IPB

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> Free spirits questions., Can I just, make one!?
Tiny Deev
post Jan 19 2010, 08:47 AM
Post #1


Moving Target
**

Group: Members
Posts: 111
Joined: 21-July 08
Member No.: 16,154



I'm planning my first SR campaign using the 3rd edition rules. Naturally, I have some questions. Heres one of them:
Free spirits, can I just build one?
I want the big bad, the guy who ruins my players day, the 'person' who runs the run, to be a free spirit. Atleast, if that is possible.
So, can I just make one up? And, how would I go about that?

Thank you,

Tiny.
Go to the top of the page
 
+Quote Post
Godwyn
post Jan 19 2010, 10:20 AM
Post #2


Moving Target
**

Group: Members
Posts: 135
Joined: 3-November 09
Member No.: 17,838



Runners Companion has the rules for building a Free Spirit as a character. However, as the GM you are, of course, only partially bound by those rules.
Go to the top of the page
 
+Quote Post
Tiny Deev
post Jan 19 2010, 12:49 PM
Post #3


Moving Target
**

Group: Members
Posts: 111
Joined: 21-July 08
Member No.: 16,154



Thank you, Godwyn. (IMG:style_emoticons/default/smile.gif)
Go to the top of the page
 
+Quote Post
Tanegar
post Jan 19 2010, 01:34 PM
Post #4


Runner
******

Group: Members
Posts: 2,654
Joined: 29-October 06
Member No.: 9,731



Was there a Runner's Companion for 3rd edition?
Go to the top of the page
 
+Quote Post
Tiny Deev
post Jan 19 2010, 01:36 PM
Post #5


Moving Target
**

Group: Members
Posts: 111
Joined: 21-July 08
Member No.: 16,154



I.. I have no idea.
Go to the top of the page
 
+Quote Post
Tanegar
post Jan 19 2010, 01:37 PM
Post #6


Runner
******

Group: Members
Posts: 2,654
Joined: 29-October 06
Member No.: 9,731



I ask because the only one I know of is for 4th edition.
Go to the top of the page
 
+Quote Post
Pendaric
post Jan 19 2010, 04:57 PM
Post #7


Moving Target
**

Group: Members
Posts: 993
Joined: 5-December 05
From: Crying in the wilderness
Member No.: 8,047



3rd ed you want magic in the shadows. (IMG:style_emoticons/default/wink.gif)
Go to the top of the page
 
+Quote Post
BRodda
post Jan 19 2010, 05:09 PM
Post #8


Moving Target
**

Group: Members
Posts: 663
Joined: 30-June 06
From: Memphis, TN
Member No.: 8,811



QUOTE (Tiny Deev @ Jan 19 2010, 03:47 AM) *
I'm planning my first SR campaign using the 3rd edition rules. Naturally, I have some questions. Heres one of them:
Free spirits, can I just build one?
I want the big bad, the guy who ruins my players day, the 'person' who runs the run, to be a free spirit. Atleast, if that is possible.
So, can I just make one up? And, how would I go about that?

Thank you,

Tiny.


I just made a Free Spirit to post on DS so I'll give the the quick guidelines for making a NPC Free Spirit.

1) No stats or skills can be higher than its force. Its magic equals its force.
2) Make sure that it's force is in line with other big bads. An AVERAGE Great Dragon has Magic 12.
3) Feel free to load up on spells and powers; this is an NPC after all.
4) Spirits do not use spirits. No conjuring or binding available. Not even watcher spirits.

Just keep in mind that above force 10, your in dragon territory. Keep the parties power levels in mind.
Go to the top of the page
 
+Quote Post
Tiny Deev
post Jan 19 2010, 07:08 PM
Post #9


Moving Target
**

Group: Members
Posts: 111
Joined: 21-July 08
Member No.: 16,154



Thanks BRodda! (IMG:style_emoticons/default/biggrin.gif)
Go to the top of the page
 
+Quote Post
Platinum
post Jan 19 2010, 10:51 PM
Post #10


Running Target
***

Group: Members
Posts: 1,095
Joined: 26-February 02
From: Ontari-airee-o
Member No.: 1,115



QUOTE (BRodda @ Jan 19 2010, 12:09 PM) *
I just made a Free Spirit to post on DS so I'll give the the quick guidelines for making a NPC Free Spirit.

1) No stats or skills can be higher than its force. Its magic equals its force.
2) Make sure that it's force is in line with other big bads. An AVERAGE Great Dragon has Magic 12.
3) Feel free to load up on spells and powers; this is an NPC after all.
4) Spirits do not use spirits. No conjuring or binding available. Not even watcher spirits.

Just keep in mind that above force 10, your in dragon territory. Keep the parties power levels in mind.


Don't forget about spirit energy. Rules for free spirits start on 113 for Mits.

You can also have blood spirits and toxics spirits that are free, really upping their thread rating.
Go to the top of the page
 
+Quote Post
Omenowl
post Jan 20 2010, 12:04 AM
Post #11


Moving Target
**

Group: Members
Posts: 473
Joined: 11-May 09
From: Fort Worth, TX
Member No.: 17,167



Spirits have specific goals and actions they want regardless of logic. Make sure they stay within this limitation. Have the runs mirror these oddly weird missions. Let the players think they are working with a mad man. IE I want you still 200k of BTL chips. The chips are blank or even fried/useless, but for some reason the entire mission centered around this. Keep the players guessing.

You may even want a toxic spirit that has two agendas such as to blow up chemical tanks, but it also hurts the bottom line of a company. Oh we are trying to hurt the company, no you are not doing anything except polluting the land...
Go to the top of the page
 
+Quote Post
Tiny Deev
post Jan 20 2010, 12:36 PM
Post #12


Moving Target
**

Group: Members
Posts: 111
Joined: 21-July 08
Member No.: 16,154



Thanks for the tips. (IMG:style_emoticons/default/smile.gif)
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 23rd April 2024 - 07:15 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.