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Sep 7 2009, 02:30 AM
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#1
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Free Spirit ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,950 Joined: 26-February 02 From: Bloomington, IN UCAS Member No.: 1,920 |
IC Thread
Cast of characters: BobRoberts - Troy Anderson Chance359 - Tinker drips - Sphinx Ears - Rob Green Eyed Monster - John (Rocky) Stone Xiuhaun - Knuckles |
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Sep 7 2009, 02:52 AM
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#2
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Free Spirit ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,950 Joined: 26-February 02 From: Bloomington, IN UCAS Member No.: 1,920 |
Map
Map Key Aisle 1: Air Filters, radon testers, water purifiers, Detoxy™ products (Clean Your Oxy … Use Detoxy!�) and other environmental and antipollution products for the home. Aisle 2: Automotive and bike supplies. Aisle 3: Soaps, detergents, bug sprays, roach co-ops, rat traps, big rat traps and so on. Aisle 4: Small hardware, household goods, paints and sprays. Aisle 5: Personal hygiene soaps, sprays, pads, strips, and spritzes, in regular or industrial strength. Aisle 6: First aid supplies, along with a big sign reading: “Don’t Wait To Get Hit … Stock Your Medkit!� There are also patent medicines, vitamins and so forth. Aisle 7: Pet foods and supplies. Aisle 8: Small appliances, such as Zap-O-Nuke microwaves, Toast-R-ovens, coffee makers and so on. Aisle 9: On the left is a kiosk of simchips and simdisks, both audio and video, for purchase or rental. A screen built into the kiosk plays the latest ad for “Beauty and Her Beasts� Simsense chip. The rest of the aisle contains snacks to go with the vids - sodas, soynuts, Slurpee-doos, Zap-corn, and a host of individually wrapped treats. Aisle 10: Use’N’Lose disposable plastic products, such as clothing, tablecloths, containers, utensils and umbrellas. Aisle 11: Baked goodies, such as cakes, doughnuts, twisters, Sweeteez and Krak-L-Snaps, The NutraSoy Energy Cakes™ display that Mr. Nick is building is located at the end of this aisle facing Area E. Aisle 12: Breakfast foods, such as AlmostEgg, BacoSoy and ready-to-eat cereals (including Maxiblast Sugar Bombs in three popular flavors: Red, Green and Purple!) Aisle 13: Soykafs, teas, and herbal teas, Koko chocolate substitute and beverage mixes. Aisle 14: On the left, Aztex-mex cuisine, ranging from mild (“Wussy�) to very spicy (“Meltdown�). Most products feature the stepped-pyramid logo of Aztechnology on the label. On the right, guaranteed organic health foods imported directly from the various Native American Nations and Elven Wines from Tir Tairngire. Prices are very high. Perishables are in Areas K and J. Aisle 15: On the right, chips, dips, crackers, cookies, twitters, choco-slurps and berry-bombers. On the left are candies and other mega-carbohydrate-death stuffers like Boostergum, SucroZoom, and Womp-Snappers. Aisle 16: On the left are soypasta, sauces, ramen noodles, and Cup-O-Soup products. On the right are soups and stews, both freeze-dried mixes and prepackaged heat-and-serves. Aisle 17: On the right are plasti-packed fruit dishes and vegetables that are gamma-ray treated to retard spoilage. There are small radiation wrappers on the packaging. Aisle 18: Flour, raw NutraSoy and flavor additives, krill-filler, textured vegetable protein, dextro- and levo-sugars and sugar substitutes. Area A: The checkout counter. Besides the elf woman working here, there’s a bar-code scanner, cash register terminal, credstick receptor and various displays. Area B: Everyone’s favorite, the Simsense arcade games are located here. There are four different games: “Little Mutant Vik Ninja Cyberboy! 3.: “Orbital Ninja Death Commando 5,� “The All-New Ultimate Bike Race Ninja Street Duel,� and “Street Fighting Magical Ninja 8.� Each is 1¥ per minute of play - just slot your credstick and put on the ‘trodes. Area C: The manager’s office. It includes a second PanicButton™, his shotgun and the recorder for the security cameras. Area D: This is a locked display of cheap, personal electronics such as personal computers, cheap CD and chip players, data readers and portable Simsense rigs. Area E: The dispenser bars for liquid and viscous products such as Shmoozies, Snorkels, Shakeups, Soykaf, Fizzygoo, and so on are located here. It also features Ludivenko Lovely Soya-sloppies with the DoubleThick option. Area F: The Cook-It-Yerself™ microwave, the rotating pizza display machine, the Synthmeat “Hot Dog� dispenser and the Soy Patty Yummy Burger Grill-O-Matic are located here. The table in this section offers plates, cups, napkins, plastic knives and plastic sporks. Area G: The employee lounge, featuring the time clock, toilets, lockers, a sofa and some chairs. The attached area is the restroom. Area H: The Stockroom. There is a door in this room that leads outside the