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> Food Fight!, OoC - Dairy Dash
tisoz
post Sep 10 2009, 07:37 PM
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QUOTE (Chance359 @ Sep 10 2009, 02:33 PM) *
Lets go with the karma pool option first. If that fails, I'll take the eye.

I don't think you get a choice. It's a die roll - SR3.128.
Karma Reroll
08 04 04 04 - 1 succ, 2 total, which is enough for no limb or organ damage.
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Chance359
post Sep 10 2009, 07:39 PM
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Come on, 5 or a 6!
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drips
post Sep 10 2009, 07:42 PM
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@tisoz: SR3 pg. 129, Deadly Wounds and First Aid. Since Tinker already stabilized himself, can Sphinx heal Tinker (Combination of 2 biotech and 9 medkit is higher than Tinker's 5 biotech) mundanely? Or can Tinker only be healed by a spell/hospital?
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tisoz
post Sep 10 2009, 07:45 PM
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QUOTE (Chance359 @ Sep 10 2009, 02:39 PM) *
Come on, 5 or a 6!

Uhm, you don't lose anything. Got 1 success on the initial roll, and 1 more on the re-roll of failures, so you don't lose anything.

And you are stabilized ... for now!
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Chance359
post Sep 10 2009, 07:59 PM
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Tisoz, any idea how long I'll last before I bleed out without more medical attention?
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tisoz
post Sep 10 2009, 08:05 PM
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QUOTE (drips @ Sep 10 2009, 02:42 PM) *
@tisoz: SR3 pg. 129, Deadly Wounds and First Aid. Since Tinker already stabilized himself, can Sphinx heal Tinker (Combination of 2 biotech and 9 medkit is higher than Tinker's 5 biotech) mundanely? Or can Tinker only be healed by a spell/hospital?

Deadly damage can't be healed by First Aid. (SR3.129) It could be used to stabilize him, but he already used the Trauma Patch auto injector to Self-stabilize. I think all that is left is Magical healing and perhaps a hospital stay. After Magical healing, he can make a Body test to see if he can self heal or if he will require hospitalization.
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drips
post Sep 10 2009, 08:08 PM
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QUOTE (tisoz @ Sep 10 2009, 01:05 PM) *
Deadly damage can't be healed by First Aid. (SR3.129) It could be used to stabilize him, but he already used the Trauma Patch auto injector to Self-stabilize. I think all that is left is Magical healing and perhaps a hospital stay. After Magical healing, I make a Body test to see if he can self heal or if he will require hospitalization.


Alrighty, wasn't sure what it meant by 'Once professional help reaches the character... Professional help is a source of medical attention better equipped than the wounded character's fellow runners or with a better Biotech Skill Rating.'

Once combat is over Sphinx will use a Heal spell on Tinker.
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tisoz
post Sep 10 2009, 08:13 PM
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QUOTE (Chance359 @ Sep 10 2009, 02:59 PM) *
Tisoz, any idea how long I'll last before I bleed out without more medical attention?

Stabilized means you are not bleeding out or taking further damage. You do need to either be hospitalized or magical healing to get the wound level down to Serious, but then you can make a test to see if you will self heal or need to be hospitalized.

I guess if you were left there for hours, you might die (the rules don't really say what can be done with Deadly damage other than hospitalization or magical healing), but there is no immediate threat.
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Ears
post Sep 10 2009, 08:14 PM
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@Tisoz: Do I assume correctly that
- the squares on the map represent about one square metre each,
- the shelves are so high that Rob (the dwarf in area L) can essentially only see aisles 2 and 1, that small open space near the door and area B and
- he can't be seen from anywhere else either (though his shots of course were loud enough)?
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tisoz
post Sep 10 2009, 08:34 PM
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QUOTE (Ears @ Sep 10 2009, 03:14 PM) *
@Tisoz: Do I assume correctly that
- the squares on the map represent about one square metre each,

Correct

QUOTE
- the shelves are so high that Rob (the dwarf in area L) can essentially only see aisles 2 and 1, that small open space near the door and area B and

Pretty much so. Depending on where he is exactly, might see down the end of the aisles in front of the frozen food cases. I am figuring the shelves are about 5 1/2 feet tall. So a 6' tall guy would be able to see over the tops of most shelves even with the merchandise adding a little height.

QUOTE
- he can't be seen from anywhere else either (though his shots of course were loud enough)?

A 6 ' tall guy standing one aisle over would have a difficult time seeing a dwarf in the next aisle. I'm trying to not be evasive, but there was just a guy who climbed up on the shelves... If someone else did the same or levitated, or happened to be a spirit and was floating higher, then the possibilty of beeing seen is going to increase.


Might be seen on security camera in corner, but doubtful.
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Ears
post Sep 10 2009, 08:55 PM
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Thanks. That doesn't sound evasive to me, only realistic.
Now that I know just how in the dark my character is (especially as 'his' ganger has just been hit by concealment):
Thank the gods of low initiative rolls that there is no second IP for my guy this turn and I get to think about this mess for a while longer. (IMG:style_emoticons/default/wink.gif)
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tisoz
post Sep 10 2009, 09:05 PM
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Well, as I was typing it, it sounded like I was being evasive. And I was not wanting to come right out and say, "Someone on the roof who opens a hole could see you just fine," but at the same time not rule out being seen by something more probable and that exists in the SR world. Say someone with gecko crawl going across the ceiling.

