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Aug 25 2003, 04:38 AM
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#26
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Moving Target ![]() ![]() Group: Members Posts: 325 Joined: 5-May 02 From: Various Planets Across the Galaxy Member No.: 2,689 |
Its good Role-playing, but not outlined in the rules. At least not specifically anyways.
I've never read anything in the BBB, CC, or M&M dealing with getting shot and losing limbs on the fly. I've read about replacing limbs with cyber replacements, and about surgery where the surgeon can screw up. The closest that the books come to directly losing a limb is deadly wounds. Can you prove to me otherwise? I'm not saying I disagree with that line of thinking or anything, except for the "can be done under the current system" which really doesn't mean all that much considering how deficient the canon system is in many MANY places. Like I said this would give us a system to do what you just tossed out. Like I also said, this would be for people who don't think of such things normally like good RP'ers should, Good GMs impose, and Good PCs grumble about because now their plans for the weekend are just a wee bit screwed. |
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Aug 25 2003, 06:16 AM
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#27
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Target ![]() Group: Members Posts: 29 Joined: 26-January 03 Member No.: 3,955 |
Cursed, that's what I wanted to know. The whole two people in my thread that replied told me that you can do the same as I did using normal rules, but I have yet to figure out a real system that's printed in any of the books :sleepy:
And Velocity, I used the chart in my last game and while there wasn't a lot of combat, it isn't much harder to shade in a few extra boxes and figure out if the player can still walk, run, and shoot ;) |
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Aug 25 2003, 04:35 PM
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#28
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Target ![]() Group: Members Posts: 92 Joined: 26-February 02 From: COS Member No.: 548 |
Shotgun to the hand causing a serious wound… causes the following wound effects (3+ wound effects):
Overall Effect: 1. Hand has been removed. 2. Severe bleeding will occur unless one of the following happens: magically healed, successful biotech skill used, healing drugs (nano or magical drugs), failing all of that use of a tourniquet (will cause more damage to limb). Wound Effect: 1. Hand based 'ware is temporarily offline, if not destroyed (SGL, thermal sense, etc). 2. Said hand is offline, might be reattached, rebuilt, replaced (as said you'll have to pick it up and take it with you). 3. Character has 1+ point of stress to BOD attribute for trauma. Overall notes: 1. Since hand has been removed standard medical healing will not fix said wound back to normal. Though healing will remove damage boxes and fix the bleeding issue. 2. Roll for needed medical care, character may not be able to replace said hand, or for that matter may not want to (magically active). |
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Aug 25 2003, 04:56 PM
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#29
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Target ![]() Group: Members Posts: 92 Joined: 26-February 02 From: COS Member No.: 548 |
You guys need to read up on the section of the rules dealing with wound effects. Wound effects are pretty much any damage that does more than just a "box" of damage. The below list is an example of possible wound effects (no it's not all inclusive):
Stress points to attributes ie Bobby was never the same after that shot to the lung, he always got winded easier (BOD) ie Tony was never up to par after he injured his back (QUI) Stress points to limbs: Every once in while my trick knee gives out on me. Every since that one accident dislocated my shoulder, it goes out when I push it too hard Massive trauma: Massive trauma can be listed as a wound effect (or in this case more than one wound effect). First figure out what the trauma level is (wound level), where it's logical to apply it (one shot from a pistol won't damage an eye and your foot), how much it's going to stress or hinder the body (number of wound effects). Once you figure this out, apply it. Character takes a moderate wound from a heavy pistol. After rolling the character comes up with 2 wound effects. So it's a moderate wound from a pistol to the left leg with 2 wound effects. You can either review the chart with ideas or make up your own. What happens when you hurt your leg? You limp right? You also have less weight to carry. Etc. In this case I'm being generous and apply –1 QUI for running and –1 STR. Both effects are temporary until healed. Character takes a serious wound with 3 wound effects, same situation above. Character has taken a shot to the knee. With repair, replacement or cyber enhancement the leg won't ever work correctly again. The wound effects are as follows: 1. Limb now has 2 points of stress, apply to QUI and STR for use of limb 2. Apply 1 wound effect to 'ware in the leg. Alternately the character can also have mangled ankle or foot. Same aspect as above, but the option to rebuild is pretty much out. |
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Aug 25 2003, 07:32 PM
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#30
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Moving Target ![]() ![]() Group: Members Posts: 325 Joined: 5-May 02 From: Various Planets Across the Galaxy Member No.: 2,689 |
Which book is this stuff in? It has been literally a year since I've read the SR3e rules thoroughly.
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Aug 25 2003, 08:28 PM
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#31
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,066 Joined: 5-February 03 Member No.: 4,017 |
I think it's hidden in Man and Machine.
"Wound Effects" is page 126. |
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Aug 25 2003, 09:36 PM
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#32
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Moving Target ![]() ![]() Group: Members Posts: 227 Joined: 18-August 03 Member No.: 5,513 |
Generally, I don't like non-standard (i.e. home) rules, they don't usually solve the problem they are designed to fix or if they do they create another one. Critical Hit System equals slowing down the game as a gm invariably has to pull out a chart or some arcane reference...
So here's a simple way to solve this if it does become critical to know where a character or NPC has been hit in a fire fight, and it should only really matter if the wound itself caused Serious or greater damage. GM asks player to roll 1d6 (or does it him/herself for an NPC) Player reports result 1 = Right Arm 2 = Left Arm 3 = Left Leg 4 = Right Leg 5 = Torso 6 = Torso And that's it, resolve any special effects that need to be arbitrated... Notes: Yes, I didn't include head. If you're going to geek a player with a head shot have the common courtesy to make it a called shot with the relavent modifiers. No, this chart isn't very realistic in terms of probability and body mass etc... But this is an RPG. If you want to know what a bullet would effect in the human body get a copy of Gray's Anatomy. 8) |
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Aug 25 2003, 10:10 PM
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#33
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Moving Target ![]() ![]() Group: Members Posts: 325 Joined: 5-May 02 From: Various Planets Across the Galaxy Member No.: 2,689 |
Thanks Herald. I remember reading that before.
That's not quite what I was aiming for. It seems to be a simplified type of system I was going to try for. It still doesn't cover "Your hand/foot/torso/left testicle is now out of commission" type of damage, just attribute stuff. So you've still yet to prove to me that losing hands/feet/whatever on the spot as a result of a shot is canon SR3. It maks perfect logical sense, but SR3 isn't really known for any of that in its rules. :) So I stand by my "its good roleplaying and should be done that way" statement. |
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