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> OoC - Dairy Dash!, The Night of the Ripper
tisoz
post Oct 12 2009, 03:59 PM
Post #51


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QUOTE (Xiuhaun @ Oct 12 2009, 12:12 AM) *
Draw my shotgun, shoot the bike of the mage using the shotgun (5+1+4 combat pool), and actions permitting, my second shot goes for the mage who is yelling (5+1+4 combat pool).

Really don't see being able to talk my way out of this one, since (even though we didn't kill them and they apparently didn't get arrested) they were combat monsters in our previous encounter.

Initiative:

Troy R8 Rigging
07 03 - 17( R) (don't re-roll 6s) driving closer 7
Terry R6
03 01 - 10 11 melee attack 1 melee attack
Carrie R4 I5
03 - 8 Cast spell

Rocky R6 I6
03 02 01 01 - 33(A) cast spell 23(A)
Several Spirits
Knuckles R8
09 02 - 16 6
Rob R7
05 04 - 16
Prince R6
05 04 - 15
Zany R4
08 02 - 12
Toaster Talker R3
07 - 10
Mage R4
05 01 01 01 - 12 9 Ser Phy

Tinker R10 -1 L Stun
02 02 - 13

Knuckles attack TN 4 -2smlk +4part cov +1rain/drizzle -1target stationary
16 09 07 05 02 02 02 01 01 01 - 3succ
Bike Soak 5M
02 01 - 0succ S damage

Knuckles Attack TN6 +1 recoil = 7
10 09 07 05 05 02 02 01 01 01 - 3succ
Mage Dodge TN4
08 04 01 - 2succ
Mage Soak TN10 -5armor
04 03 03 01 - 0succ
Serious Physical
Knockdown
not enough dice to beat threshold w/all succ - Knocked down.
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BobRoberts
post Oct 12 2009, 10:40 PM
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The gun in question is the predator. Want to get in close enough to be shooting accurately - long range should do it.

On seeing it's a purse snatcher, think Troy will gun it to chase him down - filling the poor buggers back full of lead seems a bit of an overeaction. This is presuming Terry doesn't kick his face off first.

Think someone just had an object lesson in not messing with The Knuckles? (IMG:style_emoticons/default/smile.gif)
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tisoz
post Oct 13 2009, 05:39 AM
Post #53


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Zany suppressive fire
04 04 03 02 - 0succ
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Xiuhaun
post Oct 13 2009, 05:41 AM
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Yeah, lucky he wasnt in melee range, thats for sure (IMG:style_emoticons/default/wink.gif) The business end of my boomstick still isnt much to laugh at... I think going forward, it will be important to see if others are able to notice me (as he would think he is concealed), and really act defensively hoping they high-tail it out of there. If not, it looks like we may have another pair of bikes and a van to sell
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tisoz
post Oct 13 2009, 05:52 AM
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Initiative:

Troy R8 Rigging
07 03 - 17( R) (don't re-roll 6s) driving closer 7
Terry R6
03 01 - 10 11 melee attack 1 melee attack 0
Carrie R4 I5
03 - 8 Cast spell 0

Rocky R6 I6
03 02 01 01 - 33(A) cast spell 23(A) 13(A)
Several Spirits
Knuckles R8
09 02 - 16 6 0
Rob R7
05 04 - 16 call 6
Prince R6
05 04 - 15 maneuver van 5 0
Zany R4
08 02 - 12 attack 2
Toaster Talker R3
07 - 10 retrieve mage 0
Mage R4
05 01 01 01 - 12 9 hold action Ser Phy 0

Tinker R10 -1 L Stun
02 02 - 13
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tisoz
post Oct 13 2009, 12:39 PM
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QUOTE
She shifts her gaze to the astral to assess the threat level of her target before approaching him.

05 04 03 02 01 - 2succ
Somewhat injured, malnourished, absence of cyberware implants, confused, scared, mundane, unrecognized aura.
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Xiuhaun
post Oct 14 2009, 05:39 AM
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Actions on 6, aim @ Zany, 1 shot at Zany (5+1, no pool left this round) rerolling for successes to make it count.