But trying to give you the information of the setting.
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Xiuhaun
post Sep 10 2009, 09:06 PM
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Knuckles last action would be to pull the unknown (but not known rival) ganger behind the island for cover, and if available, draw his sidearm (and if not, it'll happen at the next round).
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tisoz
post Sep 10 2009, 09:38 PM
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BobRoberts - Troy Anderson - R6 - 05 05 05 - 21 - ???
Xiuhaun - Knuckles - R6(8) - 15 08 - 20 - acted on 20, used Simple Action, Simple Action remaining
Chance359 - Tinker - R8(10) - 09 02 - 18 - Went on 18, down
Green Eyed Monster - John Stone - R6(7) - 04 - 11 - Acted on 11, and 1
Drips - Sphinx - R4 - 04 - 8 - Acted
Ears - Rob - R5(7) - 01 - 6 - Acted

Prince - Acted, Acted
SlicerDicer - shot
Toaster talker - Acted
Zany - down
Howling Guy - Acted
Young Guy - Acted
Spike - Acted

I think I'm going to take control of Troy Anderson for now, declare he cautiously moves toward the odd numbered aisles and through Aisle 13 to where he can see what is going on. Then hold his actions as no one is threatening him.

Then finishing up this round (Xiuhaun/Knuckles and NPCs) and rolling intiative.

Green Eyed Monster - John Stone - R6(7) - 16 09 05 02 - 26
Ears - Rob - R5(7) - 07 05 - 18
Xiuhaun - Knuckles - R6(8) - 05 02 - 15
BobRoberts - Troy Anderson - R6 - 08 02 01 - 15
Drips - Sphinx - R4 - 04 - 8
Chance359 - Tinker - R8(10) - down
remember, do not re-roll 6s for initiative
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drips
post Sep 10 2009, 09:41 PM
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So, new round?

Sphinx will get up from his position behind the magazine racks. What/who can he see?
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tisoz
post Sep 10 2009, 10:06 PM
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QUOTE (drips @ Sep 10 2009, 04:41 PM) *
So, new round?

Sphinx will get up from his position behind the magazine racks. What/who can he see?

Almost.

Knuckles is being attacked. You were not able to perceive it with your roll.

Sphinx, at (?) real tall, sees the dwarf, near him, sees much of Wanda behind the checkout counter, may catch a glimps of the young guy leading Mr. Nick through the back room doors. Sees Johnny, the stock boy, can hear the woman screaming adn the boy asking questions a few aisles over, may be able to see down the end of the aisles in front of the frozen food cases if positioned correctly and see a man lying on the floor, can see a man with a buzz cut walking down Aisle 8toward the lying man, can see an ork by the drink dispensers, and probably the head of a guy swatting at stuff in Aisle 10.
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drips
post Sep 11 2009, 12:39 AM
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Getting up from behind the magazine rack is a simple action, right?
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tisoz
post Sep 11 2009, 12:43 AM
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QUOTE (drips @ Sep 10 2009, 08:39 PM) *
Getting up from behind the magazine rack is a simple action, right?

Change Position is a Simple action. Was he just bent over, over lying prone? If just bent over, I'll say unbending is a free action, it's too much like movement which isn't supposed to cost an action.
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BobRoberts
post Sep 11 2009, 12:59 AM
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Hi all.

Do apologise for my absence. On holiday from work at the moment and net connection has been trickier to come by than it should be... back home tonight, but the next few days are a bit unclear at the moment. I'm back home next Wednesday, ready to start back on the Thursday... full normal posting will resume then.

Had a chat to Tisoz for an interim solution and think Troy is going to get taken over until I'm back. Chance - that was a really unlucky shot there - you're welcome to grab Troy in the interim if you would like to. Surely lightening can't hit the same spot twice? (IMG:style_emoticons/default/smile.gif) If not, then I think another answer is being arranged!

Again apologies from me - hate to be holding things up.

Does make some very fun reading so far.

Cheers.
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tisoz
post Sep 11 2009, 01:19 AM
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I hope everyone is having fun. If not, let me know why (other than obvious - I'm dying you jerk!) I want everyone to enjoy this as much as possible.

I didn't think to cover absences before, so now seems like a little late but before never.

If you know you will be gone, drop a note either here in the OoC or my PM. if it looks like you might be missing some posting, like the way things started moving the last day or 2, you might think about letting someone else run your PC. (Maybe someone not even in the game, but use some judgment and remember they could wreck not only your character, but the entire game.) As an option, I will run your PC, and knowing you are handing over control, you can give some guidelines for the new player to try to follow.

