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> Tattoos
FlakJacket
post Feb 3 2004, 06:21 PM
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I could be on crack, but I seem to remember some sort of cyber/bio/nanite augmentation that allowed you to have tattoos that could be turned on and off with mental commands. I can't seem to find anything in Man & Machine, unless I missed something, so now I'm wondering whether it was something that I came across in TSS or one of the websites.

Anyone know what I'm talking about? Just seemed a nifty thing for a Maori character I was considering making so that he'd still be able to have Moko yet turn them off to be less conspicuous when needed.
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Reaver
post Feb 3 2004, 06:24 PM
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QUOTE (FlakJacket)
I could be on crack, but I seem to remember some sort of cyber/bio/nanite augmentation that allowed you to have tattoos that could be turned on and off with mental commands. I can't seem to find anything in Man & Machine, unless I missed something, so now I'm wondering whether it was something that I came across in TSS or one of the websites.

Anyone know what I'm talking about? Just seemed a nifty thing for a Maori character I was considering making so that he'd still be able to have Moko yet turn them off to be less conspicuous when needed.

I think that was in SOTA, but I don't have my books with me, so don't quote me. :)
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Req
post Feb 3 2004, 06:42 PM
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They discuss photoactive and nanite tattoos in Sprawl Survival Guide, but do't really give rules for them. Personally I'd just make the character spend a little bit more, that sounds like cosmetic stuff to me.
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Wireknight
post Feb 3 2004, 06:46 PM
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I could swear that Man and Machine had bioware-based biotattoos and nanite-based nanotattoos in the respective sections. As I don't have the book in front of me, I can't reference page numbers. Can someone else verify this?
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Lilt
post Feb 3 2004, 06:55 PM
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Personally I'd allow it as a Nanotatoo (P94, M&M) hooked-up to a DNI. I know that nanites can't usually communicate with a DNI but I think it'd be fine. The other, more expencive but more useful, option is to go the ruthenium sheath route but that costs 174k and .9 essence.
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Zeel De Mort
post Feb 3 2004, 06:58 PM
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Nanotattoos, p94 M&M. The can change shape, colour and texture over time, depending on how they've been programmed (kindof GM discretion).
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Kagetenshi
post Feb 3 2004, 10:48 PM
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I think you'd be able to control them very generally, like sending signals to configure to prearranged patterns. You just wouldn't be able to DNI them to make new patterns on-the-fly or similar. Sorta like an ordinary calculator; you can make it do stuff it's already made to do when you want it to, you just can't make it do new stuff without breaking out the solder.

~J
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Rev
post Feb 3 2004, 11:16 PM
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Also from the way it is phrased in M&M I got the impression that the tattoos changed quite slowly.
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FlakJacket
post Feb 4 2004, 02:06 AM
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After looking at them, they do tend to sugegst very slow change. Hhmm. Best bet seems to just put it down as the Cosmetic/Misc option and throw in DNI as well. :/
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