If its free to move, will reposition to the right, to avoid being in the same spot they are expecting me to be in. If thats not valid, will go prone to avoid further retaliation this round.
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tisoz
post Oct 14 2009, 06:14 AM
Post #58


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Karma Awards
Green Eyed Monster - Rocky - 1
BobRoberts - Troy Anderson - 1
Xiuhaun - Knuckles - 1 2
Chance359 - Tinker - 1
Dranem - Terry Anderson - 2
Kartijan - Carrie Anderson - 1

Karma (Total Earned) Current
Green Eyed Monster - Rocky - (10)8
BobRoberts - Troy Anderson - 9
Xiuhaun - Knuckles - 9 10
Ears - Rob - 9
Drips - Sphinx - 6
Chance359 - Tinker - (10)2
Dranem - Terry Anderson - 2
Kartijan - Carrie Anderson - 1
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tisoz
post Oct 14 2009, 07:10 AM
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QUOTE (Xiuhaun @ Oct 14 2009, 12:39 AM) *
Actions on 6, aim @ Zany, 1 shot at Zany (5+1, no pool left this round) rerolling for successes to make it count.

If its free to move, will reposition to the right, to avoid being in the same spot they are expecting me to be in. If thats not valid, will go prone to avoid further retaliation this round.

Knuckles attack TN6 as before -1aim +1attacker walking = TN6
05 04 03 02 02 02 - 0succ
Reroll
05 04 02 02 01 01 - 0succ
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BobRoberts
post Oct 14 2009, 09:05 AM
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How under control are team 2 feeling with the gang?

Also was wondering how close Troy was to the purse snatcher?
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tisoz
post Oct 14 2009, 01:45 PM
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QUOTE (BobRoberts @ Oct 14 2009, 04:05 AM) *
Also was wondering how close Troy was to the purse snatcher?

Me, too. I'll let you use the honor system. If you enlarge the map as much as possible, it shows a 20m length in the upper left. The bison accelerates a max 6m/turn.
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Green Eyed Monst...
post Oct 14 2009, 05:39 PM
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I'm going to trail the gang to their lair hangout. Taking the 4 spirits that manifested with me, hopefully no longer manifesting.
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Xiuhaun
post Oct 14 2009, 07:20 PM
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QUOTE (tisoz @ Oct 14 2009, 01:10 AM) *
Knuckles attack TN6 as before -1aim +1attacker walking = TN6
05 04 03 02 02 02 - 0succ
Reroll
05 04 02 02 01 01 - 0succ

QUOTE (tisoz)
Knuckles attack TN 4 -2smlk +4part cov +1rain/drizzle -1target stationary


Looks like the TN6 from before included the target being stationary, so the TN should be higher.

If she is moving, though, what is her cover if I might ask? I assumed the bike was the obstruction for the mage. If its darkness, the highest penalty for natrual low light vision would be +2 not +4, correct?


Alright, will move forward as is per GEM's request below. Looked like, given the change in modifiers, that this would have resulted in a hit (TN5) instead of a miss (TN6) which seemed important in reducing the number of combatents. I wasnt suggesting changing previous actions that had already been reacted to.
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Green Eyed Monst...
post Oct 14 2009, 07:55 PM
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oops

Ok, I probably put the cover mod in motion. Sorry.

Also, IC, I manifested yards away to draw fire away from Knuckles. It does read well though.

This may be just an IC confusion, but all the spirits that were a part of "the plan" are still there and carrying on their part of "the plan". I took the ones who weren't tasked with me.

If I can't find my way to my bod, I'll call a Watcher to me and let it guide me back. (IMG:style_emoticons/default/nyahnyah.gif)
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tisoz
post Oct 14 2009, 08:26 PM
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QUOTE (Xiuhaun @ Oct 14 2009, 03:20 PM) *
Looks like the TN6 from before included the target being stationary, so the TN should be higher.

If she is moving, though, what is her cover if I might ask? I assumed the bike was the obstruction for the mage. If its darkness, the highest penalty for natural low light vision would be +2 not +4, correct?


Alright, will move forward as is per GEM's request below. Looked like, given the change in modifiers, that this would have resulted in a hit (TN5) instead of a miss (TN6) which seemed important in reducing the number of combatants. I wasn't suggesting changing previous actions that had already been reacted to.

I went with GEMs cover and when I looked at the modifier table, it did not distinguish between attacker or target cover and I applied it. Reading the actual description does say the targets cover applies and doesn't mention the attacker's cover. I also had a +1 or +2 for the combination of night and drizzle/rain.

[ Spoiler ]


Do we want to apply a 1/2 modifier (in the future) for the attacker's cover? Or no modifier as the rules seem to assume. A modifier makes sense to me, maybe a 1/4 modifier, because if you are around a corner with full cover, how do you get a shot off as though you are not around the corner at all? Ditto, if you are inside a car shooting out a window which provides partial cover. It seems like a +1 or +2 modifier should apply.

