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#1
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Moving Target ![]() ![]() Group: Members Posts: 308 Joined: 1-June 06 From: Nova Scotia, Canada Member No.: 8,631 ![]() |
Thirty Assassins all seeking to prove they are the best. Convicted felons running for their freedom through a maze of deathtraps while being chased. A number of average, everyday people being chosen by the lottery to compete in a fight to the death. A number of ordinary people hiding from a number of specially trained agents to complete objectives and successfully escape the maze to win cash.
That is: The movie 'Tournament', the movie 'Running Man', the movie 'Series 7: The Contenders' and finally, the TV show 'Cha$e'. Now, I am thinking of having, as background color to my game, a series where the various killers will compete against each other. I don't want to make it where the players can take part. At least not the first game. I was thinking about getting them to that point by entering them into one of those Citywide Laser Tag or Water Gun assassination contests, to get them thinking that way. But I wanted to give them a 'final round' that was hinted at ahead of time. As such, I figure it might be fun to see what you all come up with as some of the top of the line killers out there, and then use their stats in their encounters. If you want to include some writeup on personality, strategies, etc, could even add to local color and I could post some reports about who takes out who. Part of me was thinking about taking a city map and turning it into like a Scotland Yard type board (I was seeing some commercials for the new Clue! game and it looks similar). This is an example of the board for those of you who haven't played the game, you're chasing Mr. X around Scotland as agents of Scotland Yard. There are like thirty moves, and you don't get to see Mr. X move. Just his starting position and every fifth position or something like that. You can take a cab, bus or subway, depending on the square you're on and the number of tokens you have for each. You have to predict where Mr. X is going and try to cut him off with your agents. Can be a fun game. Anyway, creating a map with different routes like that allows that the targets will encounter each other, but the question is in what order and what route they take to do so. I can even include updates if people are interested to see how the game goes. If people provide anything, that is. (IMG:style_emoticons/default/smile.gif) I can make the assassins myself, but in the end, it gives variety to see people creating them their way. I don't know how magic would play into this, because some spells really could short out the contest. But for now, I think the basics are make your assassins, and we'll see how they fare. But when they start, they only get a few melee/ranged weapons, so no drones or anything like that. Nothing saying they can't make/buy/steal/etc, but just not starting out with them. If people don't like this, feel free to object. I'm just spitballing ideas and think it could be fun. |
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#2
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Moving Target ![]() ![]() Group: Members Posts: 704 Joined: 20-November 06 From: The seemingly unknown area of land between Seattle and Idaho. Member No.: 9,910 ![]() |
If I am understanding this properly you want us to post assassin builds, right? If so then what are the criteria for the builds? Are we using standard chargen? Karmagen? Priority? Houserules? I think it is an interesting idea but (at least for me) I need a little more in the way of guidelines for making death-dealers.
I am looking forward to this. It should be interesting. |
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#3
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Moving Target ![]() ![]() Group: Members Posts: 308 Joined: 1-June 06 From: Nova Scotia, Canada Member No.: 8,631 ![]() |
If I am understanding this properly you want us to post assassin builds, right? If so then what are the criteria for the builds? Are we using standard chargen? Karmagen? Priority? Houserules? I think it is an interesting idea but (at least for me) I need a little more in the way of guidelines for making death-dealers. I am looking forward to this. It should be interesting. I will look into it for builds, but I figure a high level point build would be the best way to do it. Probably something out of the reach of a normal character out of CG since these are the best of the best of the best. I came up with the idea at like four hours before having to leave for work (so I finally went to sleep and got maybe two or three hours sleep). |
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#4
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 ![]() |
Actually, you can create some decent assassin builds with the basic 400 points. Here is an exotic, graceful Wakyambi assassin. I posted a similar build in another thread, but this version is less of a one-trick pony. New to Seattle and trying to get out of his debt to his fixer, he would naturally gravitate towards this potentially lucrative contest.
[ Spoiler ]
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#5
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Cybernetic Blood Mage ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,472 Joined: 11-March 06 From: Northeastern Wyoming Member No.: 8,361 ![]() |
Although I like the basic idea of the show, I'm not sure that I agree that the assassins would be "the best of the best" and would instead focus on showsmanship as opposed to things that really work in the real world.
