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> Magic and technology, Who started the rumor?
boodah
post Jan 30 2004, 08:30 PM
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Thats kinda funny. The technomagic items ive seen created (in game) are all basically spells that are anchored to different devices so that even mundanes can use them. Who said anything about using spells to increase things beyond the realm of physical possiblity?
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BitBasher
post Jan 30 2004, 09:33 PM
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QUOTE
The technomagic items ive seen created (in game) are all basically spells that are anchored to different devices so that even mundanes can use them.
That's not technomagic, that's just magic. No technology involved. It doesnt matter if your armor spell is attached to a secure jacket or a cumquat, it works just the same. The item is irrelevant in that sense. It's just anchoring. No techno involved.
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KarmaInferno
post Jan 30 2004, 09:53 PM
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Huh.

I wonder what the denizens would make of a foci Apache attack helicopter zooming about the metaplanes?

:D

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Deep Blue
post Jan 30 2004, 10:00 PM
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I want to see a towel weapon focus. Imagine snapping those spirits right out of existance! <snap!> <crack!>
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Moonstone Spider
post Jan 30 2004, 10:12 PM
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The effects of a yellowjacket (Don't see many Apaches in SR) weapon foci would be interesting to see. Would the user be inside and thus immune to sorcery while using the foci as with a vehicle? Could the weapon foci vehicle use it's vehicular weapons?
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Reaver
post Jan 31 2004, 04:53 PM
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QUOTE (Panzergeist)
Yes, technological items could be foci, thought it would be hard to do. More to the point, the enchantment can't actually have anything to do with the item's non-magical use. You can't have a gun enchanted for a higher muzzle velocity, or a pocket secretary enchanted for greater memory. Either item could be a focus, but the enchantment wouldn't improve their normal functioning.

Why can't you? There is nothing in the spell design rules that states that you can't. What you cannot do with spells is very clear cut. No teleportation and no time travel and no conjuring with spells. That means you COULD enchant a p-sec to have greater memeory. You could enchant a gun to have a higher muzzle velocity. The gun could also have enhance aim enchanted onto it, making it more devastating than a smartlink. So, you can improve thier normal functionality. You just aren't using your imagination. ;)

So, not only can they be a focus, they can be enchanted to far greater functionality than they would have had by themselves. And it would be canon according to the rules.
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Lilt
post Jan 31 2004, 05:19 PM
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Enchanting a pocsec to have more memory would be extremely difficult, but probably not impossible. The question is what sort of benefit could you give it? You could enchant it, making it a sustaining focus for a particular spell, but the spell itself is a stickler.

OK. It would probably be a Physical Transformation Manipulation spell with a drain of +2(M). This is like a physical increace attribute spell, shifted over to Transformation Manipulation as I'm not sure how accepted casting a health spell on an inanimate object woul dbe. The spell beneficially affects the MP attribute of the target. Using the health spell chart (MitS,p50) as a basis that gives a TN of the MP rating. Obviously that would be completely impractical, but increase Intelligence is not based on the number of braincells you have, and increase strength is not based on the mass of your muscles so I think it would be OK to divide it bu some number. I'd leave what that number would be up-to GMs depending on how easy they want to make it to add MPs to a system using it. I also think that a Computer skill roll would be required to do it all properly. OR may also be a better choice for TN asit should be high (8-10) whilst not impossible to reach.
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Reaver
post Jan 31 2004, 05:23 PM
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QUOTE (Lilt)
Enchanting a pocsec to have more memory would be extremely difficult, but probably not impossible. The question is what sort of benefit could you give it? You could enchant it, making it a sustaining focus for a particular spell, but the spell itself is a stickler.

OK. It would probably be a Physical Transformation Manipulation spell with a drain of +2(M). This is like a physical increace attribute spell, shifted over to Transformation Manipulation as I'm not sure how accepted casting a health spell on an inanimate object woul dbe. The spell beneficially affects the MP attribute of the target. Using the health spell chart (MitS,p50) as a basis that gives a TN of the MP rating. Obviously that would be completely impractical, but increase Intelligence is not based on the number of braincells you have, and increase strength is not based on the mass of your muscles so I think it would be OK to divide it bu some number. I'd leave what that number would be up-to GMs depending on how easy they want to make it to add MPs to a system using it. I also think that a Computer skill roll would be required to do it all properly. OR may also be a better choice for TN asit should be high (8-10) whilst not impossible to reach.