If it looks like things are moving slow and you think you'll be back, say you are going AWOL (sorta) and maybe leave instructions for the next likely action. Meeting a Johnson seems to take forever, so if your absence should come up while this is on the horizon or being played, there's not much your character can contribute IC (Face excluded) so say what your PC would do, and what his concerns would be and we will put them in when we come to them, kind of how I had Bob's PC sneaking toward the action. It takes time, it was a safe and prudent action, and he needed to probably move sometime. (Now if I'd had him move in front of a bus - even not using outside knowledge - and then as GM run him over, that would be pretty low.)

Basically and in summary though, I am suggesting 2 things. 1 chance of missing several posts - think about turning over control of PC. 2. chance of maybe missing a post or two, but probably know what you'll likely do - say up front when you are letting us know you'll be absent and we will work your wishes in as best we can.

If someone has some other ideas, speak out.
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drips
post Sep 11 2009, 01:48 AM
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QUOTE (tisoz @ Sep 10 2009, 05:43 PM) *
Change Position is a Simple action. Was he just bent over, over lying prone? If just bent over, I'll say unbending is a free action, it's too much like movement which isn't supposed to cost an action.


He was a little hunched over, just enough to make his head the only viable target.

So this turn, Sphinx gets up, observes the situation and casts F4 Physical Barrier on the area in front of himself and F4 Armor on the guy lying on the ground (ie Tinker)

10 dice (4 sorc, 4 spool, 2 loa) on Phys Bar cast, TN 7 (6 base + 1 from light wound)
8 dice (willpower) on drain, 7S (2+2 base, +2 TN for casting two spells, +1 tn light wound)
8 dice (4 sorc, 2 spool, 2 loa) on Armor cast, TN 7
8 dice (willpower) on drain, 7M (2+2 base, +2 TN for casting two spells, +1 tn light wound)

TNs for the second spell and drain will change if I take any drain of course.

Using karma pool to reroll whichever drain wounds me more. (ie, if I fail the first test and take S, reroll failures)
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Green Eyed Monst...
post Sep 11 2009, 01:59 AM
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I'm having fun. Even when I thought you were picking on me. (IMG:style_emoticons/default/smile.gif) I'm having a blast not dying. (IMG:style_emoticons/default/wink.gif)

Did I see the young guy when he grabbed Mr. Nick? Did I see his gang symbol? Could I see Zany's (wet halter top girl) gang symbol? Do I see SlicerDicer attacking Knuckles? All these things may or may not have been visible down the aisle, and I have been facing and moving that way.
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tisoz
post Sep 11 2009, 02:09 AM
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QUOTE (drips @ Sep 10 2009, 08:48 PM) *
So this turn, Sphinx gets up, observes the situation and casts F4 Physical Barrier on the area in front of himself and F4 Armor on the guy lying on the ground (ie Tinker)

10 dice (4 sorc, 4 spool, 2 loa) on Phys Bar cast, TN 7 (6 base + 1 from light wound)

08 05 05 03 03 03 02 02 01 01 - 1 is all you needed!

QUOTE
8 dice (willpower) on drain, 7S (2+2 base, +2 TN for casting two spells, +1 tn light wound)

I do not think wound modifiers apply to Drain Tests.

Does that influence multi-casting?
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tisoz
post Sep 11 2009, 02:18 AM
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QUOTE (Green Eyed Monster @ Sep 10 2009, 08:59 PM) *
I'm having fun. Even when I thought you were picking on me. (IMG:style_emoticons/default/smile.gif) I'm having a blast not dying. (IMG:style_emoticons/default/wink.gif)

Did I see the young guy when he grabbed Mr. Nick?

You have a direct LOS down the aisle to the back room doors, so yes, you see him.

QUOTE
Did I see his gang symbol?

... and the gang symbol on the back of his jacket as he grabs Mr. Nick.

QUOTE
Could I see Zany's (wet halter top girl) gang symbol?

Probably not. She was sitting on the counter when you entered and you never went past her.

QUOTE
Do I see SlicerDicer attacking Knuckles? All these things may or may not have been visible down the aisle, and I have been facing and moving that way.

You are dual natured, so SlicerDicer is visible to you as he passes the end of the aisle. Can't read on the astral, but the "feeling" the symbol gives off screams feelings associated with a gang. (I'm not going to list them and have an arguement to sidetrack or misinterpret the feelings. It may as well say GANG in big letters.)
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tisoz
post Sep 11 2009, 02:47 AM
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Last actions of first Initiative roll:

SlicerDicer attacks Knuckles with the katana. (9M)
Base TN4 +4Cover -1Superior Position -1Reach +1L Wound= 7
10 10 10 05 04 04 04 02 02 - 3 succ
I'm guessing you are going to save all combat pool dice (2 left) for damage resistance because the TN to defend is going to be high.
Base TN4 +8Blind Fighting +4Cover in way +4Confused = 20
11 03 03 03 02 02 - no succ
Stages up to 9S

Soak test
Body 7 + 2 Combat Pool
TN9 - 2 Long Coat -1 Forearm Guards = 6
09 07 05 05 05 04 04 03 02 - 2 succ stage down to M Physical wound

Karma reroll? Or ???
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