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> A even more important question, Tarrasque VS Lofwyr
Lok1 :)
post Sep 6 2009, 11:10 PM
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Well I was thinking of this thread when I realised that a even more important quistion needs to be answered.
Given this senaior who would win:
A 20th level D&D party dose battle with the feared Trassaque, (I know theirs bigger badys in D&D from other books but he is the most iconic) inchs away from a TPK the group abjurer casts a a prismatic wall right in the beasts path. It drives forward makeing all its saves but the last, the violet layer. Transporting it to a random plane, the DM rolls- random demiplane. Instead of sending the epic beast to some random corner of the multiverse it is sent to a alternate material plane. Shadowrun, as in the privius example the point of battle is Lofwyr's private iland but this time the Tarrasque is telleported right in not airdroped.
Who wins?
My moneys on the Tarrasque whats your opinion?
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Totentanz
post Sep 6 2009, 11:22 PM
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Hm... I'm on the fence. The Tarrasque is intended to be nigh-indestructible. However, I've killled it more times than I care to count. Lofwyr definitely has access to the one thing that ruins the Tarrasque's day: flight. On the other hand, Spell Resistance is a bitch the reflective carapace is worse, and IIRC it is immune to just about everything.

My guess would be Lofwyr wouldn't engage but instead manipulate an enemy into doing it, effectively turning the Tarrasque into his own weapon. I know that doesn't answer your question but honestly it is hard to find a mechanical relationship between the systems.
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Ancient History
post Sep 6 2009, 11:33 PM
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The difference between a Great Dragon and a Tarrasque is that if you send a GD to a different plane, it will be able to find it's way back.
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Lok1 :)
post Sep 6 2009, 11:47 PM
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Rember if he dosn't have access to a wish spell the best he'll be able to do is nock it out. (Unless he takes a major extream)
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Jaid
post Sep 6 2009, 11:56 PM
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QUOTE (Lok1 :) @ Sep 6 2009, 07:47 PM) *
Rember if he dosn't have access to a wish spell the best he'll be able to do is nock it out. (Unless he takes a major extream)

dragons can invent pretty much any spell they feel like on the fly.

frankly, my money is on lofwyr. the tarrasque can't fly, and has no ranged weapons. he will just deposit the tarrasque into some location that constantly deals an arbitrarily large amount of damage (for example: space, the deepest part of the ocean, or some other suitable location) and then proceed to ignore it.

also, i find the described scenario implausible; a 20th level party should be able to pwn a tarrasque easily. well... a 20th level party that includes a wizard and/or cleric, at any rate.
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Khyron
post Sep 7 2009, 12:23 AM
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Oh hell, why not go all the way and throw in a Neutronium Golem as well.
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CodeBreaker
post Sep 7 2009, 12:33 AM
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Doesn't the Tarrasque have a supression field that would keep Lowfyr on the ground?
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fistandantilus4....
post Sep 7 2009, 12:43 AM
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French dragon legends are the root of the D&D Tarrasque. Since so many SR critters are from real world mythology, you could very well have Tarrasque as an SR Great Dragon, who's very good at faking (or recovering from) his death.

Straight D&D vs SR though, bottom lone is that Lowfyr can cast Heal all day, and can fly. Tarrasque can't. And Lowfyr is a very thinking creature.
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Muspellsheimr
post Sep 7 2009, 01:32 AM
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Simple direct comparison comes down to this:
  • A Great Wyrm can slaughter the Tarrasque.
  • Shadowrun Dragons are vastly more powerful than their Dungeons & Dragons counterparts.
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Alexand
post Sep 7 2009, 03:47 AM
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I always feel sad that I can never make threads like these with Exalted.

Exalted always wins, but only because it cheats with it's cheesiness. Elder Solars could eat GDs, IEs, and Megas for lunch at the same time and ask for seconds.

I'd definitely put money on the Great Dragon over the Tarrasque. It's much smarter, much bigger, has orders of magnitude more firepower (and magicpower) and more importantly is a comicbook mastermind supergenius.
Yeah, my money is on the GD. Although the first time the Tarrasque regenerates from a single cell I bet the GD is mighty suprised. (unless 4th ed removed that)
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Draco18s
post Sep 7 2009, 05:24 AM
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QUOTE (CodeBreaker @ Sep 6 2009, 08:33 PM) *
Doesn't the Tarrasque have a supression field that would keep Lowfyr on the ground?


