QUOTE (Muspellsheimr @ Nov 12 2009, 11:10 AM)

Very simple. As written, the quality is extremely unclear.
Perhaps to you, but it's pretty cut-and-dry to me. And quite a few other people judging by this thread.
QUOTE
Ruling 1: Maximum Hit Allotment is a spell effect, & thus limited by the adjusted Force. Quality is fine.
That's not a ruling so much as a blatant misunderstanding of the rules and the English language. Metagame mechanics are not spell effects. The maximum allotment of hits is a game-balancing rule that isn't even limited solely to spellcasting. If it were a spell effect, it would be completely different for each spell. Which it isn't. What
is a spell effect is
how they use those hits. Some use them to stage up damage, others use them to extend durations, and others use them to bolster the benefits.
None of that has
anything to do with the metagaming limit. That limit is in the same vein as how many dice you're allowed to use on a roll, which attributes and skills you use, and what conditional modifiers you apply. By your faulty -- and it is faulty -- misunderstanding of what is and isn't a spell effect, all of those things should be affected by this quality, too. Which is total hogwash. Those are base rules of the
game, not the
spell.
If you really want to get pedantic on the matter, there's two lines of note.
SR4A p. 183, Determine Effect: "The hits scored on the Spellcasting Test may not exceed the spell’s Force."RC, p. 111, Arcane Arrester: "Note that the actual Force of the spell is not actually reduced."It doesn't get much more cut and dry than that. Especially when the sentence right before that one even tells you
exactly what type of effects
are affected:
"...the character—and she alone—treats Force-based effects (damage, paralysis, etc.) at half (round down) actual strength." So if that overcast Force 12 Stunbolt spell hits the changeling despite the number of hits the original caster had, it's only going to be doing
half of its damage. That's
huge and way different and potentially more beneficial than what Magic Resistance or similar effects do. Especially when combined with things like Counterspelling, Spell Resistance and even Astral Hazing.
QUOTE
Ruling 2: Maximum Hit Allotment is not a spell effect, & thus not limited by the adjusted Force. Quality is crap best removed from the game. If you for some reason insist on continuing to allow it, the Build Point cost should be reduced to 10 maximum, suggested 5. Even then I would never take it for a character.
Translation: "I don't like the rule as written, so obviously my house rule is the way it's meant to be and anyone who says otherwise is a big doodiehead. Obey my house rule or continue to be stupid! You big stupidheads! Nyeh!"
It's one thing to not like a rule and advocate a house rule in its stead. It's another thing entirely to delude yourself into thinking it's anything
but a house rule.