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> Exotic shotgun ammo
Snow_Fox
post Aug 30 2009, 03:41 PM
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ok I oculd make a 3rd ed is better dig in that their weapons book had these extra ammo but the 4th ed book forgot them and obviously their's an interest.

Beyond that the problem with exotic rounds is that they are so specialized that you've got to have a plan in mind for exactly why you're carrying them loaded in your shot gun. To use Dragon Breath/Big D rounds these are a serious fire risk. OK if you need to send a signal or lbind enemies (al Harry Dresden in Small Favor) or arson, but for carrying them 'just in case' or even worse making them your standard load out is insane.
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Kerenshara
post Aug 30 2009, 04:31 PM
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I can NOT believe I am about to do this...

*sigh*

It's the 6th World and 2070 folks. Shotguns make a pretty snazzy means of delivering a payload to a target. It's also easy to manufacture special custom sabots to protect the barrel if you're using something like dragon's breath - just don't pop the thing until it' cleared the barrel THEN ignite with an on-board electronic fuse. Mind you, you're still fighting with the same limitations of G-shock I am always harping about, but this time you've got a nice wide (and long) payload to work with, so you can cut a few more corners. Or, if you're a sick duck like me, you could spec up a LP version of the weapon. Essentially you wind up with a funk-nasty dialable baby grenade launcher. Also, I think it's interesting that the SR1 Street Samurai Catalog included "mini grenades" with an "air burst timer". The reason that's interesting is that the US Army is playing aound with a replacement for the Mk 19 AGL and guess what: the rounds are 30mm instead of 40mm AND they have a timed airburst feature. Due to improvements in explosives technology, they don't even suffer noticably on damage potential. They're also more accurate.

So I don't see a reason you couldn't cook up an LP weapon with a dual magazine feet option, where one has a revolver to select special mission ammunition and the other is a more conventional feed with "normal" rounds. The other idea is to put it as an underbarrel option on an LP Assault Rifle feeding from the same fuel tank(s) so that you could mission select your ammunition from the "grenade launcher" and the system could auto-dial the propellants for range requirements.

Other round types: Self-forging Armor Penetrator, Camera, Targeting Beacon, Flare, Wireless Relay, Smoke (another of those "smart" rounds which contains dozens of tiny sub-munitions that scatter at the selected burst point and detonate into an instant cloud of thermal smoke, similar to that used on armored fighting vehicles, but WAY miniturized and only sufficient on a single shot to fill a coridor), Explosive (read: grenade), HEDP (Explosive w/ better AP on a direct hit vs. hard armors), Proximity Fused (for shooting at pesky flying mini- and micro- drones),Gas Dispersal (see the smoke round, but substitute something non-non-lethal), Monofilament Grapple (penetrates and embeds then bonds with that cool Tackky stuff, has a monofilament line you then hook onto), Flash-Bang (like the grenade, but smaller area), Bean Bag, Message Capsule, Dart Submunition (there's a point to this one, but I'm getting hungry - it's NOT flechette), True Anti-vehicular and Micro-drone deployment,

Anyhow, now that I've opened up that particular can of worms, I'm going in search of nourishment of the breakfast variety.

P.S.: The bolas thing won't work, but somebody else already covered the "not enough weight/mass" thing.
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Blind Guardian
post Aug 30 2009, 06:05 PM
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QUOTE (Angelone @ Aug 30 2009, 09:15 AM) *
I always assumed you could get the same kind of ammo for a shotgun as you could any other firearm.


I'm with Angelone on this one. In our games, we've always allowed the standard ammo types to be available for shotgun slugs (the rules have never specified that you can't, after all). We use gel rounds as the 2070s equivalent of beanbag rounds, and Taser is currently working on something that would be the equivalent of a SnS round, the XREP. Shotguns just have a certain style to them, and I support anything that makes them more useful in the game.
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maeel
post Aug 30 2009, 07:27 PM
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inspired by wikipedia:

Bolo round:
impact armor is used instead of ballistic

Dragon breath:
light pistol range
6p half armor
firing it will automatically limit the weapon to SS (pump action is back, yay!!!)

