Running abroad, making the trip/run abroad an interesting part of the session |
Running abroad, making the trip/run abroad an interesting part of the session |
Dec 7 2009, 01:48 PM
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#1
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Target Group: Members Posts: 17 Joined: 17-June 08 From: Norwich UK Member No.: 16,059 |
Afternoon folks - I'm looking for some advice and suggestions so please feel free to wade in here:
I've just finished GMing the Denver Missions campaign and my players are keen to carry on with SR4th using the same characters. Since the New York missions are delayed/in hiatus I'm looking seriously at running Dusk next. This adventure will take the guys abroad - alot! My question/issue is this; Assuming the players want to fly themselves to Laos (or anywhere abroad for that matter) in the Helecopter they 'obtained' during the Denver campaigns - what obsticles should they encounter? Who should they file a flight plan with? What restrictions are there on international travel? SIN issues/customs etc? How far can a helecopter fly before it needs refueling (what modifications should it have to go the distance). I suspect some of these questions are answered in various source books (which I'm hoping to get for X-mas) so if you know where the info is can you reference it for me please? Thanks guys (IMG:style_emoticons/default/smile.gif) .M. |
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Dec 7 2009, 02:27 PM
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#2
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Target Group: Members Posts: 38 Joined: 16-September 09 From: Germany Member No.: 17,643 |
Hi!
I think, the easiest way to get a helicopter so far abroad would be to put it in a cargo plane and fly this aircraft to the destination. The range of a helicopter is nowadays less than 1000 km and some military versions are capable of in-flight refuelling, but these are special cases. International flight plans are probably filed with the local air navigation service providers and in Africa probably none. I don't know if they have any in 2070. Hope I could help S. |
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Dec 7 2009, 02:58 PM
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#3
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Runner Group: Members Posts: 2,899 Joined: 29-October 09 From: Leiden, the Netherlands Member No.: 17,814 |
Operational ranges for vehicles are covered in Arsenal I believe.
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Dec 8 2009, 03:55 AM
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#4
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Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
If I remember correctly, default operational ranges are for a duration of 12 hours... you would need to figure actual speed/hour that the vehicle is capable of and then figure total distance... there are many ways to extend this range...
The Information is indeed in Arsenal... AFB currently, so I have no page numbers... Keep the Faith |
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Dec 8 2009, 04:05 AM
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#5
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Running Target Group: Members Posts: 1,263 Joined: 4-March 08 From: Blighty Member No.: 15,736 |
If I remember correctly, default operational ranges are for a duration of 12 hours... you would need to figure actual speed/hour that the vehicle is capable of and then figure total distance... there are many ways to extend this range... QUOTE (Page 103 @ Arsenal) As a rule of thumb, each vehicle has an operation time of 6 hours, but the gamemaster should feel free to adjust this as he feels appropriate.
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Dec 8 2009, 04:10 AM
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#6
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Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
Thank you Heath... 6 Hours it is...
Keep the Faith |
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Dec 8 2009, 04:11 AM
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#7
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Runner Group: Dumpshocked Posts: 2,946 Joined: 1-June 09 From: Omaha Member No.: 17,234 |
Errr Hiatus? They just finally got a new one out the door and I am holding out hope they'll keep to the 15th release schedule going forward. I am optimistic but resigned.
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