I agree that it would have to be a manipulation spell, as you are effecting an inanimate object. A health spell would not make sense. I'd rule a TN of at least 10 if it were a P-Sec. Maybe an increase of 5MP per 2 successes on the casting?
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simonw2000
post Jan 31 2004, 11:33 PM
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What about enchanting components of a focus with different spells, like a pair of glasses for example? Enchanted screws, handles, frame and lenses when combined, could make a good spell lock. Better skip the lenses if you're going to wear them in the Astral!
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Reaver
post Feb 1 2004, 04:31 PM
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QUOTE (simonw2000)
What about enchanting components of a focus with different spells, like a pair of glasses for example? Enchanted screws, handles, frame and lenses when combined, could make a good spell lock. Better skip the lenses if you're going to wear them in the Astral!

For that matter, you could enchant the glasses to provide astral sight, x-ray vision, thermographic vison and/or low-light vision. Now that's a pair of shades. ;)
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Reaver
post Feb 1 2004, 04:36 PM
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QUOTE (Lilt)
Enchanting a pocsec to have more memory would be extremely difficult, but probably not impossible. The question is what sort of benefit could you give it? You could enchant it, making it a sustaining focus for a particular spell, but the spell itself is a stickler.

OK. It would probably be a Physical Transformation Manipulation spell with a drain of +2(M). This is like a physical increace attribute spell, shifted over to Transformation Manipulation as I'm not sure how accepted casting a health spell on an inanimate object woul dbe. The spell beneficially affects the MP attribute of the target. Using the health spell chart (MitS,p50) as a basis that gives a TN of the MP rating. Obviously that would be completely impractical, but increase Intelligence is not based on the number of braincells you have, and increase strength is not based on the mass of your muscles so I think it would be OK to divide it bu some number. I'd leave what that number would be up-to GMs depending on how easy they want to make it to add MPs to a system using it. I also think that a Computer skill roll would be required to do it all properly. OR may also be a better choice for TN asit should be high (8-10) whilst not impossible to reach.

Hey Lilt;

Thanks for the spell idea. I went ahead and wrote it up and added it to the list. Here's the break down if you'd like it. :)

Enhance Memory

Enhance Memory is designed to increase the MP rating of a device. For as long as the spell is sustained, the device will be able to take advantage of the increased memory. If the spell is dropped or dispelled, data stored in that portion of memory is lost.
The memory increase is 5MP per force of the spell, plus 5MP for every two successes.

Type: Physical
Range: Touch
Target: Object Resistance
Duration: Sustained
Drain: +2 (M)
Category: Manipulation
Cost: Force x 100¥
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Lilt
post Feb 1 2004, 04:54 PM
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The reason I considered Health as a base as this is the category that does this sort of spell. There is actually nothing that says the targets of health spells must be living, in-fact the increase cybered attribute spells target cyberware directly (P49, MitS). I think it should be possible to create an increase cybered memory spell as a health spell. Although I agree that most other people would choose a transformation manipulation spell, it makes sense to use similar mechanics as they are balanced for the form of effect the spell is supposed to have.

This is also getting into the, probably munchkin, definately strange, area of "Increase Pilot Rating", "Increase MPCP Rating", and "Increase Masking Rating" spells.
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Reaver
post Feb 1 2004, 05:07 PM
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QUOTE (Lilt)
The reason I considered Health as a base as this is the category that does this sort of spell. There is actually nothing that says the targets of health spells must be living, in-fact the increase cybered attribute spells target cyberware directly (P49, MitS). I think it should be possible to create an increase cybered memory spell as a health spell. Although I agree that most other people would choose a transformation manipulation spell, it makes sense to use similar mechanics as they are balanced for the form of effect the spell is supposed to have.

This is also getting into the, probably munchkin, definately strange, area of "Increase Pilot Rating", "Increase MPCP Rating", and "Increase Masking Rating" spells.