back of the store. Area J: The cold food items are stocked here. The microwaveable foods are closest to Area F; the rest are “homemade sandwiches and meals shipped in overnight,� plus kafsoda, synthjuice, and soymilk. Area K: Frozen foods of all kinds, with quiescently frozen confections near Aisles 1 and 2. Area L: This area contains a tiny, dusty and yellowing display of books and magazines in actual dead-tree format. There are also two NewsFax printout terminals and a HoloQuik copy machine. There is a strikingly beautiful elfin girl with a single spike of orange hair behind the checkout counter. Her nametag identifies her as Wanda. In Aisle 1 is a male dressed like a Japanese warrior wannabe, red hair tied in a topknot, short Japanese style jacket and a long sack over his shoulder. An obese woman and obnoxious child in Aisle 5. There is a couple in Aisle 7, the man dressed head to toe in white leather pants, sleeveless shirt and vest and several kilograms of FauxGold™ jewelry hanging around his neck. The woman is in a skintight leather jumpsuit with about 42 working zippers and nearly 8 meters of mesh chain wrapped around her body and appendages. Shadowrunners or wannabes? In Aisle 8 is a man in fatigues and an armor jacket covered in circuit diagrams. His temples are studded with half a dozen jacks and he seems to be talking to no one … or maybe the toaster oven on display. According to his nametag, Mr. Nick, is at the end of Aisle 11 across from Area E. Another employee wearing an apron and nametag designating him as Johnny is stocking soup in Aisle 16. Sitting on a counter between Area E and F is a young woman wearing a long coat over short shorts and a halter top sipping a drink. The duster has a skull with a bloodstained icicle stuck through its left eye. |
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Sep 7 2009, 03:26 AM
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#3
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Free Spirit ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,950 Joined: 26-February 02 From: Bloomington, IN UCAS Member No.: 1,920 |
Posting Guidelines:
Turn off signatures in IC thread. Signatures and emoticons are permissable in this thread. Please refer to your PC by name when posting. Post PC thoughts in italics. When an action needs to be rolled to resolve, we'll do it here. Remind me of your rating for what dice you need rolled as well as cyber/bio/magic/etc. that may apply as well as any dice from pools that you want to use. I'll be rolling using the dice program from NSRCG and will post the results. If you want to describe the resulting action based on the outcome of the roll, I am willing to let you as long as it works well. Based on the outcome of the roll, would mean barely succeeding pretty straight forward action that just succeeds, while a fantastic roll could be described in much more cinematic terms. Or in terms consistent with the roll and as the player feels the story could use. I'll add more information as needed or requested. |
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Sep 7 2009, 03:27 AM
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#4
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Target ![]() Group: Members Posts: 54 Joined: 24-August 09 Member No.: 17,544 |
Just posted, not sure if I did it right. Take a look and tell me if I need to do it differently.
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Sep 7 2009, 03:44 AM
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#5
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Free Spirit ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,950 Joined: 26-February 02 From: Bloomington, IN UCAS Member No.: 1,920 |
Just posted, not sure if I did it right. Take a look and tell me if I need to do it differently. The spoiler items are the sort of thing you would post in the OoC thread. Just cut and paste them and get rid of the spoiler tag as it wouldn't be needed any more. Things you would ask or tell the GM are typical for the OoC thread. |
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Sep 7 2009, 03:45 AM
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#6
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Target ![]() Group: Members Posts: 54 Joined: 24-August 09 Member No.: 17,544 |
Sphinx is currently carrying:
Ordinary Clothing (Jacket, T-Shirt, Jeans, Socks and Shoes) Form-fitting Full-Body Suit (Not wearing Gloves, Slippers or Hood) 2 Kris (Concealed inside the jacket) Blowgun (Inside socks) Medkit (In a jacket pocket) 3 Narcoject (In a jacket pocket) 1 Box of Blowgun Needles (In a jacket pocket) Cell Phone (In a jacket pocket) |
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Sep 7 2009, 03:47 AM
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#7
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Target ![]() Group: Members Posts: 54 Joined: 24-August 09 Member No.: 17,544 |
Alrighty. So now we wait till the 5 other people post their entrances and go from there?
