specializations upon character creation, can they pass 6? |
specializations upon character creation, can they pass 6? |
Feb 2 2010, 10:35 AM
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#1
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Target Group: New Member Probation Posts: 3 Joined: 30-January 10 Member No.: 18,094 |
Guys, I'm sorry, I'm very new to this forum. I've got a newb question, and I wouldn't be surprised if it's been covered before. My question is, the rulebook states that you can't have skill above 6 when creating a character. Does this include specializations? For instance, could I create a character with Pistols (5) and Semiautomatics (7)? If it's been covered, feel free to merge.
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Feb 2 2010, 11:19 AM
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#2
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Prime Runner Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 |
Specializations don't increase the skill rating. They add bonus dice.
Pistols(Semiautomatics) 5(7) is impossible, it is Pistols(Semiautomatics) 5(+2). Thus there is no problem with adding a specialization to a skill of 6. You could even increase the skill rating further with 'ware or magic. Oh and welcome to Dumpshock |
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Feb 2 2010, 03:02 PM
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#3
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Neophyte Runner Group: Members Posts: 2,328 Joined: 2-April 07 From: The Center of the Universe Member No.: 11,360 |
You could go one further and get the aptitude quality, and make it pistols 7 (+2 Semiautos).
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Feb 2 2010, 04:30 PM
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#4
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Moving Target Group: Members Posts: 266 Joined: 21-November 09 Member No.: 17,891 |
I believe that is a SR3 question and the answer is yes.
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Feb 2 2010, 10:21 PM
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#5
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Target Group: New Member Probation Posts: 3 Joined: 30-January 10 Member No.: 18,094 |
cool, thanks guys
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