A health spell would make sense if you were increasing headware memory. My take on health spells was that they had to effect a living being to some sense. Since implanted cyberware is paid for with essence, that makes it "part" of a living being and therefore affected by health spells.

Increasing the memory on a purely inanimate object I would think falls into manipulaton category.

As for increasing other things with spells, nothing in the rules states that you can't do it. What can't be done with sorcery is quite clear cut... everything else is fair game. The GM has the final say though. ;)
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Moonstone Spider
post Feb 1 2004, 09:02 PM
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QUOTE (Lilt)
The reason I considered Health as a base as this is the category that does this sort of spell. There is actually nothing that says the targets of health spells must be living, in-fact the increase cybered attribute spells target cyberware directly (P49, MitS). I think it should be possible to create an increase cybered memory spell as a health spell. Although I agree that most other people would choose a transformation manipulation spell, it makes sense to use similar mechanics as they are balanced for the form of effect the spell is supposed to have.

This is also getting into the, probably munchkin, definately strange, area of "Increase Pilot Rating", "Increase MPCP Rating", and "Increase Masking Rating" spells.

That would definetly make the rigger/shaman and deckermage more desirable.
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JAG
post Feb 2 2004, 10:03 AM
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Where do you stand on Orichalum (sp?) implants then, my characters just discovered hes got some
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Digital Heroin
post Feb 2 2004, 10:11 AM
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QUOTE (PuyallupSquatter)
If you can have NASCAR adepts, then trailer park shamans arent too far behind. I wonder what the lodge rating of a double wide is? Is Bud Lite a valid totem?

Oh... dear lord.... I have crazy fiction ideas rolling in my head now...
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Lilt
post Feb 2 2004, 10:54 AM
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Yes, and it depends primarily on what the GM's kind enough to allow. He might give you 1milli-pulse (rather than mega-pulse) of storage per success, maybe even 1 bit. I will agree that as normal memory costs do not increase exponentially then the spell difficulty to cast an increase memory spell should not, but something like an increase Pilot or MPCP rating would and the high OR would need to factor somehow. As there is no presidence for either (and, quite frankly, unless there is some crippling factor the spells would be too powerful) I'd siggest a TN of OR+Attribute and give it the same stats otherwise as an increase cybered attribute spell. This means that you could possibly turn your home telecom system into a working deck, or enhance the pilot of a basic drone, but for bonuses to a top of the range cyberdeck or steel-lynx you'd need to be slinging some major mojo.
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Reaver
post Feb 2 2004, 12:14 PM
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QUOTE (JAG)
Where do you stand on Orichalum (sp?) implants then, my characters just discovered hes got some

While you could potentially have Orichalcum in an implant... what good would it do? It's just a metal in its natural state. Now, if the implant was enchanted somehow, that's a different story, but that means it has to be put together before implantation. While that is doable for some implants, others are better off nanolathed in the body to avoid additional surgical stress (such as bone lacing).

I'd potentially make a ruling that cyber with Orichalcum in it can't be at least betaware or better. After all, no one "normally" makes ware out of such metal as it would be cost prohibitive.
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JAG
post Feb 2 2004, 12:27 PM
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QUOTE (Reaver)
While you could potentially have Orichalcum in an implant... what good would it do? It's just a metal in its natural state. Now, if the implant was enchanted somehow, that's a different story, but that means it has to be put together before implantation.

Not entirely sure sure what the purpose is, the implant is still active in some respect as there is a very faint astral signature on it (something you'd really need to try and see)

GM plot device is what it is :P
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Reaver
post Feb 2 2004, 01:15 PM
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QUOTE (JAG)
QUOTE (Reaver @ Feb 2 2004, 07:14 AM)
While you could potentially have Orichalcum in an implant... what good would it do?  It's just a metal in its natural state.  Now, if the implant was enchanted somehow, that's a different story, but that means it has to be put together before implantation.

Not entirely sure sure what the purpose is, the implant is still active in some respect as there is a very faint astral signature on it (something you'd really need to try and see)

GM plot device is what it is :P

Ah. A GM plot device. That means you're screwed. ;)
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