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Sep 7 2009, 05:35 AM
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#8
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Free Spirit ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,950 Joined: 26-February 02 From: Bloomington, IN UCAS Member No.: 1,920 |
Alrighty. So now we wait till the 5 other people post their entrances and go from there? Pretty much. It's kind of a slow process, which is why I asked for players that could post frequently. You can go ahead and describe any further player actions, such as getting in the building, what section you go to, make a purchase, notice the NPCs and perhaps interact with them. And you don't really need to wait for everyone to make an entrance, but try not to advance the plot. |
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Sep 7 2009, 06:25 AM
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#9
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Target ![]() Group: Members Posts: 87 Joined: 4-September 09 From: Denver, Colorado Member No.: 17,593 |
Knuckles is sporting the following gear:
Long coat w/ forearm guards Blue bandanna tied around left arm T-shirt with the visible letters "_E_O__I_H" Ordinary pants Boots Light Pistol (w/ EXEX 18 rnds) in Conc holster in lower back Heavy Pistol (w/ Regu 10 rnds) in Conc holster under left arm Spare clip (Regu 10 rnds) heavy ammo in left long coat pocket Wrist phone on left wrist autoinjector loaded with stim patch autoinjector loaded with trauma patch Right long coat pocket has lockpick set and pocket flashlight Inside coat pocket has pocket secretary & sunglasses and 3d6 starting cash on a credstick? |
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Sep 7 2009, 06:44 AM
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#10
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Moving Target ![]() ![]() Group: Members Posts: 993 Joined: 26-February 02 Member No.: 313 |
Tinker's current gear:
Armored Jacket, w/ forearm guards, fire resistance: 4, Nonconductive: 4, Basic Pocket secretary, Micro-camcorder Ordinary Clothing 2 x Stimulant: 6 patches Trauma Patch Concussion grenade Shock Glove Browning Ultra-Power w/ int laser sight, concealed quickdraw holser, 5 clips of ex-explosive ammo GMC Bulldog Step Van Tisoz, can I have my 3d6 starting cash split between a stick and script? Tinker is here to shop for a major case of the munchies. |
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Sep 7 2009, 07:36 AM
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#11
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Moving Target ![]() ![]() Group: Members Posts: 410 Joined: 14-April 08 From: lost in ZZ 9 plural Z alpha Member No.: 15,885 |
Rob's gear
worn: ffba halfbody, boots, cargo pants, shirt, leather jacket, black beret wristphone on the left wrist carried: pred III in concealable quick draw holster under left arm, loaded with gel rounds pocket secretary in inside jacket pocket clip with normal ammo, credstick, set of handcuffs in pockets of the pants |
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Sep 7 2009, 05:27 PM
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#12
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Moving Target ![]() ![]() Group: Members Posts: 226 Joined: 5-April 03 Member No.: 4,388 |
Lots of stuff to do!
I'm wearing all my armor, but not carrying the shield or wearing the helmet - FFBA (no hood or gloves), Jumpsuit, Long Coat, Forearm Guards, Snakemesh Socks. I'm also carrying the Browning HP with a clip of Regular ammo loaded, an extra ExEx clip, and the 3 clips of Capsule rounds. The clips of Capsule rounds are filled with Air, Water, and Earth, respectively. I’ve got the knife in a pocket. I’m Channeling a F2 Great Form Sylph spirit and sustaining the C spell. I also want to have on call a Gnome, Manitou, Sylph and Undine spirit, all GF, all F4, all with Armor bonus. I conjured all of these from home before going out to the meet. I’ll conjure the F2 last and we’ll see how long I Channel it and if it makes sense to still be continuing by the time I go to the Stuffer Shack. [ Spoiler ] I may find it hard to get out of the car if the Channeling has expired due to encumbrance. If so, I will Invoke and Channel another F2 Sylph (shouldn‘t be a domain problem with the current weather). |
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Sep 7 2009, 05:30 PM
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#13
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Free Spirit ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,950 Joined: 26-February 02 From: Bloomington, IN UCAS Member No.: 1,920 |
Chance359, can you edit your IC post and choose not to enable signature?
