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> Blood in the Water OOC Thread, Cyberpirates: Chatter here!
BetaFlame
post Jan 22 2010, 04:43 PM
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QUOTE (Karoline @ Jan 22 2010, 11:21 AM) *
Only thing I see after a quick read-through is that he has a license to carry monowhips. First off he doesn't actually have a monowhip (making it rather pointless) and second I'd imagine that F grade items don't exactly have licenses for them without some exceedingly compelling reason and even with something like that the person is going to get double and triple checked.

Otherwise looks like a solid character.


It was a hold over from a first edition I forgot to edit. I did a "replace all" feature, and it apperently DIDN'T WORK ><

Anyway, it should be Stun Baton. I's go edit.
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Karoline
post Jan 22 2010, 05:09 PM
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Are stun batons even restricted? Weird, I thought they were openly available. Guess I need to go over my weapon tables some more.
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BetaFlame
post Jan 22 2010, 09:04 PM
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QUOTE (Karoline @ Jan 22 2010, 12:09 PM) *
Are stun batons even restricted? Weird, I thought they were openly available. Guess I need to go over my weapon tables some more.


I'm showing 4R, which is kinda funny since neither of the tasers later in the book are restricted.
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Karoline
post Jan 22 2010, 09:23 PM
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Yeah, mine shows 4R as well. Just seems really weird that it would be restricted. Like you said, tasers aren't restricted.
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Inane Imp
post Jan 23 2010, 10:31 AM
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If we're retroactively jumping aboard. I'll send Penta my Phillipeano ex-freedom fighter.
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bmcoomes
post Jan 23 2010, 10:45 AM
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QUOTE (Inane Imp @ Jan 23 2010, 02:31 AM) *
If we're retroactively jumping aboard. I'll send Penta my Phillipeano ex-freedom fighter.

lol!, I just sent him my Filipino Ork Street Sam. Though it's a slimed down version.
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Inane Imp
post Jan 23 2010, 11:39 AM
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I don't know whether to call dibs as of a couple of pages back, or give it to you for the correct spelling. Its a tough choice really.
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bmcoomes
post Jan 23 2010, 11:43 AM
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well you can take a look at the karma gen version I've had up.
Ariel Juagahan "Tandang"
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Inane Imp
post Jan 23 2010, 11:52 AM
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Hmm, I like. Mine is more nautical in flavour.
Filipino deck hand, picked up Muay Thai and a hatred of the Japanese in Thailand. Picked up piratical skills fighting the Japanese at sea. Retired, from violent life, went to sea as a deck officer. Punched out a Japanese superior, out of a job looking for work with an interesting skillset.

I'll post once more Penta has a look at it - its still a work in progress. And have to love Karmagen for the building the balanced skill focused character. Ach weel - BP has its upsides too.
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Ears
post Jan 23 2010, 01:28 PM
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Hi, I'm still around and interested, as well.
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budoka05
post Jan 23 2010, 02:45 PM
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QUOTE (Ears @ Jan 23 2010, 05:28 AM) *
Hi, I'm still around and interested, as well.


Great to have you back Ears!

To put everyone on the same page, our current first mission will be boarding a cargo vessel that may potentially have human sacrifices. Our orders are to seize the vessel, capture her crew alive, and hand the ship over to UCAS for prosecution. An assault plan for the op was assembled here http://forums.dumpshock.com/index.php?show...8191&st=125. Although we haven't officially gotten the new folks aboard yet, please read the current plan to think how to best modify it or just fit your character in it.

In regards to the campaign overall, also please bear in mind this is only one type of mission we maybe be undertaking. I recall that Penta is using this as a trial run of the crew in action, and he may throw in some other juicy stuff later.

@bmcoomes, @Penta, Um, I'm not sure we're doing Karma builds...
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bmcoomes
post Jan 23 2010, 02:49 PM
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right were not karma gen, I've made a refit (bp build) and sent it to Penta already. I was just showing an example to Inane Imp.
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budoka05
post Jan 23 2010, 02:52 PM
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QUOTE (bmcoomes @ Jan 23 2010, 06:49 AM) *
right were not karma gen, I've made a refit (bp build) and sent it to Penta already. I was just showing an example to Inane Imp.

