![]() ![]() |
Feb 4 2004, 07:52 PM
Post
#26
|
|||
|
Moving Target ![]() ![]() Group: Members Posts: 518 Joined: 24-February 03 From: Tucson Member No.: 4,153 |
Shhh, you ever say that in front of the wife and I'll kill you before she kills me. ;) :D |
||
|
|
|||
Feb 4 2004, 07:59 PM
Post
#27
|
|
|
Target ![]() Group: Members Posts: 72 Joined: 8-September 03 From: Tempe, AZ Member No.: 5,596 |
lmfao!!
|
|
|
|
Feb 4 2004, 08:13 PM
Post
#28
|
|||
|
Moving Target ![]() ![]() Group: Members Posts: 518 Joined: 24-February 03 From: Tucson Member No.: 4,153 |
That's very true as well. Some soldiers get out of the military and go into something like the police force. |
||
|
|
|||
Feb 4 2004, 08:17 PM
Post
#29
|
|
|
Target ![]() Group: Members Posts: 72 Joined: 8-September 03 From: Tempe, AZ Member No.: 5,596 |
thrill seekers. daredevils. anarchists. the list goes on and on.
|
|
|
|
Feb 4 2004, 09:26 PM
Post
#30
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 665 Joined: 20-November 03 Member No.: 5,834 |
Heh, I've been working on a design for a character who wants to be a rigger and was pissed to discover he couldn't implant any cyberware in himself.
He uses a combination of mental manipulation and detection spells to control animals and borrow their senses to perform "Biological Rigging." |
|
|
|
Feb 5 2004, 12:45 AM
Post
#31
|
|||
|
Moving Target ![]() ![]() Group: Members Posts: 518 Joined: 24-February 03 From: Tucson Member No.: 4,153 |
That is a sweet idea. I'd love to see what you develop Moonstone. :) |
||
|
|
|||
Feb 5 2004, 02:10 AM
Post
#32
|
|||
|
Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Although these used to be Adepts in SR1 and 2, they're no longer termed Adepts in SR3. Instead they are classified as Aspected Mages. |
||
|
|
|||
Feb 5 2004, 02:33 AM
Post
#33
|
|||
|
Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
As a counter argument, why the hell didn't you take that 1mil:nuyen: and get yourself a permanent lifestyle then? Start the game in the easy life and retire straight off the blocks. |
||
|
|
|||
Feb 5 2004, 02:33 AM
Post
#34
|
|||
|
Moving Target ![]() ![]() Group: Dumpshocked Posts: 870 Joined: 6-January 04 From: Idaho Member No.: 5,960 |
bwahawhah |
||
|
|
|||
Feb 5 2004, 05:32 AM
Post
#35
|
|
|
Jacked In, Up & Out ![]() ![]() Group: Dumpshocked Posts: 232 Joined: 26-February 02 From: Oceanside, CA Member No.: 95 |
Hmmm, I had a starting character that is an ork combat decker houngan of Legba.
He was decent in a fight, could hold his own with a deck, and of course, the houngan part satisfies the mage. Pretty charismatic, also, for an ork, as his main spiritual function was summoning and banishing, requireing high charisma. This, in turn, allowed him decent negotiation and intimidation skills. So, he had some skills as a face, and some of the contacts thereof. No rigging abilities whatsoever, nor any desire to get some. But, hey, in reality, there really is no way for a starting character to do everything well, and even Louie (the orks name) was stretched rather thin as a combat decker/houngan/face. Of course, any character, given enough karma and resources, can do everything well, which is not really realistic. How often, in the real world, do you find people that are masters of everything, even after years of experience? The karma rules for SR, while decent, break down at the higher ends. Just my thoughts Derek |
|
|
|
Feb 5 2004, 05:47 AM
Post
#36
|
|
|
Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,458 Joined: 22-March 03 From: I am a figment of my own imagination. Member No.: 4,302 |
Frankly, just the fact that people are actually trying to fullfill the title's requirements makes me feel dumber.
|
|
|
|
Feb 5 2004, 07:13 AM
Post
#37
|
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,066 Joined: 5-February 03 Member No.: 4,017 |
I made one of these once for a failed ganger campaign. I think I burnt the records.
|
|
|
|
Feb 5 2004, 06:59 PM
Post
#38
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 402 Joined: 23-April 03 From: London, UK Member No.: 4,491 |
I'm taking the mick out of the points system with this hot decker. And he is canon!
|
|
|
|
Feb 5 2004, 08:49 PM
Post
#39
|
|
|
Moving Target ![]() ![]() Group: Dumpshocked Posts: 870 Joined: 6-January 04 From: Idaho Member No.: 5,960 |
Reaver you would fit right in with my group man. The adept has a power foci 5 katana and has 6 conceal. He also has an artifact that contains a demon and acts as a power foci 9 or some such bull shit.
