![]() |
![]() |
![]()
Post
#1
|
|
Target ![]() Group: Members Posts: 95 Joined: 6-March 09 Member No.: 16,949 ![]() |
Chummers, I need to confirm the following I ruled during my last game: the players had to find a guy that was kidnapped by other runners. They managed to find the site, so the mage decided to peek around, astral projection style.
The site had a Watcher patrolling the astral. The mage player said he was going in carefully to make sure that he won't attract the attention of any patrol. I made him roll an Infiltration test (from previous threads, treating the astral like the physical seems the best way to deal). The mage rolled 3 hits, which guaranteed an automatic success against the Watcher (Force 1 and Assenssing 1, max 2 hits possible). The mage was able to move around, make the proper Assenssing test to find the target and kidnapping runners (feelings of stress and fear was palpable in the astral), and get out with a snap. Could you confirm if this was done correctly or not ?? (note: GM lesson learned - next time, use a spirit, not a watcher, for astral patrolling). Thanks in advance |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 25th May 2025 - 05:24 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.