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Sep 7 2009, 06:17 PM
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#14
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Free Spirit ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,950 Joined: 26-February 02 From: Bloomington, IN UCAS Member No.: 1,920 |
Xiuhaun
autoinjector loaded with stim patch autoinjector loaded with trauma patch I was wondering what was in the autoinjectors 3d6 starting cash - 1500 Chance359 3d6 starting cash split between a stick and script - 500/500 Should I assume your dual autoinjectors are likewise loaded? Ears 3d6 starting cash - 1300 your left over cash from chargen gets divided by 10, so the 1500 is only going to be 150. You might decide to get a lifestyle for a month or so or some ammo or other expendables. I hate to see money get wasted. (IMG:style_emoticons/default/wink.gif) Green Eyed Monster - Your Out of the Game! Just kidding, but kinda wishful thinking it anyway... (IMG:style_emoticons/default/frown.gif) Increase Charisma F4 - 8 succ. no Drain Invoking 1st test is TN4 -1HG, +1 Sust spell, Inv TN 2xF - grade=5 or min 2 F4 Gnome - 10,5,5,4,2,1 Cent 4,3,1,1,1,1 Serv 4 Inv 10,8,3,3,3,1 F4 Manitou - 11,4,3,1,1,1 Cent 11,5,4,3,3,1 Serv 3 Inv 9,5,4,4,4,2 F4 Sylph - 11,10,5,2,2,2 Cent 11,7,4,3,2,1 Serv 4 Inv 4,2,2,1,1,1 Uncontrolled (Fun, Fun) F4 Undine - 11,10,5,5,5,4 Cent 5,5,4,3,2,2 Serv 7 Inv 5,5,3,3,2,2 F2 Sylph - 5,5,4,4,2,1 Cent 5,5,5,3,1,1 Serv 7 Inv 5,5,3,3,2,1 Channeling 8,4,3,1,1,1 Cent 15,14,11,5,4,1 50 minutes |
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Sep 7 2009, 06:26 PM
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#15
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Moving Target ![]() ![]() Group: Members Posts: 993 Joined: 26-February 02 Member No.: 313 |
Not sure if I need to be rolling any dice to set my electronics up how i want (datajack to pocket secretary, p-sec wired into the coat).
If I need to roll anything, it will be Electronics or Electronics B/R, I have both at rating 5, I get one task pool dice, and depending on how you interpret the rules, a die from enhanced articulation. The microscopic vision might also give a -2 target number. As I enter the store, I make a perception test, 7 dice (Intel: 5 +2 cereberal booster) |
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Sep 7 2009, 06:27 PM
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#16
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Free Spirit ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,950 Joined: 26-February 02 From: Bloomington, IN UCAS Member No.: 1,920 |
drips - Starting cash 1000
Green Eyed Monster - Starting cash 1300 BobRoberts - Starting cash 800 |
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Sep 7 2009, 06:33 PM
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#17
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Moving Target ![]() ![]() Group: Members Posts: 993 Joined: 26-February 02 Member No.: 313 |
Fixed the sig problem. A 500/500 split is cool. Yeah the autoinjectors are setup the same way, should help keep me alive.
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Sep 7 2009, 06:33 PM
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#18
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Free Spirit ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,950 Joined: 26-February 02 From: Bloomington, IN UCAS Member No.: 1,920 |
Not sure if I need to be rolling any dice to set my electronics up how i want (datajack to pocket secretary, p-sec wired into the coat). If I need to roll anything, it will be Electronics or Electronics B/R, I have both at rating 5, I get one task pool dice, and depending on how you interpret the rules, a die from enhanced articulation. The microscopic vision might also give a -2 target number. As I enter the store, I make a perception test, 7 dice (Intel: 5 +2 cereberal booster) I'll assume you took as long as needed to get it set up correctly. I am right in assuming this is kind of a permanent set-up? If so, fine. If it is just for the present, I rolled it real quick anyway and 4 successes. Perception test 9,5,5,5,2,1,1 Autoinjector loads? Sig in IC? Thanks |
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Sep 7 2009, 06:43 PM
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#19
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Moving Target ![]() ![]() Group: Members Posts: 226 Joined: 5-April 03 Member No.: 4,388 |
I'll try to control it (like I have much choice.)
