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Feb 24 2010, 09:29 PM
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#1
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Target ![]() Group: Members Posts: 28 Joined: 24-February 10 Member No.: 18,197 |
Yes, I'm looking at giving the Hackers some needed love.
Interested in playing a Hacker as they should be? Or, possibly interested in brushing up on your skills and knowledge in the Hacking realm? The rules: Standard build, 4A rules. I have all the books, so throw something out and see if it sticks. Dont need to be a pure Hacker type, but spend a great deal of time in AR or VR (You'd be amazed at how much it pervades meta-life). I'll be using the Rep system Cracked software, while cheap will require replacing often (often, is a relative term however in game time) Hope this is up someones alley and i'm not just wasting space (IMG:style_emoticons/default/wobble.gif) |
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Feb 24 2010, 10:14 PM
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#2
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Moving Target ![]() ![]() Group: Members Posts: 956 Joined: 16-June 07 From: Like a coyote, always on the move Member No.: 11,931 |
Just checking, are you gonna allow TMs or would that break this group since most of it is the Matrix? If you are allowing TMs, do they have to be of the streams listed in Unwired or can they make their own and get it approved by you? And not sure what you mean by the rep system. You mean like what they have on JackPoint, or are you talking about like karma building a character?
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Feb 25 2010, 01:02 AM
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#3
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Moving Target ![]() ![]() Group: Members Posts: 514 Joined: 31-July 08 From: Midwest, USA ~50mi NW of B.F.E. Member No.: 16,184 |
I am interested in such a game got an idea for a skillwired combat hacker. Haven't put him together yet so I don't know if what I am envisioning will work out but I'll give it a shot.
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Feb 25 2010, 02:02 AM
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#4
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Moving Target ![]() ![]() Group: Members Posts: 514 Joined: 31-July 08 From: Midwest, USA ~50mi NW of B.F.E. Member No.: 16,184 |
I tried PM'ing you but it says your messenger is turned off. Anyways here is a character I might submit. I dug him out of some characters I have been working on. He may not be enough of a hacker. You tell me if he'll cut it in your game. He's been a work in progress in the back of my head for awhile now. He may be the real world backup for the other hackers though. He is an ex-Ares Company Man. I haven't laid out his knowledge skills yet but I was thinking along the lines of counter-espionage. He's addicted to personafix chips to change his personality to fit the mission and relies on hacked skillsofts to fill in for areas the team needs. [ Spoiler ]
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Feb 25 2010, 03:05 AM
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#5
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,946 Joined: 1-June 09 From: Omaha Member No.: 17,234 |
I'm interested although sleep's questions more or less mirror my own, I love all things matrix related.
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Feb 25 2010, 03:19 AM
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#6
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Target ![]() Group: Members Posts: 28 Joined: 24-February 10 Member No.: 18,197 |
To answer sleep's (and Lurkers) question, I'd like to stay with Hackers. TM's are a different animal all together. I want to focus on Hackers and their need for the next big 'code' or 'warez' that frankly a TM has no need for. That need is the link all Hackers share amongst themselves, the bridge between isolationist if not antisocial type personalities. I'll use the movie Hackers as a visual reference, it was code and warez that made them gravitate towards eachother (their culture).
I'll try to fix the PM problem, I'm currently unable to alter any of my personal settings including signature or avatar at the moment. |
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Feb 25 2010, 03:32 AM
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#7
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,946 Joined: 1-June 09 From: Omaha Member No.: 17,234 |
The answer on that score I believe is just to post more, there's a threshold set to keep out spam bots. I'd actually been messing around with the concept of a heavily cybered TM who operates like a hacker except for summoning the occasional (low powered because of his low resonance scores) sprite. Would you be willing to accept sucha thing?
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Feb 25 2010, 03:38 AM
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#8
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Target ![]() Group: Members Posts: 28 Joined: 24-February 10 Member No.: 18,197 |
It strays away from the Hacker game concept I originally had hoped to play out.
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Feb 25 2010, 03:40 AM
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#9
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,946 Joined: 1-June 09 From: Omaha Member No.: 17,234 |
Ok that's fine, although it occurs to me your going to end up with a bunch of very very similar characters as there's only so many ways to make a hacker character.
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Feb 25 2010, 03:40 AM
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#10
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Target ![]() Group: Members Posts: 28 Joined: 24-February 10 Member No.: 18,197 |
To be honest I'm not a fan of the TM's, but that is only out of the years (and I mean...years) I've spent playing a decker.....erm, Hacker. (IMG:style_emoticons/default/nyahnyah.gif)
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Feb 25 2010, 03:42 AM
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#11
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Target ![]() Group: Members Posts: 28 Joined: 24-February 10 Member No.: 18,197 |
I actually disagree on that. Its like saying two street sam's or mercs are to alike. Each can have its own tweaks and pitfalls.
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Feb 25 2010, 03:43 AM
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#12
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Target ![]() Group: Members Posts: 28 Joined: 24-February 10 Member No.: 18,197 |
Cant edit either yet lol
It's also like saying TM's are all alike, when in fact we know they arent. |
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Feb 25 2010, 04:16 AM
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#13
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,946 Joined: 1-June 09 From: Omaha Member No.: 17,234 |
Well all TM's would turn out similar, the different streams would allow at least some varience among traits/builds. With hackers because traits are more or less irrelevant your basically going to see everyone having the best program ratings they can get (especially stealth) and then the big question will be what collection of ware or magic do they use to boost their abilities.