Ah, cool (IMG:style_emoticons/default/smile.gif)
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budoka05
post Jan 23 2010, 02:55 PM
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QUOTE (BetaFlame @ Jan 21 2010, 08:29 PM) *
Okay, here it is.
[ Spoiler ]


With the changes to the gear, it looks good to me. Only missing thing is a 20 Questions, since each of the 'old' crew fill a set out. However it's Penta's word about needing it now.
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Ears
post Jan 23 2010, 03:10 PM
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QUOTE (budoka05 @ Jan 23 2010, 03:45 PM) *
Great to have you back Ears!

To put everyone on the same page, our current first mission will be boarding a cargo vessel that may potentially have human sacrifices. Our orders are to seize the vessel, capture her crew alive, and hand the ship over to UCAS for prosecution. An assault plan for the op was assembled here http://forums.dumpshock.com/index.php?show...8191&st=125. Although we haven't officially gotten the new folks aboard yet, please read the current plan to think how to best modify it or just fit your character in it.


Yeah, read through it. The plan sounds good and I guess Simon - as the teams second best engineer - prolly should be on the team that hits the engine room. Unless anybody comes up with a better use for the bipedal machinegun nest.

Hmm, loadout
Commlink with accesories
Ingram White Knight with two mags
Ingram Smartgun X with two mags
BDU (8/6 armour)

Oh, btw his non-lethal options are limited to "I hit it really hard!" as he's got nothing but live ammo. (IMG:style_emoticons/default/wink.gif)
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Penta
post Jan 23 2010, 06:27 PM
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Good to have you back, Ears.

That makes 4. If the other 4 show up, my brain will be much happier because I won't have to figure out what the hell happened to the characters.

Budoka almost wins Karma for helping even me stay on course. Almost because I'm trying to keep karma inflation from getting out of hand.

Newbies: Yes, you need to do backgrounds. I suggest using the 20 questions to help.

Annoyingly, I checked my old laptop. I can't recover *any* of my old notes for this campaign. Including my roster of who was playing whom and doing what, my selection of mooks for you to face, or my ship stats. Fortunately, my collection of books on PDF are safe, though I have no idea how the hell I'm to get multiple gigabytes of data off when I only have a 256 MB flash drive.

It's not *quite* like a dog ate the GM's notebook in a tabletop campaign, but very close.
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Penta
post Jan 23 2010, 07:50 PM
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Okay. 1445 EST update:

I've sent PMs to the missing 4 (MusicMan, Whizbang, Marwynn, CollateralDynamo) asking if they're still interested and to check in here if they are.

Hopefully this will rouse them.

What this means:

If they're all interested, that leaves 2 open slots for people to join immediately, at least according to my original plans.

BetaFlame, being done, takes one slot. I'm making an executive decision to save myself the pain of trying to figure out how he would have joined with no mention of the fact before, and going to decide that he (and anybody else) joins up after this trial run.

After that, how I'll deal with the rest:

I've got two options.

One, I stretch things (I don't think it was ever stated how many passengers and crew the Fedallah could hold, but I will award karma if I can be proven wrong and that we did decide that) and accept up to 4 more players. A group of 12 will be like herding cats, though, and basically require a lot of coordination and work on my part and on the part of everybody playing. In short, I'd need help keeping everything straight. 12 will, that said, have to be a hard limit - not 13, not 14, 12 players at any one time, with any beyond that being reserves. It'll take a good bit of work dividing the money amongst yourselves, though - the formula that was worked out assumed a max of 10 people.

Two, more conventionally, we have reserves. Players who basically stand by and stand ready to join the campaign as people drop out. This would be for anybody past the 10th person.

(There's a third option, starting another Blood in the Water campaign, that I'm explicitly not entertaining - One campaign by forum is hard. Two would drive me insane.)

I'll let you guys all decide amongst yourselves what sounds best: 10 people or 12, basically. If we go to 12 players, 1 person will have to step up and basically be an assistant GM - especially during combat or similarly crunchy scenes.

