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> Food Fight!, OoC - Dairy Dash
tisoz
post Sep 8 2009, 01:32 AM
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QUOTE (Green Eyed Monster @ Sep 7 2009, 09:23 PM) *
I kind of make a habit of casting Catalog at the doorway to home and upon exiting and returning to my car, then reciting the list into the pocket secretary and having it compare the new list to the last list and inform me of any differences (Like bombs or tracking signals.)

We're still trying to figure out how the game is running, how you are posting and wanting us to post, and trying to actually meet each other, so I kind of overlooked it. Could write it off this time to the trouble with the spirit and not wanting to get drenched.

Is there a problem with editing our posts if we think of something else and the game hasn't really moved along?

If the game hasn't moved along, or if no one has acted upon what you posted, I don't see the harm in edits.

The only time it may aggravate me is when I read what you players actions are, think about them during the day and plan my post for that night. If an edit causes a conflict that I don't want to work around (because I'm kind of lazy, and sometimes time is short) I may tell you sorry but please remove your edit. So big changes I'd rather not see. Hopefully little changes won't have huge ripples come off them.

I mean here at the start of the game, I am even willing to let you edit your PC if you notice a few little things you want to change and that haven't come into play yet. I'll try to be as easy going as possible because I want people to have fun. Little edits that don't cause me grief don't hurt my having fun either.
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BobRoberts
post Sep 8 2009, 04:28 AM
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Heya all! Back from a drinky long weekend away - I love time off work. (IMG:style_emoticons/default/smile.gif)

Troy is carrying his usual loadout written at the bottom of the character sheet - are either of the vehicles outside his?

Time to blow my lordly 800!
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tisoz
post Sep 8 2009, 05:58 AM
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I kind of forgot a detail you are probably all interested in - some security cameras. TN to see them is 6, unless you're distracted by pretty girls, then 8. I'm going with a base TN of 4 (if someone is specifically looking for them this is the TN) and since their kind of small and in the ceiling, where no one also said they were specifically looking, that is the +2 mod. And +2 for being distracted by the fairer sex. 1 success means you noticed something hanging from the ceiling. 2 successess means you figure it's cameras. 3 succ. means you know it's cameras and figure you're being recorded. 4 succ. - you can tell they're fixed in place.

These cameras are to either side of the cash register where they can watch it over the either shoulder of the cashier and one where the refrigerated cases J and K meet.

I think to move things along, anyone that got the single success and noticed something will be assumed to have taken a more careful look and thereby gotten the TN4. Use the results of the previous roll. That gives at least 2 PCs 3 or more succ. and a chance to deal with them.
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tisoz
post Sep 8 2009, 06:01 AM
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QUOTE (BobRoberts @ Sep 7 2009, 11:28 PM) *
Troy is carrying his usual loadout written at the bottom of the character sheet - are either of the vehicles outside his?

I have not described your vehicle as I didn't know what you drove. So no, the vehicles were there already, before any PC showed up.

Ah, just re-read my opening post and see where some of the responses are assuming they are sitting in the parking lot to begin. I guess I got side-tracked a bit with GEM and the first player post coming from the bus stop. Sorry for the snarky sounding answer.

But still, no. The vehicles in the opening post would be vehicles already at the Stuffer Shack when you arrive, observe them, and have typical shadowrunner perspective thoughts.
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tisoz
post Sep 8 2009, 06:11 AM
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If you haven't declared where in the store you are positioned, please do so soon, IC or OoC, and the action can get going. I think I may reposition Mr. Nick and Johnny and twist things a little to even the opposition.

If you were in a position to see someone entering from the back room entrance near the office and restroom, you can ask for a perception check. Really, If I knew where everyone was, I'd describe each of you to each other. But that could get confusing and luckily I don't know exactly where everyone is. (IMG:style_emoticons/default/wink.gif)

Did anyone decide who knew whom? I know GEM was willing to know people.
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Green Eyed Monst...
post Sep 8 2009, 06:34 AM
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QUOTE (tisoz @ Sep 8 2009, 01:11 AM) *
Did anyone decide who knew whom? I know GEM was willing to know people.

Well, I don't exactly frequent this location that much, just happened to be doing business in the neighborhood.
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Chance359
post Sep 8 2009, 02:47 PM
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tinker is in Aisle 12, close to area K
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tisoz
post Sep 8 2009, 02:49 PM
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QUOTE (Chance359 @ Sep 8 2009, 09:47 AM) *
tinker is in Aisle 12, close to area K

Good, I've got where everybody is!
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tisoz
post Sep 8 2009, 03:09 PM
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Everyone gets a point of Karma for showing up.

I thought I was going to have a bit more time to post, but work beckons. (Actually it's raising it's voice.) I should have some time later today.
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drips
post Sep 8 2009, 03:10 PM
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QUOTE
In the drink section, Wanda says, "Hey, big boy. Is that a blue bandage for your blue blood or gang colors?"