If I have this right, it is an exclusive action, so drop the spell sustaining. It's a Conjuring plus Charisma (since I'm the summoner) test vs F, resisted by the spirit using F vs my Magic. (SR3.189) 6+4 vs 4 4 vs 8 If I get the 1 net success, I'd like to go ahead and make the subsequent test to increase the number of services. Conjuring vs F, succ/2=services. (SR3.189) |
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Sep 7 2009, 07:24 PM
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#20
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Free Spirit ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,950 Joined: 26-February 02 From: Bloomington, IN UCAS Member No.: 1,920 |
04 03 02 01 01 01
+1 service, as Home Ground isn't being offset by sustaining the spell any more. On recasting the Charisma spell (to complete what I previously rolled), got: 17 11 05 05 05 04 03 02 01 01 01 01 Sorcery+ Spell Pool 15 05 03 02 01 01 Centering Successes/2 = +4Charisma. Summary: F4 Gnome - Serv 4 F4 Manitou - Serv 3 F4 Sylph - Serv 2 F4 Undine - Serv 7 F2 Sylph - Channeling 50 minutes, probably over by time you drive to meet, attend meet, drive to Stuffer Shack. F2 Sylph 16 05 05 03 02 01 Cent 17 04 03 02 02 01 Serv 7 Channeling 04 03 02 02 02 02 Cent 07 05 02 02 01 01 80 minutes Everyone: Stuffer Shack is in B rated neighborhood in Tacoma. Going with Sept. 7, 2054 for date. |
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Sep 7 2009, 07:49 PM
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#21
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Moving Target ![]() ![]() Group: Members Posts: 226 Joined: 5-April 03 Member No.: 4,388 |
I'll have the Undine use it's Guard and Magical Guard on me.
Summary: F4 Gnome - Serv 4 F4 Manitou - Serv 3 F4 Sylph - Serv 2 F4 Undine - Serv 7-2=5 F2 Sylph Channeling 80 minutes And I am dual natured due to the channeling. I think I'd like a Perception check as I go to Aisle 10. |
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Sep 7 2009, 08:01 PM
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#22
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Free Spirit ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,950 Joined: 26-February 02 From: Bloomington, IN UCAS Member No.: 1,920 |
Green Eyed Monster perception check 11 11 04 04 03 01
The Stuffer shack is lit well enough so no light modifiers, muzak is playing in the background, but you can hear the kid asking his mom for every item that seemingly comes into sight, as well as her bored and repetitive, "No. No. No..." You can hear the white clad man and the black clad woman conversing if you are nearby - sounds pretty domestic. You can hear the guy with the circuit design armor jacket talking if you are near him. |
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Sep 8 2009, 12:46 AM
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#23
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Moving Target ![]() ![]() Group: Members Posts: 410 Joined: 14-April 08 From: lost in ZZ 9 plural Z alpha Member No.: 15,885 |
Ears 3d6 starting cash - 1300 your left over cash from chargen gets divided by 10, so the 1500 is only going to be 150. You might decide to get a lifestyle for a month or so or some ammo or other expendables. I hate to see money get wasted. (IMG:style_emoticons/default/wink.gif) Yeah, I usually leave a few k. Had too many repeats of "3d6 -> 3; did I mention the club where the meet is charges 500 admission?". Not that 150 would have made much difference. But if you suffer that much from waste I'll just give my pred additional ammo for 1.5k. 50 exex 500 100 regular 200 100 gel 300 50 flechette 500 Not that any of my shadowrun characters ever had to shoot that many people. Now Deadlands, that's another story. (IMG:style_emoticons/default/wink.gif) Oh and I'll take a perception check as well while they're still fresh and tasty. 5d6 please |
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Sep 8 2009, 01:16 AM
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#24
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Free Spirit ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,950 Joined: 26-February 02 From: Bloomington, IN UCAS Member No.: 1,920 |
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Sep 8 2009, 01:23 AM
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#25
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Moving Target ![]() ![]() Group: Members Posts: 226 Joined: 5-April 03 Member No.: 4,388 |
I kind of make a habit of casting Catalog at the doorway to home and upon exiting and returning to my car, then reciting the list into the pocket secretary and having it compare the new list to the last list and inform me of any differences (Like bombs or tracking signals.)
We're still trying to figure out how the game is running, how you are posting and wanting us to post, and trying to actually meet each other, so I kind of overlooked it. Could write it off this time to the trouble with the spirit and not wanting to get drenched. Is there a problem with editing our posts if we think of something else and the game hasn't really moved along? |
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