karma generation cost, Attributes x3? |
karma generation cost, Attributes x3? |
Dec 7 2009, 08:08 PM
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#1
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Moving Target Group: Members Posts: 777 Joined: 22-November 06 Member No.: 9,934 |
I see it alot here that the cost is "not" x3, so where is it listed to use the x5 in the main rulebook for the karma generation system found in runner's companion?
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Dec 7 2009, 08:15 PM
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#2
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Great Dragon Group: Members Posts: 6,748 Joined: 5-July 02 Member No.: 2,935 |
It's due for errata, but yes, the attribute costs are supposed to be the same as in SR4A.
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Dec 7 2009, 08:16 PM
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#3
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Moving Target Group: Dumpshocked Posts: 748 Joined: 22-April 07 From: Vermont Member No.: 11,507 |
It is simply inferred. The Karma gen system uses the same costs as Karma advancement.
So since the current SR4 rules (as of the SR4A printing) use new rating ×5 for advancement, then that is the cost for Karma generation as well. The better question is how many points should you start with post ×3 to ×5 errata? The answer—according to most threads here—is to still use 750, since the authors have said here, that the 750 number was meant to go with a ×3 to ×5 errata that was for some reason not included in Runner's Companion. |
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Dec 7 2009, 08:51 PM
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#4
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Moving Target Group: Members Posts: 656 Joined: 18-January 06 From: Leesburg, Virginia, USA Member No.: 8,177 |
Reportedly, the German edition of RC explicitly states:
Attributes cost 5 times new level. Races cost Karma equal to the specified BP cost (not 2x, just 1x). This significantly shifts the balance of the choices and effects for building characters with karmagen. Yours, Joel |
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Dec 8 2009, 07:02 AM
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#5
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Awakened Asset Group: Members Posts: 4,464 Joined: 9-April 05 From: AGS, North German League Member No.: 7,309 |
The German RC already lists karmagen attributes as *5, yes. And reportedly it reflects the "supposed future ruleset" at the time of translation.
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Dec 10 2009, 07:33 AM
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#6
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Moving Target Group: Members Posts: 858 Joined: 25-August 03 From: Braunschweig, North German League, Allied German States Member No.: 5,537 |
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Dec 12 2009, 06:46 PM
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#7
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Great Dragon Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
The question I need answered is this:
Is the limit of half your Karma spent on Attributes actually meant to include special Attributes, or was that simply poor/ambiguous wording? Has this wording changed in the German version? |
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Dec 12 2009, 07:09 PM
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#8
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Great Dragon Group: Members Posts: 6,748 Joined: 5-July 02 Member No.: 2,935 |
Technically, yeah. Feel free to ignore that at your table though.
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Dec 12 2009, 10:34 PM
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#9
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Great Dragon Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
So essentially you need to house rule it to make it even functional for awakened characters.
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Dec 12 2009, 10:57 PM
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#10
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Great Dragon Group: Members Posts: 6,748 Joined: 5-July 02 Member No.: 2,935 |
Or you can choose between Hulk being the Strongest One There Is or Dr. Strange being the Master of the Mystic Arts.
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Dec 13 2009, 12:14 AM
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#11
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Great Dragon Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
There are these things called adepts, who generally need to start out with acceptable Attributes and a decent Magic rating. The old karmagen was overpowered, but at least it worked. The build point system may have its weaknesses, but neither of the alternate chargen methods in Runner's Companion are worth a damn.
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Dec 13 2009, 12:14 AM
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#12
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Great Dragon Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
(double post deleted)
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Dec 13 2009, 12:38 AM
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#13
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Great Dragon Group: Members Posts: 6,748 Joined: 5-July 02 Member No.: 2,935 |
You're welcome to your opinion, and of course if you don't like it you don't have to use it.
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