier than the 250. Oh well, my other points still stand. :grinbig: |
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Jan 27 2004, 06:19 PM
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#18
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Moving Target Group: Members Posts: 316 Joined: 18-July 03 Member No.: 4,963 |
There's no sense in me repeating what I or others said before me. So linkage!
Link to a post where I compare the machine pistols in SR. Thread regarding heavy pistols, where a number of people comment that the complex fire thing is a holdover from the older editions and I perform a mini-hijack. Don't read past the first page. I looked some in the archives, but I couldn't find anything more about burst firing pistols. Well, I DID but they're all either bitchfests about the AVS/Called shots(Pretty much the same thing) or people trying to get dual-wielding characters a break. |
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Jan 27 2004, 08:56 PM
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#19
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Moving Target Group: Members Posts: 745 Joined: 26-July 03 From: Montréal, QC, Canada Member No.: 5,029 |
Wait, don't tell me you actually buy your weapons off the rack? C'mon Siege, you've gotta be kidding me: unless you're looking for a throwaway gun (i.e. an Ares Predator you ditch in a dumpster after capping the corp veep), shouldn't you always custom build--or custom-order--your gun? Granted, it's a pricy proposition but well worth it in the long run. And as for making the weapon traceable... well, don't get caught and don't lose your gun. :) |
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Jan 27 2004, 09:07 PM
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#20
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Dragon Group: Members Posts: 4,065 Joined: 16-January 03 From: Fayetteville, NC Member No.: 3,916 |
Look at it this way: if you can find a weapon that fits your particular needs with a minimum of tweaking, you have more time for other things that also demand your attention.
Especially if you're not the gun bunny. -Siege |
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Jan 27 2004, 09:13 PM
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#21
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Er, no, no it doesn't. Any Strength between 6 and 10 or so offers a single point, 11-16 or somesuch is another point, and 17 and up is 3 points of RC. Numbers pulled out of my arse, but that's the general scale. No 3 RC for cybered humans. ~J |
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Jan 27 2004, 09:16 PM
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#22
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Runner Group: Members Posts: 2,751 Joined: 8-August 03 From: Neighbor of the Beast Member No.: 5,375 |
My needs for a pistol tend to be pretty simple: Intimidate those I can. Shoot those I can't. I agree w/ Seige. I generally don't like custom guns. It could be years of that Other Game influencing me, but I don't like to rely on modifers if I can avoid it. A gun, the bad guys/good guys (depending on your perspective) [read: GM] can take from you. Often times just when you need those mods the most... |
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Jan 27 2004, 09:17 PM
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#23
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Great Dragon Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 |
Actually it's 6-11 for 1 RC, 12-18 for 2 and 19+ for 3. But not in my game.
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Jan 27 2004, 09:39 PM
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#24
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Moving Target Group: Members Posts: 745 Joined: 26-July 03 From: Montréal, QC, Canada Member No.: 5,029 |
Very true. I'm just reminded of the old Punisher comics, where Frank spent his waking hours either shooting people or tweaking his shooters so they'd shoot people better. You and kevyn668 both make good points, but I still think it's worth investing the time and currency into customizing your weapons. One doesn't have to use a custom-built gun as a crutch, but it is nice to have. :) |
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Jan 27 2004, 09:41 PM
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#25
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Runner Group: Members Posts: 2,751 Joined: 8-August 03 From: Neighbor of the Beast Member No.: 5,375 |
Fair enough :)
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