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#6
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Moving Target ![]() ![]() Group: Members Posts: 308 Joined: 1-June 06 From: Nova Scotia, Canada Member No.: 8,631 ![]() |
Ravor, I will admit I don't disagree, but in the end what a lot of the games of skill like Running Man and Tournament come down to is how good you are. Sure, you can be able to put on a good show, but in the end, you're being given your prize only if you win. Unlike CP2020 where the rules are basically style over substance, this is looking for competence. The Tournament was made for the top assassins. I suppose you could make it the most showy as well, and would be fun that way too.
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#7
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,650 Joined: 21-July 07 Member No.: 12,328 ![]() |
Wouldn't the ultimate character in a Scotland Yard style scenario be a character with a sniper rifle and divination?
Find out where he is going to be Be there with a sniper rifle. |
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#8
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
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#9
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
Ravor, I will admit I don't disagree, but in the end what a lot of the games of skill like Running Man and Tournament come down to is how good you are. Sure, you can be able to put on a good show, but in the end, you're being given your prize only if you win. Unlike CP2020 where the rules are basically style over substance, this is looking for competence. The Tournament was made for the top assassins. I suppose you could make it the most showy as well, and would be fun that way too. I will jump in on this one and say this... Top Flight, Stone-Cold Professional Assassins would probably not come anywhere within a thousand miles of such a scenario... they make their living on being anonymous, this is completely counter to everything that they would truly believe in... It will, however, draw all of the fairly competent wanna be assassins, and yes, they would probably try to ham it up a bit to prove that they are just that good... Should be somewhat entertaining to watch... Keep the Faith |
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#10
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 ![]() |
The kind of assassins who would enter a tournament against other top killers, when they can make big bucks plunking some schmuck from a distance, would tend to be like shadowrunners. They would be people in desperate circumstances (part of why I kept the In Debt flaw for my own contribution), freaks, and headcases. The producers would probably also screen people to get "interesting" contestants.
That said, you could still get some very deadly people competing in this. Especially if some of the underworld factions see it in the same light as the corporations see Desert Wars. Namely, a chance to put in a heavy hitter to demonstrate their superiority over the other criminal elements. |
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#11
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
The kind of assassins who would enter a tournament against other top killers, when they can make big bucks plunking some schmuck from a distance, would tend to be like shadowrunners. They would be people in desperate circumstances (part of why I kept the In Debt flaw for my own contribution), freaks, and headcases. The producers would probably also screen people to get "interesting" contestants. That said, you could still get some very deadly people competing in this. Especially if some of the underworld factions see it in the same light as the corporations see Desert Wars. Namely, a chance to put in a heavy hitter to demonstrate their superiority over the other criminal elements. Sure, I cannot argue with that logic... I just do not see the cream of the crop participating... Keep the Faith |
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#12
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Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 ![]() |
Wouldn't the ultimate character in a Scotland Yard style scenario be a character with a sniper rifle and divination? Find out where he is going to be Be there with a sniper rifle. On that we are agreed and probably with high Intuition and one or two high rating Knowledge skills. |
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#13
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,095 Joined: 26-February 02 From: Ontari-airee-o Member No.: 1,115 ![]() |
Sure, I cannot argue with that logic... I just do not see the cream of the crop participating... Keep the Faith I drew the same conclusion. Remember that old movie Leon. He was professional, and no way would he be in something like that. Assassins are cold calculating and usually driven by something deeper. Of course there are a few other movies out there where characters had to bump off the reigning king in order to move into place, but 30? I do love the idea, but see it happening a different way. |
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#14
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,650 Joined: 21-July 07 Member No.: 12,328 ![]() |
On that we are agreed and probably with high Intuition and one or two high rating Knowledge skills. I feel divination is the best ability in the game. Knowing what the other guy is going to do before he even thinks about doing is just amazing. It's like playing rock - paper - scissors when you already know what move the other guy is going to make. |
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#15
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 ![]() |
But remember that very specific information is a Threshold: 4 test, and that there are also going to be 28 other people mucking around. Divination rules, but it is better for singular events. It would be less useful in this kind of competition.
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#16
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,650 Joined: 21-July 07 Member No.: 12,328 ![]() |
Sorry, I was just thinking of the Board Game Scotland Yard where it is 'find one guy' - in which case it works brilliantly, but maybe not so much in a 28 player FFA.
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#17
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Moving Target ![]() ![]() Group: Members Posts: 308 Joined: 1-June 06 From: Nova Scotia, Canada Member No.: 8,631 ![]() |
Well, the Scotland Yard example was mostly trying to think of a way to make the game 'fair' from a OOC standpoint. I mean, thinking from an automation view, it would be really easy to turn it into something like those old 'program your bot and let it loose in an arena' games I've seen before. You give each person a set of parameters, like this one will be reckless and go charging in, this one will hang back and let two people duke it out only to come in and then kill the winner when they're distracted. Another may be a hider, making the others come to them into an ambush.