With all that said, that last slot (the 10th) that exists regardless will be filled basically by first-come, first-served. If you finish up first, you get the slot; it's the only way to be fair. You will, like BetaFlame, join the crew at their next port.

What I'm going to encourage for BetaFlame and the other newbies: Work with those already aboard. Do it here, do it via PM, or whatever (I really wish Dumpshock had the functionality to CC people on PMs). Figure out what's needed. I will be so much happier if you do - there's nothing worse for me (because I feel like I did false advertising by accepting someone the crew couldn't use, or who wound up as a fifth wheel) than taking someone on and figuring out they can't find a niche.
---

Other than that, some other housekeeping:
1. I'm watching the IC thread. I don't want to step on anyone's toes, though, so I'm naming Budoka as the person who'll poke me when you're all done with final planning and ready to move in - I won't post til that point arrives. In a tabletop game, it'd be easy to tell when you've overplanned and move on - on a forum, I'm not so ready to step in and cut you off, so I'll trust the players to figure out when that point has arrived.

2. If you've lost my email/Google chat info, it's readily available if you PM me. I have nobody that I recall on gchat from this campaign still.

3. Karma - I asked you guys back when the campaign started to keep your own records of karma earned. I didn't *expect* my laptop to fall apart, but it did - hence I'm going to ask for those records, if any, by email. I recall vaguely giving out karma for being helpful or insightful, but not sure how much or to who. If it's not written down, it never happened.
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MusicMan
post Jan 23 2010, 08:37 PM
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I'm still here... I've posted a couple of times in the IC thread recently.
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SleepIncarnate
post Jan 23 2010, 09:12 PM
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Is this an established group or are you guys accepting more (at the end of the current run, of course)? If you're accepting more, I have a few character concepts based on what may be needed for the team.
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Penta
post Jan 23 2010, 09:31 PM
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MusicMan: Okay, yeah, I've been skimming the thread again and realized I missed you. Ooops. My apologies.

Sleep: It's established, but we're still taking more people to join when the ship gets into port again after this trial mission. If everybody old makes contact again, we'll have 8, out of 10 as a soft maximum. (I could see the group consisting of as many as 12, but I'll leave that to the players to decide.) We're continually accepting people as reserves, though, beyond the 10th character.
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SleepIncarnate
post Jan 23 2010, 09:51 PM
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Do I just post character sheet here for approval, or send it to you in private?
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budoka05
post Jan 23 2010, 10:31 PM
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QUOTE (Ears @ Jan 23 2010, 07:10 AM) *
Hmm, loadout
Commlink with accesories
Ingram White Knight with two mags
Ingram Smartgun X with two mags
BDU (8/6 armour)

Oh, btw his non-lethal options are limited to "I hit it really hard!" as he's got nothing but live ammo. (IMG:style_emoticons/default/wink.gif)


If you'd like to get some less-lethal ammo, we should be able to recon you purchasing some gel-rounds or SnS during shore leave.
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Karoline
post Jan 23 2010, 10:40 PM
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QUOTE (budoka05 @ Jan 23 2010, 05:31 PM) *
If you'd like to get some less-lethal ammo, we should be able to recon you purchasing some gel-rounds or SnS during shore leave.


Talk to Jane. She has the non-lethal stores of ammo. (IMG:style_emoticons/default/wink.gif)
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Penta
post Jan 23 2010, 11:08 PM
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QUOTE (SleepIncarnate @ Jan 23 2010, 04:51 PM) *
Do I just post character sheet here for approval, or send it to you in private?


Talk to me privately.(IMG:style_emoticons/default/smile.gif)
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SleepIncarnate
post Jan 23 2010, 11:21 PM
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OK, this question goes to the players. What in your estimation do you guys most need a character to fulfill the role of? Sounds like you're mostly on a boat so Transportation is a no go, but I'll list the roles from the Runner's Companion. I have about 4 or 5 basic characters that I could use so it's mostly up to you guys what you need.

Close Quarters Combat
Fire Support
Infiltration
Investigation
Magical Support
Matrix Support
Negotiation (aka a Face)
Demolitions
Logistics
Medic
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