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> Blood in the Water OOC Thread, Cyberpirates: Chatter here!
Penta
post Oct 13 2009, 05:35 PM
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Yup. Now, where is everybody? You've all gone and disappeareded on me.(IMG:style_emoticons/default/frown.gif)
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CollateralDynamo
post Oct 14 2009, 03:44 AM
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Sorry, real life has been stepping in. I will make a post tomorrow. Should have some free time FINALLY.
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Whizbang
post Oct 14 2009, 04:33 PM
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I know how it goes....I hate working mornings. Thankfully back to my usual evenings for a bit. (IMG:style_emoticons/default/smile.gif)
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Penta
post Oct 15 2009, 03:39 PM
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Okay. Since things seem to have slowed...

I'd like everybody to get in their "What I'm doing on my shore leave" posts by Saturday night. Unlike normally, I won't wait. If you don't post, I presume you spent your shore leave (which, unless/until you guys indicate it to be longer or shorter, I'm fixing at 72 hours - so things pick up roughly the 12th of June at 2100 EDT/0100 13 June Zulu) doing just random sorts of things. For convos between two characters, I really strongly suggest RPing by IM or IRC and then pasting in a nice, narrated version of it to the IC thread. I'll be available on google chat for any RP you need to do with NPCs, when I'm not in class today or tomorrow.

Come Saturday night, I'll resolve any actual activities, rolls, etc. and fast forward to your undocking and such.

A word about speeds

Please note: The max speed of your ship, without redlining, is 14 knots. (Fortunately for you, most freighters top out at 12 knots!) Cruising speed (which is what I calculate fuel consumption off of) is about 12 knots (80% of top speed), and if you go faster, you drink more fuel. You can go up to 120% of top speed if you redline the engine, but if you redline, you will almost certainly damage the engines.

These numbers are temporary until I can do the math to convert the "Speed" listing of the H&W Classique III (you'll recall that that ship's our stat base for the yacht) into knots (a knot, for reference, is 1 nautical mile per hour). No karma if you do it for me, just a thanks.

And about new players

I am a fan of new players. I think 8 is a good size for the campaign, but I am certainly not adverse to taking on 1 or 2 extra players. I could accommodate more than 10, even, with help. But it all depends on recruitment. Which, because I am really bad at advertising, I'm leaving to you, the players.

Bring in a player who sticks around for at least one "run" and actively participates? You get 2 karma.

Each additional player? 1 karma more, until we reach 12 players.

(At 12 players, I go a-huntin' for a second GM from among you, to help me keep things straight if we expand at all beyond 12 players.)

And finally

Plot ideas. I may not use them as you suggest em! But I do welcome them, by PM or (preferred) email. They can be big plot ideas, or small little nuggets. No karma for this...But you may get the joy of seeing your idea used (in some form) in the campaign.

You'll note that I start you out basically on the "light side". This is sort of my default (I figure that unlike in movies, nobody starts out intending to be evil or do dark things), but not something that necessarily needs to be fixed. As you progress, I'll step back occasionally and take the "moral temperature" of the campaign. Shift to the dark side? I can accommodate that. Drift into the grays? I can do that, too. Like I promised, a lot of the campaign will be up to you guys.

(This initial freighter run, for the record? Meant to ease everybody into the campaign, including me. After this, you'll have way more freedom as to target. Even on the Navy runs, I'll try hard to give you a free hand.)

If you spot roles the crew needs filled, but we don't have filled among the playerbase as it stands, let me know by PM, IM, google chat, or email. I can add the note to our ad in the "career center".
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budoka05
post Oct 17 2009, 01:19 AM
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More gear purchases:

60 x Stick-n-Shock Rounds = ¥560

Sometime during the leave I also install the sling and skin links on my guns.
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Marwynn
post Oct 17 2009, 01:26 AM
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Quick purchase: Endoscope 250¥

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Penta
post Oct 17 2009, 01:57 AM
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Mmkay. Purchases approved, edit your gear lists appropriately.(IMG:style_emoticons/default/smile.gif)
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budoka05
post Oct 17 2009, 11:26 AM
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I don't know about you kiddies, but I'm ready to tear up shore leave or lock and load!
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Whizbang
post Oct 17 2009, 03:43 PM
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Yeah, sorry for the delay while PMs were being passed around.
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budoka05
post Oct 17 2009, 06:32 PM
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No worries! (IMG:style_emoticons/default/smile.gif)
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Penta
post Oct 18 2009, 12:08 AM
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Okay, to answer the roll:

At 4 hits, you find out that the Jersey smuggling scene is still as diverse as ever (even amongst the Mob, which still controls the vast majority of organized crime in the state), with the Mob predominating over groups that are as diverse as the Yakuza (operating out of MCT corporate holdings, mostly), the Vory (operating out of Russian communities), various Jewish mobs, hyped up street gangs, motorcycle gangs....There's no single point of contact, and not even the Mob has much that crosses international borders and passes through New Jersey.
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budoka05
post Oct 18 2009, 01:16 AM
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Awesome, thanks!
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Karoline
post Oct 18 2009, 03:10 AM
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*points at her post* See, I'm still alive, and it is still Saturday.

