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Target ![]() Group: Members Posts: 4 Joined: 15-December 09 Member No.: 17,969 ![]() |
For lack of an SR4 game, I'm likely going to be playing SR3. Now, I've played before but that was years ago and only briefly with a non-awakened character. So while I know the basic rules, I'm missing a lot of the subtleties that make for an effective magician. Thus, I turn to you, dumpshock, for your assistance. I know the focus is on SR4 now, but I'm sure at least some here are veterans of earlier versions and can help me out.
I know the generalities of Chargen, namely that Magic is Priority A, you get 25 spell points, etc. It's the details of the build, attributes, skills, gear, and such, that I need help with. For instance, in SR4, it is often worthwhile to give up a point of magic for cyberware. Is the true same for SR3? What are good spells to have? Are there any unapparent advantages in Hermetic magic vs. Shamanism? How about Voodoo? These kind of things. Basically, I'm trying to make the best mage I can and avoid common pitfalls or mistakes. At the moment, I have this idea of a troll houngan of Ghede (the image amuses me) but it's just in the preliminary stages and I'm not certain about the concept or its viability. I appreciate any assistance. |
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Lo-Fi Version | Time is now: 22nd August 2025 - 07:08 AM |
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