Think you mean whatsername, the ganger chick.
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Chance359
post Sep 8 2009, 08:38 PM
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Tisoz, can you roll me a couple of perception tests so I can get a better feel for my surroundings?
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tisoz
post Sep 9 2009, 03:35 AM
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QUOTE (drips @ Sep 8 2009, 10:10 AM) *
Think you mean whatsername, the ganger chick.

Oops! You're right. Thanks, I was in a huge hurry.

Time to edit...
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tisoz
post Sep 9 2009, 03:42 AM
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QUOTE (Chance359 @ Sep 8 2009, 03:38 PM) *
Tisoz, can you roll me a couple of perception tests so I can get a better feel for my surroundings?

13 07 05 05 03 02 02
You have breakfast foods in Aisle 12 and are in front of freezers. You notice the camera in the corner where the freezer meets the refrigerator section (J&K).

Which way are you looking? Just read the IC and know. (IMG:style_emoticons/default/smile.gif)
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tisoz
post Sep 9 2009, 03:49 AM
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Troy, since you noticed:
Perception Test 13 04 04 03 02 02

You may be oblivious but you did notice something like a concealed gun and a big drawing on the back of his jacket.
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drips
post Sep 9 2009, 03:56 AM
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@Everyone -- PC Description Cheat Sheet:

Troy Anderson (BobRoberts)
[ Spoiler ]


John "Rocky" Stone (Green Eyed Monster)
[ Spoiler ]


Sphinx (drips)
[ Spoiler ]


Knuckles (Xiuhaun)
[ Spoiler ]


Couldn't find a description for Tinker (Chance359) and Rob (Ears)
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tisoz
post Sep 9 2009, 04:07 AM
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Surprise!

TN 4
Rob - R5(7) - 04 03 03 03 02 - 1
Troy Anderson - R6 - 14 04 02 02 02 01 - 2
John Stone - R6(7) - 17 10 04 04 03 03 01 - 4
Tinker - R8(10) - 17 09 07 07 05 05 04 02 01 01 - 7
Sphinx - R4 - 04 04 01 01 - 2
Knuckles - R6(8) - 15 05 05 04 03 03 01 01 - 4

(During Surprise you may only take actions against someone who scored fewer successes.)

Those with Wired Reflexes - I included the WR unless you had a trigger and I assumed they were turned off as this isn't an expected combat/danger situation.

Gun Brandishers:
TN2
shotgun man behind counter - 5
Samurai wannabe - 4
Fallen guy - 3
Howling guy - 2
Young guy - 3
Wet Girl - 3

Really, there isn't much of a Surprise round. The gang just pretty much got the drop on you.
Except Tinker! He can take a turn as he chooses. John Stone and Knuckles could act against those with fewer than 4 successes. Remember that at this moment, the gang just has the drop on most everyone and hasn't started shooting anyone. Even with initiative rolled, they still have the drop on the majority of the store occupants.
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drips
post Sep 9 2009, 04:49 AM
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Casting F4 Physical Barrier, 10 dice (4 sorc, 4 s pool, 2 loa modifier) TN 6
Drain is 4S, 8 willpower

Edit: Suppose I should wait till my turn before rolling.
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tisoz
post Sep 9 2009, 04:50 AM
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Initiative

Rob - R5(7) - 01 - 6
Troy Anderson - R6 - 05 05 05 - 21
John Stone - R6(7) - 04 - 11
Tinker - R8(10) - 09 02 - 18 (do not reroll 6's on initiative)
Sphinx - R4 - 04 - 8
Knuckles - R6(8) - 15 08 - 20 (do not reroll 6's on initiative)

In order of action:
Troy Anderson - R6 - 05 05 05 - 21
Knuckles - R6(8) - 15 08 - 20
Tinker - R8(10) - 09 02 - 18
John Stone - R6(7) - 04 - 11
Sphinx - R4 - 04 - 8
Rob - R5(7) - 01 - 6

Troy can go.

[edit]to speed things up, everyone can declare their actions, and multiple actions if they have them. Then we can resolve them in relative order. [/edit]
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Green Eyed Monst...
post Sep 9 2009, 05:21 AM
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John Stone will call his spirits (simple) and command them (simple) to confuse all who attack him. Only the Manitou and the Sylph have the confusion power, so it will be interesting to see what the other two try. (IMG:style_emoticons/default/smile.gif) I would command them seperately, but it looks like I might be dead before I get that chance. Actually, they would have been under this order still from before the meet, but I forgot about it and it's too late to edit it in now.

On my second turn, I will likely cast Increase Initiative and center against penalties. If the fight looks about over, I may instead try quickdrawing my pistol and putting down the last stragglers.
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tisoz
post Sep 9 2009, 05:32 AM
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QUOTE (drips @ Sep 9 2009, 12:49 AM) *
Casting F4 Physical Barrier, 10 dice (4 sorc, 4 s pool, 2 loa modifier) TN 6
Drain is 4S, 8 willpower

Edit: Suppose I should wait till my turn before rolling.