Gas round:
light pistol range
Damage: special

Frag-12:
grenade round in all different flavors of SR4 grenades
base damage as shotgun.
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Pendaric
post Aug 30 2009, 07:32 PM
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Well my two (nuyen), monofilament bola could work with shaped weights designed to split with air resistence.

I also use a heavy calibre steel ball bearing scatter shell for SR3, which has the spread, no lack of armour penatration and damage +1 stage but also the power loss of a scatter shot. A la heavy ball bearing shot from CP 2000.

I am a big fan of the special shotgun ammo with fond memories of a solo that ran with a arasaka full auto.

At the end of the day, to have the cred, tech savvy or contacts and your imagination (and ref seal of approval) is the limit.

As some one pointed out spraying a room with a thousand steel marbles on a solid smooth floor can be just as fun and hitting your target with them at high velocity. Depending on your particular kink with standing.
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AngelisStorm
post Aug 31 2009, 02:03 AM
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Maybe extra shotgun rounds will make it into the new Dumpshock magazine.
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Kerenshara
post Aug 31 2009, 02:45 AM
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(coppied from another thread)

>>WARNING!<<
>>SPAM Filter Bypassed!<<
>>Unauthorized ARO Override!!<<

Det-Cord Shotgun BolasTM!! The latest toy from the loonie engineers at Vaklam Labs©.

What's the first thing some cybered Street Sammy's going to do if you throw some silly old bolas at them? Block with a cyberlimb of course! So the Det-Cord Shotgun BolasTM obligingly wrap around the limb and *BANG* the cord detonates severing the limb! How cool is that?! You know you want some, so go on to our Matrix site at
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Det-Cord Shotgun BolasTM are a blast, but you can only use them once, so make sure you stock up on your favorite flavors and share them with friends, co-workers and that annoying cyber-mastif down the street!

Mandatory Warning: Ages 14 and up. Contains small pieces which may present a choking hazard. Contains explosive components; dispose of properly: do not incinerate! Det-Cord Shotgun BolasTM are NOT a toy, and are exclusively meant for dis-arming opponents. (Get it? Dis- Arm? Har har! Har Har! Ho ho!) Keep out of the reach of children and shadowrunning trolls. Vaklam Labs© is not responsible for any damage you may inflict on yourself, furniture, dataterms, vehicles, light posts, stop signs or rubber chickens if you glitch, and we furthermore are not responsible if you accidentally dis-head your opponent by mistake when you meant to interogate her later.
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Radical-B
post Aug 31 2009, 08:31 PM
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Oh wow, thank you all. I wasn't really expecting this much input, but wow, this is great! Thanks again guys.
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InfinityzeN
post Aug 31 2009, 09:33 PM
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Anyone else know "Flipper is Dead"? It is over on the BlackHammer Project. Granted, this is for 2020, but you could modify them for SR4. Clicky!

Just a lil taste
QUOTE ( HIGH VELOCITY PLASMA SHOTGUN ROUNDS)
These are State of the Art anti armour/anti borg rounds quite capable of killing light tanks or Dragoons. The 18mm shell is composed of a very high density ceramic casing containing six superconductor loops and a seventh smaller loop, all pumped to very high voltages. A central hollow runs the length of the tube, a small funnelled opening at the front and a wide cone opening at the back. The centre of the tube is a spherical chamber lined with a highly refractory alloy. Four Invar rods with sharp barbs run the length of the casing, resting on the superconductor loops with non conductive knife edges. The Seventh loop is held away from the spherical chambers refactory lining by a plastic rod that passes the length of the central chamber. When fired, the plastic rod falls away at PB range, arming the slug.

The seventh loop discharges into the chamber lining, superheating it. The air passing down the central hollow is heated and expelled from the wide cone in the base. this acts as a simple ramjet, accelerating the slug at high speed.

