![]() |
![]() ![]() |
![]() |
![]()
Post
#1
|
|
Target ![]() Group: Members Posts: 42 Joined: 12-November 08 From: Empire of Inland Member No.: 16,586 ![]() |
Hey all, I was wondering how you GM's usually handle submersion for your players?
Do you roleplay it out? And if so do you do a 1-on-1 session, or during a run? I was thinking of doing it during a run just to make it a little more challenging for the rest of the pc's and also to give it a little more drama. Any suggestions? |
|
|
![]()
Post
#2
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 ![]() |
Hey all, I was wondering how you GM's usually handle submersion for your players? Do you roleplay it out? And if so do you do a 1-on-1 session, or during a run? I was thinking of doing it during a run just to make it a little more challenging for the rest of the pc's and also to give it a little more drama. Any suggestions? submersion? well, allow me to ask a quick question... are every single one of the runners either hackers or technomancers? if not, then you may not want to make a special run about the TM submerging and have everyone play it... because the TM submersion tasks are all pretty strongly matrix-oriented. and "sit here and stare at me while i do all the work" is probably not exciting for most people... i would advise roleplaying it out (at least the first couple of times), in general don't make it a full-blown run though. |
|
|
![]()
Post
#3
|
|
Target ![]() Group: Members Posts: 42 Joined: 12-November 08 From: Empire of Inland Member No.: 16,586 ![]() |
Only the submersing character is a Technomancer, and I wasn't planning on centering the whole run dedicated to it. The player has told me that he wants to and he has the karma to spend.
I was thinking of doing it during the next run, and when the technomancer tries to jump into VR to help the team I would start the submersion then and just go back and forth. |
|
|
![]()
Post
#4
|
|
Target ![]() Group: Members Posts: 98 Joined: 27-December 09 Member No.: 17,999 ![]() |
If you can do it on a 1 on 1 basis, then yeah, go for it-
1 on 1 sessions, or what i call "solo runs" can be pretty fun- good place to work on character growth, relationships with npc's, etc. Otherwise, i would downtime it. |
|
|
![]()
Post
#5
|
|
Moving Target ![]() ![]() Group: Members Posts: 256 Joined: 27-July 09 From: Aurora Barrens, Denver Member No.: 17,433 ![]() |
When my Technomancer went on a resonance quest, the GM made resonance ghosts identical to the other party members. So it was my quest, but the others got to join in and help me out.
|
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 1st August 2025 - 06:23 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.