QUOTE (PatB @ Feb 12 2010, 06:14 AM)

Chummers, I need to confirm the following I ruled during my last game: the players had to find a guy that was kidnapped by other runners. They managed to find the site, so the mage decided to peek around, astral projection style.
The site had a Watcher patrolling the astral. The mage player said he was going in carefully to make sure that he won't attract the attention of any patrol. I made him roll an Infiltration test (from previous threads, treating the astral like the physical seems the best way to deal).
The mage rolled 3 hits, which guaranteed an automatic success against the Watcher (Force 1 and Assenssing 1, max 2 hits possible). The mage was able to move around, make the proper Assenssing test to find the target and kidnapping runners (feelings of stress and fear was palpable in the astral), and get out with a snap.
Could you confirm if this was done correctly or not ?? (note: GM lesson learned - next time, use a spirit, not a watcher, for astral patrolling).
Thanks in advance
This is correct, with a [possible] correction. While astrally projecting, you do not use Agility, you use Logic.
QUOTE (Dragnar @ Feb 12 2010, 06:28 AM)

By RAW, the ruling was correct and yes, by RAW watchers are utterly useless. They can't watch over anything, they have the search power but too low a DP to ever find anything and as they don't have the telepathic link to the summoner and die in one hit they don't even work as stationary alarm sirens.
RAW, watchers are actually quite useful for a number of things (outside of Search, if you use the RAW optional limiter on Extended Tests). Such things include guarding locations against casual trespassers, messengers, and erasing astral signatures.
QUOTE (deek @ Feb 12 2010, 06:42 AM)

I don't know, I think that was good use of Infiltration by the player and a good ruling by the GM to allow it. I've had a couple mages astrally scout in my games a ton of times and none of them ever thought to use infiltration to hide from other spirits.
The watcher is still useful though, maybe not for detecting astral infiltration, but once those bodies get in the area, they aren't going to be hiding from it in the physical world. So, while a F1 watcher may not be able to detect a decent mage astrally scouting, they are still going to be able to alert the big spirits/mages once someone physically gets close.
I personally have used Astral Infiltration before, in combination with the Concealment power.
Further, it does not matter if the infiltrator is physical or astral, any perceiver must first beat their Infiltration test to locate them. Period.
QUOTE (Aerospider @ Feb 12 2010, 07:36 AM)

Watchers are especially weak against magical threats, but my understanding is that their primary use is against the non-magical kind. Any magician who's been awakened for more than a month can dupe a watcher – they are the most basic and primitive of magical tools.
If you're expecting a (non-awakened) street gang might rain down on your safehouse in their droves then a watcher will spot it coming and give you enough warning to escape without needing a roll at all.
If you're expecting someone to astrally infiltrate your safehouse then yes, for God's sake don't trust the job to what is not much more than a figment of your imagination!
Similarly for the search power - looking for a distinctive aura that's been out and about a lot recently is right up their alley, but finding something non-living or astrally hidden is likely to be out of their scope. Looking at the search power modifier table it looks woefully incomplete: I could (and would) come up with more possible modifiers both positive and negative.
You run into difficulty when someone in the physical plane is using Infiltration – it's been debated elsewhere on DS as to whether it counts against astral observers. IIRC the consensus said it does, though as GM I would want the players to specify they were hiding from astral observers as well and would probably penalise their physical inconspicuity (that should so be a word) as something of a trade-off.
Another option to make watchers useful in a watching capacity is to have lots of them. Under the rules for perception* each additional perceiver adds one die to the highest rating. So five watchers would roll six dice – not amazing but proficient and may get boosted by other modifiers. Problems with this are the Charisma limit (but then it should be high for a summoning character anyway) and drain, so best to repeatedly summon short life-span watchers (e.g. it's easier to resist 2 x 1DV than 1 x 2DV).
Ultimately magicians are rare enough that even they can neglect to defend against awakened threats if they don't have reason to expect any, so often a watcher will be considered a cheap and easy way to get something done. If the job is hard, crucial or in the face of awakened adversity then don't be such a skinflint and summon a proper spirit.
* RAW doesn't explicitly say that Assensing is the astral equivalent of the Perception skill, but if it isn't then watchers roll 0 dice to notice something by having to default, which cannot have been intended.
Basically.
*RAW does do so - essentially. You use Assensing in place of Perception when making Astral Perception checks. It otherwise works as normal Perception.
QUOTE (FriendoftheDork @ Feb 12 2010, 07:59 AM)

However I will like to ask you all a question: Where in SR rulebook does it say that you can hide in plain sight using the infiltration skill? How can you hide without something to conceal you or hide you? Even a watcher spirit may bark when a certain door is open or anything astral moves through the south wall. Infiltration could work IMO but you might not always be able to use it.
It does so by lacking a requirement for cover or concealment. The game lacks facing, instead using an abstract rules system. How do you handle sneaking up behind someone in such a system? With Infiltration vs. Perception. Also note Infiltration is not simply hiding, but also simply not being noticed. It is remarkably easy to see something, & not realize it is actually there.
QUOTE (deek @ Feb 12 2010, 11:19 AM)

But when the mage's team comes on the scene, even knowing there is a watcher around, infiltration alone, by the mundanes, is still rather easy for he watcher to find.
No, it's not. The astral observer will not be subject to physical modifiers such as Ruthenium Polymer, but must still make a successful [Astral] Perception test vs. Infiltration to locate them. I suggest looking at
Street Magic for astral "visual" modifiers, which are used in place of appropriate physical modifiers, and in addition to the common Perception modifiers.
Astral Perception is a
Perception check, using Assensing in place of Perception, but subject to all the same rules & appropriate modifiers.