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Feb 25 2010, 04:32 AM
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#14
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Moving Target ![]() ![]() Group: Members Posts: 514 Joined: 31-July 08 From: Midwest, USA ~50mi NW of B.F.E. Member No.: 16,184 |
There will be some variance in a all hacker game. There are other roles they will have to fill.
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Feb 25 2010, 04:45 AM
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#15
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Target ![]() Group: Members Posts: 28 Joined: 24-February 10 Member No.: 18,197 |
I'm not so worried about filling roles as I am expanding on the role Hackers usually have in a game. Most are relegated to searches and exploits for the team and usually given the brush off for 'behind the scenes concerns' such as spoofing their lifestyles etc. I'm offering the ability here for Hackers to immerse themselves in the role, and the culture that is alluded to in references throughout the books.
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Feb 25 2010, 04:51 AM
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#16
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Moving Target ![]() ![]() Group: Members Posts: 956 Joined: 16-June 07 From: Like a coyote, always on the move Member No.: 11,931 |
Which TMs are a vital part of as well, as shown in Emergence. Let's face it, TMs, while rare, are a massive topic of speculation for the unemerged just like magicians are a topic of speculation for mundanes.
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Feb 25 2010, 10:33 AM
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#17
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,666 Joined: 29-February 08 From: Scotland Member No.: 15,722 |
If you're sticking with no TM's I have a hacker build lying around somewhere that I never got to play 'cos the game dried up.
I don't recall the ground rules he's built on but I'm sure he could be trimmed down and keep the basic concept intact. edit. Mataglap is here. He's built on 450BP for a slightly different style of game so he'd need trimming and tweaking but you get the general idea. He's a stealth-centric hacker-adept. |
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Feb 25 2010, 02:31 PM
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#18
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Moving Target ![]() ![]() Group: Members Posts: 956 Joined: 16-June 07 From: Like a coyote, always on the move Member No.: 11,931 |
While we're on the topic, are you only allowing the core 5 metatypes, or are you also allowing all the metavarients, HMHVV victims, dragonlings, AIs, etc from the Runner's Companion?
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Feb 25 2010, 03:30 PM
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#19
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,486 Joined: 17-March 05 From: Michigan Member No.: 7,180 |
I'm certainly interested, but it looks like there is a lot of interest already (between refreshes at work, the topic appeared and there were 17 replies). (IMG:style_emoticons/default/wink.gif)
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Feb 25 2010, 03:54 PM
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#20
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Moving Target ![]() ![]() Group: Members Posts: 956 Joined: 16-June 07 From: Like a coyote, always on the move Member No.: 11,931 |
Don't rule it out completely, I haven't thrown my hat in the ring yet, and most of the posts are from the same couple people. There were 3 in a row from Troll.
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Feb 25 2010, 04:42 PM
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#21
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,486 Joined: 17-March 05 From: Michigan Member No.: 7,180 |
Not ruling it out. I'm interested (and interested in hearing the answers to these question), and if recruiting officially started, I'd probably submit something. IIRC there was a thread in the Shadowrun section not too long ago related to this idea, and bumping it with a link to this thread might get more people interested.
I guess, what I was getting at was if the question is, "Is there enough interest to get a group formed?" the answer seems to be yes, even before I said "me too". That's all. |
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Feb 25 2010, 04:44 PM
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#22
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,486 Joined: 17-March 05 From: Michigan Member No.: 7,180 |
THIS is the thread I had in mind. I was actually in this section - so most of the same people would probably see this thread too.
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Feb 25 2010, 05:25 PM
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#23
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Target ![]() Group: Members Posts: 28 Joined: 24-February 10 Member No.: 18,197 |
I'll say yes to all metavarients and the HMHVV types, with the foreknowledge that AI's require a decent write up on its beginning program and its 'birth', as well as pointing out care must giving to the home node. I'll also be putting a cap on the number of AI's, but HMHVV it up as much as you'd like lol.
And, I do believe we have enough interest in recruiting at this time. Anymore questions for me? |
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Feb 25 2010, 05:46 PM
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#24
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,486 Joined: 17-March 05 From: Michigan Member No.: 7,180 |
A few
1. Do you rule that Sprites/Agents/AI's etc get the +2 VR bonus to things they do, or not? IIRC, the rules are not clear, and I've seen a lot of threads debating it. Probably best to just get it out there. 2. You mentioned cracked software - which I assume most people will go for (since the tracking rules for legal software are no fun for hackers) - but at char-gen would you want us to pay the full price for software, even if its cracked, or would you have us pay 10% of the full price (which is what it would cost to get warez software, or wahtever) (Unwired 94) 3. How do you feel about the optional rules regarding open-source or freeware? (Unwired 110) I generally assume this option is off the table, but it doesn't hurt to ask. |
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Feb 25 2010, 06:00 PM
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#25
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Target ![]() Group: Members Posts: 28 Joined: 24-February 10 Member No.: 18,197 |
1. I'll have to consider that one carefully, so I'll get back to you on that one.
2. You'll only pay the 10% for it, but paying full price means you dont worry about degrading performance. 3. I'm not against it to be honest. You're Hackers after all, but you'll need the contacts (or advanced contacts) to keep the codes current. Hell, this option puts you more into the culture (roleplay) aspect of being a Hacker so I'm all for it. While we're at this, you'll be paying full price for your lifestyle at creation. After that...Spoof,Spoof,Spoof! |
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