If the round strikes a target the sudden shock throws the INVAR rods forward, breaking the six main loops and discharging them into the ceramic body. This is powerful enough to plasmarise the body and electrify the target. If the round reaches a Pre-set distance without impact, the expansion of the body will pull the invar rods back onto the coils and plasmarise the round in mid air. The resulting Bolt of plasma will loose coherency as it travels.
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Stahlseele
post Aug 31 2009, 09:43 PM
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I think i will have to create a Character with naughty high Armorer Skill just so i can do something like that and make my GM start cursing like a sailor again . .
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Pendaric
post Sep 1 2009, 08:20 PM
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I miss my disgarding sabot mini HE rockets round (IMG:style_emoticons/default/frown.gif)
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Kerenshara
post Sep 1 2009, 10:01 PM
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QUOTE (Pendaric @ Sep 1 2009, 03:20 PM) *
I miss my disgarding sabot mini HE rockets round (IMG:style_emoticons/default/frown.gif)

Discarding Sabot = sub-caliber

Mini HE rocket... why? What's the advantage of this?
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Pendaric
post Sep 1 2009, 10:23 PM
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Based on a borg weapon in CP2000, the other solo had a wrist racade with mini rockets. I modded some for anti armour shotgun shell. The kind of thing when you need to take a large chunk out of a city master or a borg just shrugged of my solid slug to the head.

The disgarding sabot was from the shell lauch mechanism before the rocket engaged. Extended range with AP and hitting power. At fifteen it says what kind of individual the ref was, who was 25, that I need these on a semi regular basis to stave of fellow runners lives prematurely ending.

Edit: scars are showing, hmm. Learnt alot of what not to do in this game but the cyberpunk style aspect stuck rather than tyrant for tryants sake.
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Stahlseele
post Sep 1 2009, 11:01 PM
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QUOTE (Kerenshara @ Sep 2 2009, 12:01 AM) *
Discarding Sabot = sub-caliber

Mini HE rocket... why? What's the advantage of this?

Remember the Gyrojet Heavy Pistol from SR3?
12M Damage, good reach, but horrible in actually hitting stuff with.
Now make something like that into a RIFLE . . and put in something that will actually guide the bullets/rockets into target, and you're looking at bigger reach than most rifles with bigger punch than most heavy weapons, all in a frame that can be carried and shot one handed without too big of a problem. And which is also frigging rare so people looking at the results will probably be scraching heads and wondering about what did that.
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Kerenshara
post Sep 1 2009, 11:51 PM
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QUOTE (Stahlseele @ Sep 1 2009, 06:01 PM) *
Remember the Gyrojet Heavy Pistol from SR3?
12M Damage, good reach, but horrible in actually hitting stuff with.
Now make something like that into a RIFLE . . and put in something that will actually guide the bullets/rockets into target, and you're looking at bigger reach than most rifles with bigger punch than most heavy weapons, all in a frame that can be carried and shot one handed without too big of a problem. And which is also frigging rare so people looking at the results will probably be scraching heads and wondering about what did that.

If you're going to GUIDE it, why bother with the gun at all and just put a little pepperbox over one shoulder, use the cold-launch charge to toss it up in the air, use the gyros to allign it on target THEN light off the main drive and deploy the steering fins. That keeps both hands free for OTHER toys.

Oops. I think I might have just given somebody an idea...
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Shrike30
post Sep 2 2009, 08:41 AM
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I've got a character who keeps a few "tapper" drones (the bug-sized crawler drones that like to punch into fiber-optic networks) loaded into 12 gauge subsonic gel rounds. It's not a bad delivery mechanism for a drone with a short roaming range, and with a sound-suppressed shotgun, it's damn quiet (ends up being a -9 to hear if you go nuts on it).

Another one keeps a Roomsweeper loaded specifically with doorbreaker rounds. Being pistol sized, it means you never have to screw around with swapping out rounds in your main gun (or being stuck with a shotgun when you'd really rather have an assault rifle)... just pull it out of the scabbard with your off hand, blow a hole in whatever, and keep on rocking.

The "stick-n-talk" round is another favorite. When you don't want someone dead, but don't mind shooting at 'em and just want into their commlink, having your gel round loaded up with a microdrone that's essentially just a wireless relay with a Skinlink is a good way to get into their system. Doubles as a tracking beacon.
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Pendaric
post Sep 2 2009, 08:19 PM
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You got the cred you can have all the good toys.
I however if you have a very limited budget, how I love paint grenades, especailly paint grenades I can shoot from fifty feet away. So many chases ended with tactical paint to windscreen/camera.
Or for that matter, paint in the cyber eyes followed by double tap so place unarmoured. The simple pleasures.

I especially liked the emp micro grenade round trick and treat.
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