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#326
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Moving Target ![]() ![]() Group: Members Posts: 105 Joined: 28-November 05 Member No.: 8,010 ![]() |
Only thing I see after a quick read-through is that he has a license to carry monowhips. First off he doesn't actually have a monowhip (making it rather pointless) and second I'd imagine that F grade items don't exactly have licenses for them without some exceedingly compelling reason and even with something like that the person is going to get double and triple checked. Otherwise looks like a solid character. It was a hold over from a first edition I forgot to edit. I did a "replace all" feature, and it apperently DIDN'T WORK >< Anyway, it should be Stun Baton. I's go edit. |
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#327
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 ![]() |
Are stun batons even restricted? Weird, I thought they were openly available. Guess I need to go over my weapon tables some more.
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#328
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Moving Target ![]() ![]() Group: Members Posts: 105 Joined: 28-November 05 Member No.: 8,010 ![]() |
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#329
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 ![]() |
Yeah, mine shows 4R as well. Just seems really weird that it would be restricted. Like you said, tasers aren't restricted.
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#330
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Moving Target ![]() ![]() Group: Members Posts: 107 Joined: 24-May 08 Member No.: 16,003 ![]() |
If we're retroactively jumping aboard. I'll send Penta my Phillipeano ex-freedom fighter.
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#331
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Moving Target ![]() ![]() Group: Members Posts: 651 Joined: 15-September 06 From: Ephrata, Wa Member No.: 9,382 ![]() |
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#332
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Moving Target ![]() ![]() Group: Members Posts: 107 Joined: 24-May 08 Member No.: 16,003 ![]() |
I don't know whether to call dibs as of a couple of pages back, or give it to you for the correct spelling. Its a tough choice really.
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#333
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Moving Target ![]() ![]() Group: Members Posts: 651 Joined: 15-September 06 From: Ephrata, Wa Member No.: 9,382 ![]() |
well you can take a look at the karma gen version I've had up.
Ariel Juagahan "Tandang" |
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#334
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Moving Target ![]() ![]() Group: Members Posts: 107 Joined: 24-May 08 Member No.: 16,003 ![]() |
Hmm, I like. Mine is more nautical in flavour.
Filipino deck hand, picked up Muay Thai and a hatred of the Japanese in Thailand. Picked up piratical skills fighting the Japanese at sea. Retired, from violent life, went to sea as a deck officer. Punched out a Japanese superior, out of a job looking for work with an interesting skillset. I'll post once more Penta has a look at it - its still a work in progress. And have to love Karmagen for the building the balanced skill focused character. Ach weel - BP has its upsides too. |
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#335
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Moving Target ![]() ![]() Group: Members Posts: 410 Joined: 14-April 08 From: lost in ZZ 9 plural Z alpha Member No.: 15,885 ![]() |
Hi, I'm still around and interested, as well.
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#336
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Moving Target ![]() ![]() Group: Members Posts: 293 Joined: 12-July 06 Member No.: 8,868 ![]() |
Hi, I'm still around and interested, as well. Great to have you back Ears! To put everyone on the same page, our current first mission will be boarding a cargo vessel that may potentially have human sacrifices. Our orders are to seize the vessel, capture her crew alive, and hand the ship over to UCAS for prosecution. An assault plan for the op was assembled here http://forums.dumpshock.com/index.php?show...8191&st=125. Although we haven't officially gotten the new folks aboard yet, please read the current plan to think how to best modify it or just fit your character in it. In regards to the campaign overall, also please bear in mind this is only one type of mission we maybe be undertaking. I recall that Penta is using this as a trial run of the crew in action, and he may throw in some other juicy stuff later. @bmcoomes, @Penta, Um, I'm not sure we're doing Karma builds... |
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#337
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Moving Target ![]() ![]() Group: Members Posts: 651 Joined: 15-September 06 From: Ephrata, Wa Member No.: 9,382 ![]() |
right were not karma gen, I've made a refit (bp build) and sent it to Penta already. I was just showing an example to Inane Imp.