Sorry for the long delay, I've been fairly busy the last several days. (And sick for a while before that)

Also sorry for the somewhat poor quality of my post, but I just wanted to finally get something out there.

Penta, I'm not sure if I ever rolled starting money or not (Don't have my most updated character sheet on this computer). I'm thinking not, because I'm not sure what I'm supposed to roll since I didn't buy any kind of lifestyle. By fluff/background she would have had a high lifestyle before giving it up just before play, but it certainly seems reasonable that she would have burned through that money in those last few days and so would only have the equivalent of a much lower lifestyle's starting money.

If the starting money is low, I figure I'll spend it all on 'parts' found at the junkyard. If you'd like me to be more specific with what I get, that's cool, but if you don't mind, I think it would be neat to just have a 'parts pool' that I can dip into to build whatever upgrade/drone/vehicle I happen to be working on (Representing the fact that my character is far smarter than I am, and so knows what to buy, and likely knowing before I do what she plans on building next)

Hopefully I won't be absent for nearly so long a stretch again.
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Penta
post Oct 18 2009, 04:16 AM
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My quick and dirty rule: If you don't have a lifestyle, roll 4d6 x 100 to get starting money.

Beyond that, noted.
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Penta
post Oct 18 2009, 07:10 PM
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Okay folks!

I'm noticing some progress on the shore leave sleuthing, so I'm going to hold off on posting the undocking and intel brief "cutscene". It's done, but I don't want to interrupt stuff that's actually happening. That said, Mawynn and Whizbang in particular, please keep things moving briskly.

Come tonight at 2359 EDT will start a 12-hour timer: If there's no movement by 1159 EDT tomorrow, I post the cutscene, move the story along, and any rolls you shoulda made come up failed. No glitches, but no hits. If there is movement, the timer restarts from the point of the post.

Again, alacrity is the key word here.

No matter HOW good you guys are at posting, I'll post the scene before heading off to school Wednesday, at the latest.

To give a quick preview:

It covers your undocking and transit to your first waypoint. Upon arrival at your first waypoint, you send an encrypted burst transmission to an overhead satellite, and are 15 minutes later contacted with your first intel brief.

After that, my ideal is that everything becomes up to you guys. I'll use cutscenes and similar "cinematography" to advance things when need be, but only in limited duration.
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budoka05
post Oct 18 2009, 08:38 PM
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If people are really busy, maybe we should get some other crew members to rotate with. I know at least another guy who might be interested.
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budoka05
post Oct 19 2009, 10:50 PM
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@Everyone: How busy are you guys? Do you just want to move onto the ship-to-ship combat?
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Marwynn
post Oct 19 2009, 10:55 PM
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I'm not that busy, but I am kinda waiting for general structure. I say we fastforward through this part if that's okay. If people want to RP their leave a bit more that's cool too.
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Whizbang
post Oct 20 2009, 03:32 AM
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Was kinda interested in the subquest (especially after investing in it)....but whatever people want. On to a (semi) guaranteed payout.
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budoka05
post Oct 20 2009, 04:12 AM
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Personally, I definitely want to finish subquesting. However, with response rate so low, we'll be soon commanding a ghost ship.
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Whizbang
post Oct 20 2009, 07:55 AM
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Hmm....perhaps turn the subquest into a spinoff thread, and weave in results retroactivly?
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budoka05
post Oct 20 2009, 08:44 AM
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I like it. All we need to be conscientious of is being killed, causing a temporal paradox, and imploding the known SR universe! (IMG:style_emoticons/default/biggrin.gif)
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Penta
post Oct 20 2009, 01:44 PM
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Yeah, no temporal paradoxes. Causality is not a suggestion!

In all seriousness, I'm going to declare that there's simply nothing more you can do for now, and advance the timeline.
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Knight Saber
post Oct 21 2009, 08:06 AM
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QUOTE (budoka05 @ Oct 20 2009, 01:44 AM) *
I like it. All we need to be conscientious of is being killed, causing a temporal paradox, and imploding the known SR universe! (IMG:style_emoticons/default/biggrin.gif)


Could always have the dead PC replaced by an identical twin brother/sister! (IMG:style_emoticons/default/smile.gif)
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Karoline
post Oct 21 2009, 11:24 AM
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QUOTE (Knight Saber @ Oct 21 2009, 03:06 AM) *
Could always have the dead PC replaced by an identical twin brother/sister! (IMG:style_emoticons/default/smile.gif)


Beerfest FTW! (IMG:style_emoticons/default/biggrin.gif)
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