IPB

Welcome Guest ( Log In | Register )

3 Pages V  < 1 2 3  
Reply to this topicStart new topic
> question about spell resistance
Ol' Scratch
post Nov 14 2009, 01:31 AM
Post #51


Immortal Elf
**********

Group: Validating
Posts: 7,999
Joined: 26-February 02
Member No.: 1,890



As previously mentioned time and time again, Arcane Arrester reduces the spells base Force-based effects -- you know, the things the spells actually do to the character -- in half. That overcast Force 12 Stunbolt is only going to do 6S damage at its base, not 12S. If you can't wrap your head around why that's a fantastic benefit all by itself, that's your malfunction, not the rules. Arcane Arrester does not affect the success of a spell. It reduces the effectiveness of it when it does hit. Counterspelling, Spell Resistance, and Astral Hazing are completely different mechanics from Arcane Arrester, and their primary function is to reduce the success of spellcasting. Not Arcane Arrester. Completely. Different. Mechanic. Just as the damn quality states.

I'm done repeating myself. If you're too obtuse to catch on that your "interpretation" of the rules is a house rule, fine. Live in self-inflicted ignorance. But that's exactly what it is: Blatant, unquestionable ignorance. I have no idea why you can't admit that to yourself, but c'est la vie.
Go to the top of the page
 
+Quote Post
Tymeaus Jalynsfe...
post Nov 16 2009, 03:03 AM
Post #52


Prime Runner Ascendant
**********

Group: Members
Posts: 17,568
Joined: 26-March 09
From: Aurora, Colorado
Member No.: 17,022



QUOTE (Muspellsheimr @ Nov 13 2009, 06:17 PM) *
Oh yes, so Arcane Arrester does absolutely nothing then, amiright?

Because the only thing it does is reduce a spell's Force for the character, which it clearly states it does not do.


Yessir. Definitely a quandry. Both logically and as the rules clearly state.



No Worries Musplheimr, He ain't gonna get it... apparently His English Skills are WAY more advanced than Ours are... *Whatever*

It really isn't worth the effort anymore...

Keep the Faith
Go to the top of the page
 
+Quote Post
Heath Robinson
post Nov 16 2009, 05:20 AM
Post #53


Running Target
***

Group: Members
Posts: 1,263
Joined: 4-March 08
From: Blighty
Member No.: 15,736



QUOTE (Muspellsheimr @ Nov 13 2009, 05:31 PM) *
It is interesting though that the section covering spell effects apparently doesn't really address them. Still, it is the closest thing in the book, & does clearly include the maximum hit allotment based on a spells Force.

Those rules govern how you determine what the spells effects are. They are not effects, and that much should be quite obvious. There is a short pair of sentences in that section that tell you not to apply any effects if the roll fails. Is that an effect?

You've ignored the point I made about part of a spell writeup being actually called "Effect". Do you concede that? That is what implies the need for a greater standard of evidence.
Go to the top of the page
 
+Quote Post

3 Pages V  < 1 2 3
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 24th January 2026 - 07:33 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.