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#338
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Moving Target ![]() ![]() Group: Members Posts: 293 Joined: 12-July 06 Member No.: 8,868 ![]() |
right were not karma gen, I've made a refit (bp build) and sent it to Penta already. I was just showing an example to Inane Imp. Ah, cool (IMG:style_emoticons/default/smile.gif) |
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#339
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Moving Target ![]() ![]() Group: Members Posts: 293 Joined: 12-July 06 Member No.: 8,868 ![]() |
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#340
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Moving Target ![]() ![]() Group: Members Posts: 410 Joined: 14-April 08 From: lost in ZZ 9 plural Z alpha Member No.: 15,885 ![]() |
Great to have you back Ears! To put everyone on the same page, our current first mission will be boarding a cargo vessel that may potentially have human sacrifices. Our orders are to seize the vessel, capture her crew alive, and hand the ship over to UCAS for prosecution. An assault plan for the op was assembled here http://forums.dumpshock.com/index.php?show...8191&st=125. Although we haven't officially gotten the new folks aboard yet, please read the current plan to think how to best modify it or just fit your character in it. Yeah, read through it. The plan sounds good and I guess Simon - as the teams second best engineer - prolly should be on the team that hits the engine room. Unless anybody comes up with a better use for the bipedal machinegun nest. Hmm, loadout Commlink with accesories Ingram White Knight with two mags Ingram Smartgun X with two mags BDU (8/6 armour) Oh, btw his non-lethal options are limited to "I hit it really hard!" as he's got nothing but live ammo. (IMG:style_emoticons/default/wink.gif) |
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#341
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,978 Joined: 26-February 02 From: New Jersey, USA Member No.: 500 ![]() |
Good to have you back, Ears.
That makes 4. If the other 4 show up, my brain will be much happier because I won't have to figure out what the hell happened to the characters. Budoka almost wins Karma for helping even me stay on course. Almost because I'm trying to keep karma inflation from getting out of hand. Newbies: Yes, you need to do backgrounds. I suggest using the 20 questions to help. Annoyingly, I checked my old laptop. I can't recover *any* of my old notes for this campaign. Including my roster of who was playing whom and doing what, my selection of mooks for you to face, or my ship stats. Fortunately, my collection of books on PDF are safe, though I have no idea how the hell I'm to get multiple gigabytes of data off when I only have a 256 MB flash drive. It's not *quite* like a dog ate the GM's notebook in a tabletop campaign, but very close. |
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#342
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,978 Joined: 26-February 02 From: New Jersey, USA Member No.: 500 ![]() |
Okay. 1445 EST update:
I've sent PMs to the missing 4 (MusicMan, Whizbang, Marwynn, CollateralDynamo) asking if they're still interested and to check in here if they are. Hopefully this will rouse them. What this means: If they're all interested, that leaves 2 open slots for people to join immediately, at least according to my original plans. BetaFlame, being done, takes one slot. I'm making an executive decision to save myself the pain of trying to figure out how he would have joined with no mention of the fact before, and going to decide that he (and anybody else) joins up after this trial run. After that, how I'll deal with the rest: I've got two options. One, I stretch things (I don't think it was ever stated how many passengers and crew the Fedallah could hold, but I will award karma if I can be proven wrong and that we did decide that) and accept up to 4 more players. A group of 12 will be like herding cats, though, and basically require a lot of coordination and work on my part and on the part of everybody playing. In short, I'd need help keeping everything straight. 12 will, that said, have to be a hard limit - not 13, not 14, 12 players at any one time, with any beyond that being reserves. It'll take a good bit of work dividing the money amongst yourselves, though - the formula that was worked out assumed a max of 10 people. Two, more conventionally, we have reserves. Players who basically stand by and stand ready to join the campaign as people drop out. This would be for anybody past the 10th person. (There's a third option, starting another Blood in the Water campaign, that I'm explicitly not entertaining - One campaign by forum is hard. Two would drive me insane.) I'll let you guys all decide amongst yourselves what sounds best: 10 people or 12, basically. If we go to 12 players, 1 person will have to step up and basically be an assistant GM - especially during combat or similarly crunchy scenes. With all that said, that last slot (the 10th) that exists regardless will be filled basically by first-come, first-served. If you finish up first, you get the slot; it's the only way to be fair. You will, like BetaFlame, join the crew at their next port. What I'm going to encourage for BetaFlame and the