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> Thoughts on magic and space
Wu Jen
post Feb 10 2004, 02:08 PM
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The way that I used to run it in my games was that if you go into space your magic will fail without mana or an eco system. If you are in a space habitat with other people and plant life there is enough mana not to go bonkers when astrally perceiving.

As for the HMHVV sample or a person infected. It would more than likely go dormant but when they came back to earth it would fully activate. Going into space would put the disease into remission and maybe some genetheraphy could be done to get it out of the system. (Since it wouldn't be active and trying to take over the system.)

Anyway its up to you the GM to decide how you want space to be. Just make sure to make it fun!
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Austere Emancipa...
post Feb 10 2004, 02:15 PM
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QUOTE (snowRaven)
maybe a kick-ass Personal Astral Barrier would decrease the power of the damage?

That would certainly be neccessary. No amount of Increase Body spells would help much against 14D per CT. You'd need, on average, 87 dice to get that down Serious, and you'd still be unconscious in 6 seconds. For a decent chance of surviving in space for any length of time, you'd need ~400 Body or more.

If you could drop the Power by 6, you'd only need ~65 dice to keep it up for maybe a few minutes -- which still requires a Western Great to almost triple his base Body. Dropping the Mana Warp level locally by 2 would allow decent survivability at ~50 Body -- I suppose that's attainable, but not exactly easy when you've only got 25 Body to start with.


So unless there's some way to significantly reduce the Power of that attack (by at least 9), lower the Mana Warp level by 3 or more, or add dozens of extra Body dice in addition to lower the Power or Mana Warp level a bit, dragons in space isn't going to work.
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toturi
post Feb 10 2004, 02:54 PM
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A drake with high attributes should be able to survive. Regeneration would heal all those wounds in 1 CT as long as it can stage down to serious.
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Reaver
post Feb 10 2004, 02:57 PM
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QUOTE (toturi)
A drake with high attributes should be able to survive. Regeneration would heal all those wounds in 1 CT as long as it can stage down to serious.

Provided of course that regeneration works properly in a mana warp. ;)
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Austere Emancipa...
post Feb 10 2004, 03:02 PM
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That drake would still need some way of either reducing the Power of the attack or the overall Mana Warp level, because getting to the ~100 Body dice, which you'll need to stage 14D to Serious with any measure of certainty, might prove pretty difficult.
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