Only if he's within a certain range. It's like 50 feet or something like that, as one of the 100 Ways to Kill the Tarasque Under 4th Level is, in fact, 1000 level 1 flying archers (they crit eventually--at the end, everyone gets about 4 exp).

So yeah, my money is on Lofwyr. If you want to have an interesting fight (one where Lofwyr might actually lose), teleport in Pun Pun.
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the_real_elwood
post Sep 7 2009, 09:08 PM
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Lofwyr wins. The major weakness of the Tarrasque is its inability to fly or engage flying creatures. The only limitation to a group of D&D characters being able to kill the Tarrasque is finding a way to fly and having a character that can cast Wish. Somehow I think that Lofwyr could handle that by himself, let alone with all the resources he could bring to bear on it.
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the_real_elwood
post Sep 7 2009, 09:10 PM
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QUOTE (Draco18s @ Sep 7 2009, 12:24 AM) *
Only if he's within a certain range. It's like 50 feet or something like that, as one of the 100 Ways to Kill the Tarasque Under 4th Level is, in fact, 1000 level 1 flying archers (they crit eventually--at the end, everyone gets about 4 exp).

So yeah, my money is on Lofwyr. If you want to have an interesting fight (one where Lofwyr might actually lose), teleport in Pun Pun.


Pun-Pun automatically wins. Pun-Pun gets exponentially more powerful the more abilities he has access to, and as soon as he hits the Shadowrun universe, he's already got every ability there is. The only way to beat Pun-Pun is to get to him before he ascends, which as of the latest I've seen someone got done around level 6.
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Tachi
post Sep 7 2009, 09:29 PM
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WTF is Pun-Pun?
Pun-Pun = Bun-Bun?
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Blind Guardian
post Sep 7 2009, 11:23 PM
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Pun-Pun is a creation of the D&D forums as one of their theoretical exercises in character building to see what sorts of extreme things can be done within the letter of the rules of the game, much like the Troll Brick and Pornomancer builds here. It's a build that no sane GM would ever allow at their table, but is (arguably) technically rules-legal. It involves taking a kobold and adding a particular prestige class so that the character can eventually become arbitrarily powerful.

Behold Pun-Pun, the omnipotent, omniscient kobold. It's all very silly.
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Tachi
post Sep 7 2009, 11:56 PM
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Oh, okay, so, something else entirely. Pun-Pun's name still sounds like a rip-off of Bun-Bun the almighty, but hey, whatever.
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Bugfoxmaster
post Sep 8 2009, 12:41 AM
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Reasons already stated; my money's on Lofwyr. Great intelligence, healing, ability to fly, huge wealth and resources, and I honestly like most of all the 'drop the Tarrasque into Jupiter' plan. It seems like while KILLING the Tarrasque is literally out of the Shadowrun realm, being only mechanically doable within D&D, beating and/or getting RID of it is relatively easy.
I'd actually put my money on Lofwyr against a Great Wyrm dragon from D&D as well. Though it'd be a somewhat closer fight.
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Draco18s
post Sep 8 2009, 05:54 AM
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QUOTE (the_real_elwood @ Sep 7 2009, 05:10 PM) *
Pun-Pun automatically wins. Pun-Pun gets exponentially more powerful the more abilities he has access to, and as soon as he hits the Shadowrun universe, he's already got every ability there is. The only way to beat Pun-Pun is to get to him before he ascends, which as of the latest I've seen someone got done around level 6.


Level 4 is the "soonest" (and really, the only character that can win, as if the builds start at the same time, Pun-Pun gets ascension at level 5). It involves Delay Death, +1 per 10 damage taken this round to skill checks, Friend Shild, three friends mules (who all explode when you're done), a bucket of water, and a Contingent Cure Light. You summon a god via skill-check ("Perform (God Summoning Haikus)" being the oft quoted example) while taking infinite damage, then make your +infinity to skills permanent with Alter Reality (use your infinity Diplomacy check to convince the god to do it). You also have to be an Artificer to pull it off by level 4. The only post ascension character that "wins" against Pun-Pun is Politico, who can (at level 11), in 6 seconds have a 40% odds of turning any hostile creature into a friendly one (and if he fails, he has a re-roll)--DC 60 with a +48 mod, IIRC. Or he can take the 6 seconds to turn them neutral, and then a minute to make them fanatic. Notably the artificer is better at convincing Pun-Pun to do his bidding, but Politico is a build that does it post-ascension.

