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#1
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Moving Target ![]() ![]() Group: Members Posts: 167 Joined: 27-January 04 From: Warwick, QLD, Australia Member No.: 6,027 ![]() |
I was wondering whether anyone out there playes these 2 fanpro games as well as shadowrun.
And what is the latest edition in mechwarrior? |
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#2
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Moving Target ![]() ![]() Group: Members Posts: 139 Joined: 26-February 02 From: Cleveland-Akron Sprawl Member No.: 1,200 ![]() |
Yep! I've played BT and MW for longer than I've played SR. MW3 is the latest incarnation of the Mechwarrior rules and it's met with some opposition, but I like it more than the previous versions...
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#3
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Target ![]() Group: Members Posts: 93 Joined: 26-February 02 Member No.: 1,576 ![]() |
MechWarrior 3 is now called Classic Battletech RPG, and it has a new companion which allows players to create PCs with points, rather than the controversial Life Path system. MechWarrior 2 is what I still use, when I play in the odd blue moon during the summer solstice.
And of course, gotta throw out favourite 'mechs. Mine was the Wolverine-M, 3025. |
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#4
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,428 Joined: 9-June 02 Member No.: 2,860 ![]() |
Yep, I play. You might look into: www.classicbattletech.com (Official Fanpro BT website) www.heavymetalpro.com (Website of the official battlemech/vehicle design software for BT) The latest edition of the roleplaying game is 3rd edition. |
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#5
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Moving Target ![]() ![]() Group: Members Posts: 865 Joined: 31-December 03 From: Shadows of Britain Member No.: 5,944 ![]() |
Yep, Play em both when i can, Havent got the Classic Battle Tech RPG Compendiumbook yet though. Favorite mech... WR-DG-02FC War Dog
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#6
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,428 Joined: 9-June 02 Member No.: 2,860 ![]() |
The CBT:Companion not only has rules for point-based character creation, but also rules for Battle Armor construction (oddly, there's almost 2 sets of rules in one: one set for the RPG, one set for the board game), and a lot of useful background gaming information - how to run a noble fief, a look at fuels used by ICE vehicles, how mechs and battle armor are constructed, etc. |
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#7
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Target ![]() Group: Members Posts: 93 Joined: 26-February 02 Member No.: 1,576 ![]() |
Cray is the resident "reality" genius over at Classic Battletech too. Smart guy. The Heavy Gauss Rifle is your favourite, right Cray? ;) |
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#8
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,428 Joined: 9-June 02 Member No.: 2,860 ![]() |
I dislike the HGR intensely. I think its implementation was handled badly and the resulting weapon is not worth the trouble of mounting it. The dropping damage is truly obnoxious, and most of its other flaws over balance it. My preferred IS weapons are LRMs, medium lasers, and PPCs (and bombs, artillery, and orbital bombardment). My preferred Clan weapons are LRMs, and pulse medium/large lasers. |
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#9
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Moving Target ![]() ![]() Group: Members Posts: 167 Joined: 27-January 04 From: Warwick, QLD, Australia Member No.: 6,027 ![]() |
if i could get the books in australia i'd play
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#10
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Shooting Target ![]() ![]() ![]() ![]() Group: Validating Posts: 1,618 Joined: 29-January 03 From: Montevideo, Uruguay. Member No.: 3,992 ![]() |
What are the core books you need to play them?
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#11
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Moving Target ![]() ![]() Group: Members Posts: 167 Joined: 27-January 04 From: Warwick, QLD, Australia Member No.: 6,027 ![]() |
mechwarrior 3rd edition or this new battletech classic rpg
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#12
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Moving Target ![]() ![]() Group: Members Posts: 424 Joined: 11-May 02 From: Marauding the mighty North Saskatchewan Member No.: 2,720 ![]() |
Heretics! Battletech is the only incarnation of the game! You'll all cower under the might of my ARC-3R's LRM barrage!
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#13
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,428 Joined: 9-June 02 Member No.: 2,860 ![]() |
"Mechwarrior 3rd edition" and "the classic battletech RPG" are the same thing. To play the RPG, you basically just need the MW3 book. The CBT:Companion will help - the character generation in the MW3 core book is tediously slow. To play the board game, I recommend the "Battletech Master Rules, Revised." You'll also need a hex map, 2d6, and some counters/minis, but those don't have to be BT-specific. I use improvised cardboard minis often enough. |
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#14
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Moving Target ![]() ![]() Group: Members Posts: 167 Joined: 27-January 04 From: Warwick, QLD, Australia Member No.: 6,027 ![]() |
if thats the case then i know where to get MW3 for $50 AUSTRALIAN.
sweet. but then id have noone to play with. FROWN. As it is noone plays anything like this in my town the closest thing was dnd when tim was in town but hes gone now to i rely on net games. |
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#15
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Moving Target ![]() ![]() Group: Members Posts: 224 Joined: 6-April 02 From: ab.ca Member No.: 2,522 ![]() |
Well, I'm currently running a MechWarrior campaign for two players. It's actually just battletech matches with some out-of-mech interaction and vague story development slapped on before and after the match. Since it's in the context of a GM-Player dynamic it allows to us to play with some fog of war, team dynamics, and other factors in addition to an opposing tactical battle. It's also set in 3030, 'cause we're just that old school.
