Just don't ask them for thier lucky charms, Rules for playing Wee Folk in SR4 |
Just don't ask them for thier lucky charms, Rules for playing Wee Folk in SR4 |
Jan 15 2010, 04:27 PM
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#1
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Moving Target Group: Members Posts: 663 Joined: 30-June 06 From: Memphis, TN Member No.: 8,811 |
Wee Folk (AKA Leprecauns ,Nisse, Gommes, Domovoi, Choa Phum Phi, Tomte, Vättar, Heinzelmännchen, Duende, Hobs, Brownies)
Dwarf Metavariant Cost: 25 BP Wee Folk are the newest classified of all dwarf metavariants and among the least common. They are most common in areas of higher mana concentrations, but they have been found throughout the globe in small pocket communities (they tend to marry other Wee Folk or Dwarfs and build towns of “small folk”. They are taller than most dwarfs and have slimmer builds, leading many to mistake them for just short people if it were not for their innate and obvious magical abilities. All Wee Folk posses a supernatural Glamor that makes them exude a magical aura that leads many people to mistake them for spirits or other Fae creatures. This ability caused them to be misclassified as Changlings until research showed that there were sizable populations in many countries of these “Wee Folk” all with similar abilities and that were able to breed with other Metahumans. The other connection to their magical nature is that they have lost the normal Thermographic vision that most Dwarves innately have and instead can see into astral space in the same manner that Mages and Shamans. Abilities: Celerity : P. 112, Runners Companion Human Looking: p. 78, SR4 Astral Sight: p. 24, Street Magic Glamour: p. 113, Runners Companion Impaired (BOD): p. 118, Runners Companion Impaired (STR): P. 118, Runners Companion EDIT: Got rid of the punctuation creating the smileys. |
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Jan 17 2010, 04:33 AM
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#2
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Shooting Target Group: Members Posts: 1,851 Joined: 15-February 08 From: Indianapolis Member No.: 15,686 |
They should wear wee green bowler hats. And be perpetually belligerent.
Gaes: Hat Addiction: Guinness |
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Jan 17 2010, 07:21 AM
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#3
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Moving Target Group: Members Posts: 419 Joined: 10-February 09 Member No.: 16,863 |
Seems good, fairly well balanced, I don't think this would cause anything too game breaking if introduced to the right campaign.
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Jan 17 2010, 09:36 AM
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#4
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Shooting Target Group: Members Posts: 1,748 Joined: 25-January 05 From: Good ol' Germany Member No.: 7,015 |
not a Dwarf variant !
Make it a new Sapient Critter Class of Species A Dwarf is still Human These are magical Beings (just like the Pixie) with a magical Dance Medicineman |
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Jan 17 2010, 02:40 PM
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#5
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Moving Target Group: Members Posts: 663 Joined: 30-June 06 From: Memphis, TN Member No.: 8,811 |
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