QUOTE (Blind Guardian @ Sep 7 2009, 07:23 PM) *
It involves taking a kobold and adding a particular prestige class so that the character can eventually become arbitrarily powerful.

Behold Pun-Pun, the omnipotent, omniscient kobold. It's all very silly.


Yeah, it's pretty cheesy. Even if you don't allow Pun-Pun access to ShadowRun abilities.

The important part is Divine Minion, which if I recall, is basically "You are the son/daughter of a god." It gives you shapeshifting as an 11th level druid at first level, then you abuse Master of Many Forms (the prestige class) in order to become a creature that is inherently broken and only exists in...Serpent Kingdoms? A setting that's part of Faerune (sp?) which itself was inherently broken when compared to core D&D.
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Laesin
post Sep 8 2009, 08:48 AM
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Umm, final version of Pun-Pun was a level one expert if I recall correctly, it involved having a high enough knowledge religion skill to know the name of a certain demon prince who would, 'no strings' grant a wish.
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StealthSigma
post Sep 8 2009, 11:38 AM
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QUOTE (Totentanz @ Sep 6 2009, 07:22 PM) *
Hm... I'm on the fence. The Tarrasque is intended to be nigh-indestructible. However, I've killled it more times than I care to count. Lofwyr definitely has access to the one thing that ruins the Tarrasque's day: flight. On the other hand, Spell Resistance is a bitch the reflective carapace is worse, and IIRC it is immune to just about everything.

My guess would be Lofwyr wouldn't engage but instead manipulate an enemy into doing it, effectively turning the Tarrasque into his own weapon. I know that doesn't answer your question but honestly it is hard to find a mechanical relationship between the systems.


Epic level characters use Tarrasques to farm experience. Forget killing it, just capture and cage one (like Jabba's rancor pit) then farm it for experience. Every time you KO it you get the exp. It's what any self-respecting epic level character does. To make it even better, just create some sort of hyperbolic time chamber so that you go in at 5:05pm and come out at 5:05pm a level higher.

Frankly, while the Tarrasque is the penultimate in the Monster Manual, you should really look at some of the Epic Level beasties to throw at Lofwyr.

Atropal. It can fly and it can drain the life energy of its opponents, as well as raise slain opponents as undead under its command.
Hecatoncheires. It cannot fly but it is hard to hit with both spells and weapons. It also throws boulders and has about 50 arms. It can also summon a partner.
Infernal. It can fly and becomes immune to any spell/caster combination after it has been used on him. He also drains magical power from creatures.
Phane. It can fly and affect its opponents with a temporal stasis along with being a master of time manipulation.
Xixecal. It cannot fly but it can summon five white dragons to aid it as well as being essentially surrounded by a 1,000 ft radius blizzard.
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Blade
post Sep 8 2009, 12:11 PM
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What's coming next?
Batman vs Lofwyr ? Cthulhu vs Lofwyr? Godzilla vs Lofwyr?
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StealthSigma
post Sep 8 2009, 12:48 PM
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QUOTE (Blade @ Sep 8 2009, 08:11 AM) *
What's coming next?
Batman vs Lofwyr ? Cthulhu vs Lofwyr? Godzilla vs Lofwyr?


Dunkelzahn vs Lofwyr vs Ghostwalker in a three-way throw down.
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McCummhail
post Sep 8 2009, 12:57 PM
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QUOTE (Blade @ Sep 8 2009, 08:11 AM) *
What's coming next?
Batman vs Lofwyr ? Cthulhu vs Lofwyr? Godzilla vs Lofwyr?

I think next is dinosaur-riding Ninjas
followed by Mecha Abraham Lincoln armed with Febreeze.

It isn't necessarily a productive thread but it is amusing.
I won't postulate as to what this form of topic equates to...
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StealthSigma
post Sep 8 2009, 01:22 PM
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QUOTE (McCummhail @ Sep 8 2009, 08:57 AM) *
I think next is dinosaur-riding Ninjas
followed by Mecha Abraham Lincoln armed with Febreeze.

It isn't necessarily a productive thread but it is amusing.
I won't postulate as to what this form of topic equates to...


Liberty Prime vs Lofwyr?
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nezumi
post Sep 8 2009, 02:44 PM
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Lofwyr would win the battle, but would ultimately come down with cancer and die (from fighting a d20-based monster).
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