The sam has what they call "Gamma" ware. It uses half the essense of Delta and he got it for free. A corp is using him as a guinea pig. Seems odd how there is no adverse effects in the past few years, really odd since it's the DMs char. in other words...it's fucking broken |
|
|
|
Feb 5 2004, 11:56 PM
Post
#40
|
|||
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,047 Joined: 12-November 03 From: Perilously close to the Sioux Nation. Member No.: 5,818 |
My plan is working! Haha! |
||
|
|
|||
Feb 6 2004, 12:08 AM
Post
#41
|
|||
|
Moving Target ![]() ![]() Group: Members Posts: 518 Joined: 24-February 03 From: Tucson Member No.: 4,153 |
Well, mine isn't broken. Granted, like probably any character, he's been with different house rules, but he's been played since 1st ed. SR. And none of those house rules I would call excessively broken. Hence the reason he's at the rank he is. He's no different from Fastjack, Captain Chaos or Hachetman... although any of those three in thier element would probably eat mine for lunch and then ask for a snack. Reaver as a character is mostly a jack of all trades and just a decent master at magic. So he's not what I would call 'broken' and he had to start from the ground up. He had to be a piss ant little mage watching the 'sam and the physad kill everything before he could say hello (especially in 1st. ed). He's got a past that runs all the way from 2050 in game time and all the way from (when did 1st ed. come out? 1995?). He also ended up on NERPS thanks to my freind Eric (Reaver) When you put that kind of hard work into a character, you'd still like to run him from time to time. Retirement is for wimps and commies. ;) |
||
|
|
|||
Feb 6 2004, 12:59 AM
Post
#42
|
|||
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,035 Joined: 26-February 02 From: Anahiem, CA Member No.: 100 |
:| :S :| :eek: :| :rotfl: :| :please: |
||
|
|
|||
Feb 6 2004, 01:25 AM
Post
#43
|
|||||
|
Moving Target ![]() ![]() Group: Members Posts: 518 Joined: 24-February 03 From: Tucson Member No.: 4,153 |
Well Grey, what do you consider not broken. A character you only play a few times and never put any work into and never see any improvement over time? :please: |
||||
|
|
|||||
Feb 6 2004, 01:30 AM
Post
#44
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 316 Joined: 18-July 03 Member No.: 4,963 |
I'm actually genuinely working on creating something like what the title asks for. I'm having to review the magic rules and such, so it could be a few days. But the quick pointers in my design and for anyone else thinking about this.
1. Robots. You can get by without any vehicle skills whatsoever as a Rigger or even a VCR if you make all of your vehicles good robots. It's very possible to start with a Rating 4 robot or maybe 5 if you put it on a chasis with a design point multiplier (0.25-0.35). 2. Agents. Programs all come with the source code unless you state otherwise(Pg. 94 Matrix 3, left column, 8th paragraph). Agents do not take up memory after you run them. They can load attack programs. You can burn copys of a program you own the source to to OMCs. Therefore, the amount of Agents you have on a run with you is limited primairily to how many days of downtime you have. 3. Spells. More than a few spells aren't more effective at higher forces. 4. Sustaining foci are your friends. 5. Be a shaman. You will most likely be hurting for skills and attributes, being a shaman gives you some more dice on magic tests. Snake is a good one from the BBB, you shouldn't be casting spells in combat anyways as this concept. 6. Build points. It takes 30 points to have an A in Resources. It takes 30 points to have an A in Magic. It takes 20 points to have a B in Resources. It takes 25 points to have a B in Magic. It takes 60 points to have an A in Attributes. It takes 50 points to have a B in Skills. Meditate on these things. |
|
|
|
Feb 6 2004, 01:40 AM
Post
#45
|
|||
|
Moving Target ![]() ![]() Group: Members Posts: 518 Joined: 24-February 03 From: Tucson Member No.: 4,153 |
From actual experience, you've got to do it slowly. Delta grade cyberware is the only way to do it, and you probably won't start out with that immediately. Knocking down your magic with anything less is a waste. It also takes a lot of cash to have someone who is everything. The programming idea is a good plan thou. Never thought of that. While a shaman path can be a good start, you don't really need to go that route. Over time, a hermetic will be just as powerful. A phys ad could be potent too, but it seems a waste to put implants into a phys ad. An aspected mage wouldn't be a bad path to choose either. |
||
|
|
|||
Feb 6 2004, 02:58 AM
Post
#46
|
|||
|
Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
1989! SR2 was released in '92, and SR3 in '98 (IIRC). If you started playing him in '95, you'd have had to be using old rules to start with to have had the character 'since 1st ed SR'. :) |
||
|
|
|||
Feb 6 2004, 03:01 AM
Post
#47
|
|||
|
Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
In my opinion, Delta is highly over-rated. The cost increase is not worth the piddly little Essence benefit involved over the more viable Betaware. |
||
|
|
|||
Feb 6 2004, 03:23 AM
Post
#48
|
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,047 Joined: 12-November 03 From: Perilously close to the Sioux Nation. Member No.: 5,818 |
Oh, Beatware. It's good stuff.
SMACKITY-SMACKITY-SMACK!!! ;) |
|
|
|
Feb 6 2004, 04:05 AM
Post
#49
|
|
|
Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Sue me! I was in a hurry and didn't notice. :P
|
|
|
|
Feb 6 2004, 04:22 AM
Post
#50
|
|
|
Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
You'll receive word from my lawyers in the morning.
~J |
|
|
|
![]() ![]() |
|
Lo-Fi Version | Time is now: 11th June 2026 - 10:33 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.