other newbies: Work with those already aboard. Do it here, do it via PM, or whatever (I really wish Dumpshock had the functionality to CC people on PMs). Figure out what's needed. I will be so much happier if you do - there's nothing worse for me (because I feel like I did false advertising by accepting someone the crew couldn't use, or who wound up as a fifth wheel) than taking someone on and figuring out they can't find a niche. --- Other than that, some other housekeeping: 1. I'm watching the IC thread. I don't want to step on anyone's toes, though, so I'm naming Budoka as the person who'll poke me when you're all done with final planning and ready to move in - I won't post til that point arrives. In a tabletop game, it'd be easy to tell when you've overplanned and move on - on a forum, I'm not so ready to step in and cut you off, so I'll trust the players to figure out when that point has arrived. 2. If you've lost my email/Google chat info, it's readily available if you PM me. I have nobody that I recall on gchat from this campaign still. 3. Karma - I asked you guys back when the campaign started to keep your own records of karma earned. I didn't *expect* my laptop to fall apart, but it did - hence I'm going to ask for those records, if any, by email. I recall vaguely giving out karma for being helpful or insightful, but not sure how much or to who. If it's not written down, it never happened. |
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#343
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Moving Target ![]() ![]() Group: Members Posts: 206 Joined: 25-August 09 Member No.: 17,548 ![]() |
I'm still here... I've posted a couple of times in the IC thread recently.
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#344
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Moving Target ![]() ![]() Group: Members Posts: 956 Joined: 16-June 07 From: Like a coyote, always on the move Member No.: 11,931 ![]() |
Is this an established group or are you guys accepting more (at the end of the current run, of course)? If you're accepting more, I have a few character concepts based on what may be needed for the team.
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#345
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,978 Joined: 26-February 02 From: New Jersey, USA Member No.: 500 ![]() |
MusicMan: Okay, yeah, I've been skimming the thread again and realized I missed you. Ooops. My apologies.
Sleep: It's established, but we're still taking more people to join when the ship gets into port again after this trial mission. If everybody old makes contact again, we'll have 8, out of 10 as a soft maximum. (I could see the group consisting of as many as 12, but I'll leave that to the players to decide.) We're continually accepting people as reserves, though, beyond the 10th character. |
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#346
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Moving Target ![]() ![]() Group: Members Posts: 956 Joined: 16-June 07 From: Like a coyote, always on the move Member No.: 11,931 ![]() |
Do I just post character sheet here for approval, or send it to you in private?
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#347
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Moving Target ![]() ![]() Group: Members Posts: 293 Joined: 12-July 06 Member No.: 8,868 ![]() |
Hmm, loadout Commlink with accesories Ingram White Knight with two mags Ingram Smartgun X with two mags BDU (8/6 armour) Oh, btw his non-lethal options are limited to "I hit it really hard!" as he's got nothing but live ammo. (IMG:style_emoticons/default/wink.gif) If you'd like to get some less-lethal ammo, we should be able to recon you purchasing some gel-rounds or SnS during shore leave. |
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#348
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 ![]() |
If you'd like to get some less-lethal ammo, we should be able to recon you purchasing some gel-rounds or SnS during shore leave. Talk to Jane. She has the non-lethal stores of ammo. (IMG:style_emoticons/default/wink.gif) |
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#349
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,978 Joined: 26-February 02 From: New Jersey, USA Member No.: 500 ![]() |
Do I just post character sheet here for approval, or send it to you in private? Talk to me privately.(IMG:style_emoticons/default/smile.gif) |
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#350
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Moving Target ![]() ![]() Group: Members Posts: 956 Joined: 16-June 07 From: Like a coyote, always on the move Member No.: 11,931 ![]() |
OK, this question goes to the players. What in your estimation do you guys most need a character to fulfill the role of? Sounds like you're mostly on a boat so Transportation is a no go, but I'll list the roles from the Runner's Companion. I have about 4 or 5 basic characters that I could use so it's mostly up to you guys what you need.
Close Quarters Combat Fire Support Infiltration Investigation Magical Support Matrix Support Negotiation (aka a Face) Demolitions Logistics Medic |
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Lo-Fi Version | Time is now: 22nd February 2025 - 09:41 PM |
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