All of those would be able to be predicted by a computer or even just written into their personalities that they would follow. Turning it into a sort of 'Game of Life', where each of the cells would react a different way and the gameplay would emerge from it. And after reading some of the posts, yes, I agree these wouldn't be the most 'professional' type of assassins, but classifying someone as a top assassin can be hard work. I mean, think about how many of the professionals don't have their name tied to anything. Yes, it makes them a 'professional', but from an outsider's perspective, ten people could say they did that job is there's no way to prove who actually did it since they didn't get themselves known. But that's just an idle thought; so yes, these would be the most 'fame seeking, showy' assassins because their records would be known, as opposed to the 'invisible, gone line a ghost' assassins. |
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#18
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Moving Target ![]() ![]() Group: Members Posts: 983 Joined: 26-February 02 Member No.: 326 ![]() |
We regularly play PC vs PC combat contests - called Omnidrome - in SR3, usually as an out-of-continuity way of blowing off steam and honing our understanding of the combat system. Two types of characters win most regularly:
1. Magic users. "I'm invisible, floating a mile above your head. I see you, you die." Even in more closed quarters, with more possible cover and concealment, one-on-one, a well-designed spellcaster is very difficult to defeat with a mundane character, largely because the system wasn't designed for this kind of balance. [The mage is usually there to help the sam, not to kill him. Usually.] That's certainly something to keep in mind when developing the setting, rules, and allowable characters, even in SR4. 2. Characters played by clever people. We've had a player take the Street Kid archetype and win against well-designed shadowrunners, because of player cleverness. [If you require your PC vs PC combat to be in-character, this obviously won't work, as the Street Kid as written isn't going to have the tactical knowledge or raw intellect to pull this off.] Ultimately, the numbers on the sheet matter far, far less than the mind of the tactician...but they do, I freely admit, help. |
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#19
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
Troll with Big huge Bow. Anything he can see, he can pretty reliably kill too.
Combine with ultimate Mundane Climber Built to get into Shooting position. Factor in Poisoned Arrow tips and even if the initial hit does not splatter the target, as long as it is a hit, it is enough for contact/injection vector Poison to do the rest. |
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#20
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
Troll with Big huge Bow. Anything he can see, he can pretty reliably kill too. Combine with ultimate Mundane Climber Built to get into Shooting position. Factor in Poisoned Arrow tips and even if the initial hit does not splatter the target, as long as it is a hit, it is enough for contact/injection vector Poison to do the rest. Agreed... But realistically, when the troll fires that small tree at the target, does it really matter that is has poison on it... it never mattered for my Troll with a Bow... Keep the Faith |
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#21
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
Well, in Shadowrun, Miracles DO happen from time to time . . maybe the target is still alive with just one box . . then the poison kicks in and BAM! ^^
Also, SR3 Troll-Bows were pretty much as bad as it gets . . i still have my Robin Blood built that can do 22M Damage over 1000m completely silent. |
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#22
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
Well, in Shadowrun, Miracles DO happen from time to time . . maybe the target is still alive with just one box . . then the poison kicks in and BAM! ^^ Also, SR3 Troll-Bows were pretty much as bad as it gets . . i still have my Robin Blood built that can do 22M Damage over 1000m completely silent. My Troll was not quite that bad, but he was indeed close... Keep the Faith |
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#23
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
And a Target Number of 2 + Modificators over any kind of distance too. That was pretty hardcore i will admit.
And in Close Combat 24M Damage. Plus 10D Stun after a successfull attack. Yes, i know, i am horrible =^.^= |
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#24
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 ![]() |
Unfortunately , troll bows got nerfed pretty badly in SR4A - you can only get up to Strength: 8 on bows now, barely better than a heavy crossbow. Not that 10P is bad, by any means. And someone definitely needs to stat up a troll archer/climber assassin. (IMG:style_emoticons/default/cool.gif)
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#25
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
I'd circumvent that by specifically having my troll look for older bows that are still made from car suspensions and steel wire, instead of this newfangled shape shifting metal . . much too weak . .
But that one is still easy. Look up the ultimate mundane climber built. high Strength in there allready, just give him bow skill at reasonable level and you are done. By the way, just what is the explanation for that nerf anyway? Aside from people bitching about it too much? |
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