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> Bioware as geneware with grades?
Stahlseele
post Sep 22 2009, 11:31 PM
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Reread chapter tomorrow, come back and ask new question.
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Karoline
post Sep 23 2009, 12:16 AM
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QUOTE (Hagga @ Sep 22 2009, 06:30 PM) *
Never mind, the entire thread is null and void. I can't find the damn bit that was basically the page 93 quote over again. I'm sure it was there, but it escapes me so I can only assume it doesn't exist and I've finally crossed the line from sleep deprived to true madness. Or, you know, I'm seeing things.


It is under 'animal features'

As for muchkinism... Yeah, I guess you could get the free geneware + 20% discount quality, and even combine it with the other 20% discount at char creation for geneware and get a (almost) half price discount on all starting bioware by getting it as geneware. It would however be impossible to get rid of or upgrade (Or at least take several months) so it does have very distinct disadvantages.

I could also see GMs adding 5-10 points to the availability to get any bioware as geneware because it is simply less common.
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Stahlseele
post Sep 23 2009, 12:28 AM
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Furthermore, Starting with Geneware being Genecrafted would make the Chracter how young exactly?
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Karoline
post Sep 23 2009, 12:35 AM
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QUOTE (Stahlseele @ Sep 22 2009, 07:28 PM) *
Furthermore, Starting with Geneware being Genecrafted would make the Chracter how young exactly?


QUOTE
Though genetweaking isn’t yet widespread, the technology to
successfully modify a metahuman genome has been around for well
over three decades.


Under thirty? I think most characters can handle that.
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Stahlseele
post Sep 23 2009, 09:17 AM
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No, it means his PARENTS have to be at least 30 Years old, right?
Or am i thinking of something else, not the heridetary thing stuff?
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ZeroPoint
post Sep 23 2009, 03:36 PM
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QUOTE (Karoline @ Sep 22 2009, 08:35 PM) *
Under thirty? I think most characters can handle that.


Except that according to the quote that McCummhail already snagged from me in the aforementioned thread...underline added for emphasis

QUOTE
Non-magical metagenetic qualities that do not have a bioware
or cyberware equivalent may be introduced into the game
via Transgenic Alteration geneware (p. 92, Augmentation) at
the gamemaster’s discretion. Since these would be rare and new
transgenic treatments
, they would cost at least 0.1 Essence and an
absolute BP value x 25,000 nuyen cost. Bonuses from metagenetic
qualities that mimic certain cyber or bio-implants or vice versa are
never cumulative.


so while transgenic treatments have been around for a while, this specific application of it hasn't. The same could likely be said for bioware to geneware.
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Karoline
post Sep 23 2009, 04:53 PM
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QUOTE (ZeroPoint @ Sep 23 2009, 11:36 AM) *
Except that according to the quote that McCummhail already snagged from me in the aforementioned thread...underline added for emphasis



so while transgenic treatments have been around for a while, this specific application of it hasn't. The same could likely be said for bioware to geneware.


Very true, so a good way to block people trying to be all munchkiny with it because even though it exists now as bioware, it didn't back when you were born (And of course it is hard to explain your parents spending a fortune on having you genetically perfected for combat)
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Twilights_Herald
post Sep 23 2009, 04:59 PM
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To be honest, I've actually created a character around this concept, as a one-off 'genetic experiment.' The story was kind of out there, but that was the kind of game being run at the time.

Mechanically, we didn't treat it any differently. The costs/BI were as per Standard bioware (this was an SR3 game), simply because the original technology was so far out there that it had a higher impact than it would if the capabilities added had just been done via implantation of Cultured bioware. If this is for concept, that's really all that needs to be said. If you're looking to twink, well...then there's a problem.
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McCummhail
post Sep 23 2009, 05:33 PM
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You might also note that almost every mention of these is "at the gamemaster's discretion"
so fancy rule interpretations arent needed to deny munchkinism.
'No" should suffice.

I like to know the holes and exploits in the game before they become an issue,
but until we approach Guyver levels of gene tech, I am not that worried either way.
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Stahlseele
post Sep 23 2009, 09:04 PM
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Well, there ARE Genetic Infusions . .
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Rotbart van Dain...
post Sep 23 2009, 09:46 PM
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QUOTE (Karoline @ Sep 22 2009, 06:53 PM) *
I also want a bioware commlink... a commlink made entirely of living tissue.. fun stuff.

Just ask Dr. Halberstam.
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McCummhail
post Sep 25 2009, 02:03 PM
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QUOTE (Stahlseele @ Sep 23 2009, 05:04 PM) *
Well, there ARE Genetic Infusions . .
That gave me a great idea for a run!
Corp experiments with Genetic Infusions and ghouls goes terribly wrong resulting in demonic seeming monsters. Runners are sent to recover "samples and data" from a 'retired experiment'.
Or possibly hired as clean-up.
Hilarity ensues!
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Stahlseele
post Sep 25 2009, 03:12 PM
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Just remember that they will probably get a completely different genetic infusion that becomes permanent with 90% probability.
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McCummhail
post Sep 25 2009, 03:21 PM
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QUOTE (Stahlseele @ Sep 25 2009, 11:12 AM) *
Just remember that they will probably get a completely different genetic infusion that becomes permanent with 90% probability.
Oh, but of course!
I would also draw the line at the standard Zoanoid
and skip on organic lasers and the like... for now!

The entire thing could also turn into a scenario
to extract the 'poor misguided scientists',
who turn out to be infected with
a modified strain of Krieger!

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