05 05 05 05 05 04 03 03 02 01 - 0
11 09 05 04 04 03 01 01 - Light Stun Wound -1 Initiative, only Free actions this initiative roll. (Hint - Drop Prone is a Free Action, and so is movement.)
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Xiuhaun
post Sep 9 2009, 05:34 AM
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Knuckles would like to use his left hand (with drink in hand) to move upward and parry the gun away from him (perhaps even soiling wet girl with his drink), taking a step into her, and dropping a right-hand fist, full extention into her face.

8M Stun
Unarmed / Fists (4/6) + (1), 6 combat pool, total dice: 13 for punch.

2 combat pool left for this initiative

"Tusker? *spits*"
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Chance359
post Sep 9 2009, 05:45 AM
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Tinker will drop his grocery basket at the same time trigger his wrist track to drop his Ultra power into his hand. Then I'll begin making my down the frozen food section toward the front doors. Once to the front of the store, keeping an eye out from anyone coming towards me with a weapons, I'll head toward the registers and shoot the wanna be sam.
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tisoz
post Sep 9 2009, 06:20 AM
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QUOTE (Green Eyed Monster @ Sep 9 2009, 01:21 AM) *
John Stone will call his spirits (simple) and command them (simple) to confuse all who attack him. Only the Manitou and the Sylph have the confusion power, so it will be interesting to see what the other two try. (IMG:style_emoticons/default/smile.gif) I would command them seperately, but it looks like I might be dead before I get that chance. Actually, they would have been under this order still from before the meet, but I forgot about it and it's too late to edit it in now.

On my second turn, I will likely cast Increase Initiative and center against penalties. If the fight looks about over, I may instead try quickdrawing my pistol and putting down the last stragglers.

I'll let you command them as you have posted. It's not clear to me when they would have been ordered to attack, and their summoner doesn't have surprise over you or beat you in initiative, nor do the spirits have surprise over you, but being on the astral, do have higher initiative. So let's let you command your spirits, they can use their power as the first one I rolled beat their best on intiative by one.
Fire 1(29) - 05 03 01
Fire 2(27) - 04 04 02
Earth (24) - 02 02 02

The Fire Elementals attack!
Fire1 (29) - 10 05 03 02 - 1 succ vs John Stone - 16 09 03 02 02 01 - 2 succ Fire1 - 05 02 02 01 - M Stun(?) +2
Fire2 (27) - 14 04 04 02 - 1 succ vs John Stone - 05 05 04 03 01 01 - 2 succ Fire2 - 11 08 05 03 - L Stun (?) +1
I'm guessing you are doing Stun as opposed to Physical because it really doesn't matter to spirits

Fire1 (19)- 04 03 03 01 - 0 succ vs Stone - 16 07 05 04 01 01 - 3 succ Fire1 - 08 05 04 01 - +L Stun 4 boxes +2
Fire2 (17)- 04 03 01 01 - 0 succ vs Stone - 04 03 03 03 02 01 - 0 succ

Fire1 (9)- 11 07 02 01 - 1 succ vs Stone - 14 09 05 01 01 01 - 3 succ Fire1 - 07 05 05 02 - +M Stun 7 boxes+3
Fire2 (7)-11 08 02 02 - 2 succ vs Stone - 10 03 03 02 01 01 - 1 succ Stone - 07 05 04 03 no damage

You hold off the elementals and hurt them while remaining unscathed.
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tisoz
post Sep 9 2009, 06:28 AM
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QUOTE (Xiuhaun @ Sep 9 2009, 01:34 AM) *
Knuckles would like to use his left hand (with drink in hand) to move upward and parry the gun away from him (perhaps even soiling wet girl with his drink), taking a step into her, and dropping a right-hand fist, full extention into her face.

8M Stun
Unarmed / Fists (4/6) + (1), 6 combat pool, total dice: 13 for punch.

2 combat pool left for this initiative

"Tusker? *spits*"

Knuckles - 08 07 05 05 05 04 04 04 03 03 02 02 01 - 8 succ
Zany - 08 05 04 02 01 - 3 succ - 07 07 05 05 04 03 03 02 02 01 01 - out like a light, but she squeezes off a full auto round into all the drink machines.

An angry howl comes from the howling man as he sees you do this.
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tisoz
post Sep 9 2009, 06:35 AM
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QUOTE (Chance359 @ Sep 9 2009, 01:45 AM) *
Tinker will drop his grocery basket at the same time trigger his wrist track to drop his Ultra power into his hand. Then I'll begin making my down the frozen food section toward the front doors. Once to the front of the store, keeping an eye out from anyone coming towards me with a weapons, I'll head toward the registers and shoot the wanna be sam.

Uhm, ok. You can walk and get to the end of Aisle 8 and a partial view of wannabe at the end of this phase. Wannabe is kind of between Aisles 6 and 8 in the middle of the checkout counter, but slightly to the Aisle 5 side so he can see more of the store.
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