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#16
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Moving Target ![]() ![]() Group: Members Posts: 167 Joined: 27-January 04 From: Warwick, QLD, Australia Member No.: 6,027 ![]() |
kewl.
what is the system like ? hard to learn (i'm talking about mechwarrior 3) |
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#17
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Moving Target ![]() ![]() Group: Members Posts: 224 Joined: 6-April 02 From: ab.ca Member No.: 2,522 ![]() |
MW3 is a very simple system mechanically. It uses a 2d10 system in which the GM assigns a TN and the player rolls his 2d10, adds his appropriate skill bonus and compares to the TN. The degree of success or failure is a factor in the actual result. The TNs are largely fairly arbitrary with a table that provides guidelines for GMs on what sort of things to apply and how much to apply as a modifier. Combat becomes much stricter in the sense of modifiers, but not as complex as shadowrun. Up to this point, it's pretty simple.
Stock character creation uses a life path system in which a player moves through stages of his character's life picking up attributes, skills, and traits through the type of life they choose at each stage, and through random events rolled at each stage. I think it's fascinating and quite fun to see what you come out with. Turning this life-path into a character requires some convoluted mathematics in translating skill points into actual skills bonuses, balancing traits and the nine (!) attributes with everything required during the life path. With something like 120+ seperate skillls listed in the mainbook, it requires a fair bit of number crunching. It takes some time to get used to, but it's fun to see how characters turn out. Adds some very interesting quirks along the way, while still being sufficiently flexible enough to give player lots of room. I haven't tried the point system yet, but I think I will pick up a companion and give it a shot. The combat system is straight-forward until someone gets hit. Then a great deal of numerical gymnastics are required to figure out the damage dealt, which is then translated into the wound received. The optional rules are a blast, but absolutely insane. We have never had a game in which all players left with all limbs still attached while using the optional rules. The system is largely free-flowing and fairly straightforward, but the final stages of character creation and the first dozen times you handle combat damage bog down quite a bit. I happen to like the system quite a bit though. |
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#18
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Moving Target ![]() ![]() Group: Members Posts: 167 Joined: 27-January 04 From: Warwick, QLD, Australia Member No.: 6,027 ![]() |
sounds interesting,
when ive payed back dad for my Ati Radeon 9600XT video card i'll buy the core rule book. Just as a last check thats "Mechwarrior 3rd Edition" right? |
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#19
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Moving Target ![]() ![]() Group: Members Posts: 224 Joined: 6-April 02 From: ab.ca Member No.: 2,522 ![]() |
Yup. Or "The Classic Battletech RPG." Both are completely identical except for the name. I don't know why they changed the name, but I presume it was because of the way FASA's copyrights got divied up.
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#20
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,428 Joined: 9-June 02 Member No.: 2,860 ![]() |
Daishi gave a good summary of MW3. Pay attention to his closing comment about chargen bogging down, though - it can be a shock after making characters with quick point-based systems like SR.
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#21
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Target ![]() Group: Members Posts: 10 Joined: 26-February 02 Member No.: 1,883 ![]() |
Hi Swansonegger - seems we like the same Mech |
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#22
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Target ![]() Group: Members Posts: 93 Joined: 26-February 02 Member No.: 1,576 ![]() |
It's a Canadian thing. ;) Hope I didn't offend you Cray74. I lurk over at Classic Battletech, and I think just about everyone knows about your rather strong dislike of the HGR. I couldn't resist. |
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#23
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 3,929 Joined: 26-February 02 From: .ca Member No.: 51 ![]() |
WizKids said "Yo. We don't want people being confused between the MechWarrior RPG and MechWarrior: Dark Ages. Change it, dudes." |
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#24
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Shooting Target ![]() ![]() ![]() ![]() Group: Validating Posts: 1,618 Joined: 29-January 03 From: Montevideo, Uruguay. Member No.: 3,992 ![]() |
So when's this CBT set? I read a few BT novels years ago, and I loved Hanse Davion and Co. (pity he died during the Clan invasion).
Are you able to simulate old mechs _and_ the new ones? I mean, suppose I want the players to be Inner Sphere guys and the OpFor are Clan mechs... will the difference be visible? |
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#25
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,428 Joined: 9-June 02 Member No.: 2,860 ![]() |
The current CBT setting is 3067...Hanse has appeared in the 3025 era and 3050 era, so I'm not sure just which books you read. I'd recommend checking over at www.classicbattletech.com, which not only has forums stuffed with hundreds of regular readers, but also timelines, histories, and several scanned "House Sourcebooks" (3025-era sourcebooks describing the major Houses and BT's history up to 3025.) The 'mech construction rules allow construction of essentially all mechs in the novels - Clan weaponry is just lighter, more compact, longer-ranged and harder hitting, but it uses the same measurements of tons, critical slots, heat, etc. (AFAIK, writers usually reference the construction rules and "Technical Readouts" of official mech stats to get an idea of their performance, so you can simulate the mechs in novels because the mechs came before the novels. This might not be so for some of the MWDA novels, which have had some trouble with authors unfamiliar with the setting.) For example, an Inner Sphere Extended Range Large Laser would be 5 tons, uses 2 slots, generates 12 heat, hits for 8 points of damage, and has a range of 19. The Clan model is 4 tons, uses 1 slot, generates 12 heat, hits for 10 points of damage, and has a range of 25. The difference in pulse lasers is even more dramatic - Clan pulse lasers are a bit lighter, a bit more damaging and have double the range, making them very, very dangerous weapons. So, yes, cheese...er, Clan Tech is noticeably superior to IS weaponry in the board game. Swansonegger, no offense taken. I just didn't recall ranting about HGRs lately, so I re-explained my views of them. My current whipping boy is the Clan Advanced Tactical Missile system, which has fluff that had deluded many users into think that it's "very versatile" (when, in fact, it's less damaging and less effective than existing Clan LRMs). |
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