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Johnny Demonic
post Feb 1 2004, 09:00 AM
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Looking for good answers than just some weave that they stick in you. I never remembered it a decade ago. All there was to get back then was muscle augmentation. Suddenly this new gizmo pops up! How long has it been around for? Where did it first appear?
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mfb
post Feb 1 2004, 09:07 AM
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it first appeared in Shadowtech. the description was pretty much the same--Gortex-varient strands interwoven with your muscle fiber.
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K Oz
post Feb 1 2004, 10:26 AM
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In Shadowtech, there was just muscle augmentation. There, however, it had the combined effects (and combined bioindex and ¥ costs) of the (now splitted) muscle toner (giving you more quickness) and muscle augmentation (giving you more strength).
In the first German translation they made the mistake to give you +1 reaction and +1 quickness for every step of muscle augmentation. Since then, I never had a dwarf that fast :D .
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mfb
post Feb 1 2004, 10:37 AM
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er, crap. you're right.
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Johnny Demonic
post Feb 1 2004, 12:42 PM
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So all they did was split an old item in half? What a way to make new wares!
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LoseAsDirected
post Feb 1 2004, 01:12 PM
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Well, it makes some sense to combine the effects, but there's more to muscle than just strength..

And one can improve ones strength without ever working on their speed...

As far as I see it, muscle toner weaves more elastic muscle fibers into you, allowing your muscles to contract faster and giving you a boost in speed and agility.. Muscle augmentation just increases your muscle fiber, giving you more strength..
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Fortune
post Feb 2 2004, 12:44 AM
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QUOTE (Johnny Demonic)
So all they did was split an old item in half? What a way to make new wares!

I don't mind it, as often I just want one or the other for a character without necessarily wanting to implant the other. With the older version, that wasn't possible.
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Mongoose
post Feb 2 2004, 01:14 AM
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QUOTE (Johnny Demonic)
So all they did was split an old item in half? What a way to make new wares!

Yup, several of the "new" cyber and bioware items in M&M are actually break-downs of old items, allowing players to specialize thier wares selection a bit more, or maybe combine componsnt systems in new ways. At least, that was the goal...
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