Of course, this will apply equally to NPC attacks.

But I do want to proceed, with Rocky gone for the moment, and give others a chance to play. (IMG:style_emoticons/default/wink.gif)

And thank you, Xiuhaun for going along with the mistake. Have a point of Karma.
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Xiuhaun
post Oct 14 2009, 09:18 PM
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I guess if they are the A-Team, we are "Car RamRob"?


And GEM, sorry, I was zipping through it and didnt see the "yards away". Figured if you were in speaking range, that'd be enough to spook the crap out of a mundane, especially one focused on a target (aiming). Seems to have worked out alright (IMG:style_emoticons/default/smile.gif)
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BobRoberts
post Oct 15 2009, 09:56 AM
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QUOTE (tisoz @ Oct 14 2009, 02:45 PM) *
Me, too. I'll let you use the honor system. If you enlarge the map as much as possible, it shows a 20m length in the upper left. The bison accelerates a max 6m/turn.


Hmmm. Slightly embarassingly, think from my stated position I'd still be closing up to the corner and lacking direct LOS to the mugger - only have LOS from the drone. I didn't fully consider scale and acceleration speeds. :o

Think my positioning needs a rethink when we have dealt with this little unpleasantness.

I also need a bigger gun what shoots further...

While I'm here might as well do something useful, will order the Condor to shift focus to the area tinker indicated by the elemental.


Car RamRob - genius! Perhaps we should have gone with the 'special' bear suit disguise to lure the killer out?
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Xiuhaun
post Oct 15 2009, 04:00 PM
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I am sure thats what GEM had in mind when he referred to me as an attractive Orc. "Bear F*(&#r, do you need assistance?"
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tisoz
post Oct 15 2009, 05:24 PM
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Condor Sensor 1 Pilot 1 TN4 -2LOS +1rain =3
04 - 1succ
Biological life form at ground level moving east at a walk
Biological life form 25 meters above ground level on rooftop, stationary
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tisoz
post Oct 16 2009, 04:37 AM
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Terry's Attribute Drain
08 04 03 02 - no drain
05 05 03 01 - no drain
05 02 02 01 - L Stun
11 05 04 03 - 15min
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tisoz
post Oct 16 2009, 05:35 AM
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Cyberspur damage 12M
11 07 05 05 04 04 03 03 03 02 02 01 01 01 - 6 succ
counter default TN8
11 05 05 03 - 1succ
Damage Res 13D -9armor = 4 4B+6CP
15 14 05 05 03 02 02 02 01 01 - 4 succ M
reroll failures
05 05 04 03 02 01 - 3succ L
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tisoz
post Oct 16 2009, 05:50 AM
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Initiative
Rocky R6 I6
10 05 03 02 - (do not reroll 6's) - 42(A) - command spirits 32(A) - command spirit/perception 22(A)
Several Spirits
Troy R8 Rigging
09 05 - 19( R) - driving/observing/relaying info 9( R)
Knuckles R8
23 05 - 19
Rob R7
05 05 - 17
Terry R6
05 01 - 12 - L Stun - 11
Carrie R4 I5
07 - 10

Tinker R10
05 01 - 16 L Phys - 15
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BobRoberts
post Oct 16 2009, 11:11 AM
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Continue to accelerate towards trouble - relay/mark what the drone can see. Switch on its clearsight 2 autosoft.
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Dranem
post Oct 16 2009, 11:15 AM
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Hmm... sorry, I didn't check this last night. So the gang pull their van up to the UB Chapter house? Near my position? I know I'm down the street closer to the elemental now, but that 'feels' rather close, no?

If this is the case, I'm probably more worried about Zany and her buddies than I am about the suspected Ripper.
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tisoz
post Oct 16 2009, 04:15 PM
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QUOTE (BobRoberts @ Oct 16 2009, 06:11 AM) *
Continue to accelerate towards trouble - relay/mark what the drone can see. Switch on its clearsight 2 autosoft.

You see the lifeform on the roof shoot twice. The first shot was through the awning, the second when the Ripper stumbled into view. The first shot did have the Ripper's shadow to help guide it.

You also obviously see the van coming into the scene.

I'm also assuming you were already driving toward the other group as things began playing out and can be at the corner of Kirkwood and Grant when the other van pulls up in front of the awning and the Ripper. If you waited to pick up Terry, then you are going to be about a half to 3/4 block further away.

I'm trying to place Terry and Carrie.
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