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> Gathering interest in Matrix-centic game
ravensoracle
post Mar 1 2010, 08:39 PM
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I think the misunderstanding is that the AI stats I listed were the boost to the Home Node not the AI. The AI has Cha 4 and 5 in the rest with 3 edge. Not overly powerful. And when it comes to working outside the Matrix, Lurker is pretty handicapped. I didn't take both Emulate and Piloting Origin because I felt it would be too Munchkniny. I wanted this to come out in game but I will go ahead and tell you his origin.

Lurker started as a previous version of Warezhouse 24's VPN software. He is a damn good hacker but suffers elsewhere. I was envisioning him as a souped up version of the "Pocket Hacker".
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crizh
post Mar 1 2010, 09:44 PM
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If you are permitted to use Restricted Gear you could build something like this.


Custom Nexus (Response 5/Signal -/Processor Limit 15) -7,500¥ - (Avail 20) (22,925Y Total)

-Non-standard Wireless 6 -3000Y (Avail 6)
-Firewall 6, Processor Limit 15, Cracked -225Y
-System 6, Persona Limit 10, Cracked -300Y

w/ Satellite Link -500Y (Avail 4)
w/ Response Enhancer 5 - 10000 (IMG:style_emoticons/default/nuyen.gif) (Avail 20)

W/Mods
- Armor Casing R10 -500Y (Avail 8 )
- Hardening R6 -150Y (Avail 4)
- Optimization (Exploit) - 500Y (Avail 6)
- Customized Interface - 250 (IMG:style_emoticons/default/nuyen.gif) (Avail 6)

You could make the Response 3 Cluster your home node and hack from this one which only has a Response of 5 but has a +6 to Matrix Initiative.
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ravensoracle
post Mar 1 2010, 11:50 PM
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While a nice system, I can't afford the Restricted Quality right now. It might be something I strive for in game though. I think I am going to drop the stats on the comm I have so I drop the Lifestyle to Medium. It will give me an additional 5K to work with.
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LurkerOutThere
post Mar 2 2010, 12:57 AM
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QUOTE (Troll Bouncer @ Mar 1 2010, 01:12 PM) *
Firstly guys...you arent really a team, so divving up team roles isnt essential. I'd also like to point out that while the AI's are uber in the 'trix, not everything falls within the matrix (even though it is matrix-centric, there are meat world things to do in the hacker subculture).

This game really is about exploring/doing all the Hacker things that are generally swept aside in other games as peripheral or behind the scene things. There will be things for you to collaborate on, including 'righteous hacks', but and this is important, go about as if are foremost individualists (which Hackers truly are). Hackers also work together at times, and we'll create a few of those times together, but run with being a hacker and not necessarily a team hacker.

and to answer what the heck is going on here, the reason I disallowed TM's wasnt purely on Threading alone. Its the everything else about them, reasonance...dissonance...echoes..sprites, etc. that changes the focus of the game I'm interested in running. Threading I'm fine with since I've played deckers who could 'code on the fly'.


I guess i'm very unclear on what the focus of the game is going to be. First you state that we won't be a team between that and the implications of the hacker subculture and the somewhat slip shod rules application pretty much convinces me that this will basically be a rules experiment, because the rules not being applied consistantly, vis a vis threading AI's. While I am certainly not trying to start a pissing contest the hacking subculture is about hacking and the effectiveness there of. A normal hacker cannot compete with a AI or a techno, but the AI or techno can't generally compete with the hacker in the meat world, or at least suffer for their overspecialization. You've basically given the impression that the meat world is going to be possibly if not firmly secondary. I guess i need clarification on the focus of this game speciically "This game really is about exploring/doing all the Hacker things that are generally swept aside in other games as peripheral or behind the scene things." If your refering to elite hacks against multilayered security hosts that's cool. If your refering to hunting for pirated warez and writing software, there's a reason that stuff is extrapolated to dice rolls as quite frankly I do at least the latter as part of my job and it tends to go a range from tedius to boring to frustrating.
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ravensoracle
post Mar 2 2010, 01:26 AM
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I didn't mean to start any arguments if it is that big of a deal I'll drop Emulate. It will give me room for a other stuff.
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crizh
post Mar 2 2010, 02:09 AM
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OK, I've done a lot of tweaking here and cut this down to 400BP's.

I'm massively re-writting background and gear. What's here is more a guide to where I'm going with this.

I haven't written up Icon yet either although I was thinking some sort of Steampunk theme potentially made up of millions of clockwork nanites.

Mataglap

[ Spoiler ]

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ravensoracle
post Mar 2 2010, 08:19 AM
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Here is the of the AI in question with regards to the Emulate Quality. Feel free to point out any glaring mistakes or give whatever constructive criticism you wish. I am not trying to ruin anybodies fun nor overpower anyone elses character. The Emulate Quality for the AI is simply for the Cool Factor. If I need to drop it I will. It will give me 15 BP to spend elsewhere. Remember though I was thinking of limiting it to inherent programs or threading programs from scratch. Not to use it with purchased software.



Handle: Lurker
Name: Warezhouse VPN Version 3.8
Gender: Male
Ethnicity: N/A
Metatype: AI
Nationality:

Date of Birth: Sentience- June 13 2071
Height: N/A
Weight: N/A
Eyes: N/A
Hair: N/A

[ Spoiler ]
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Darquewing
post Mar 2 2010, 07:09 PM
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Alrighty then. Here is my work up of Geist so far.


Alias: Geist
Age: 25
Sex: Male
Concept: Outlaw Hacker.

[ Spoiler ]
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LordArcana
post Mar 2 2010, 09:35 PM
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QUOTE (LurkerOutThere @ Mar 1 2010, 08:57 PM) *
I guess i'm very unclear on what the focus of the game is going to be. First you state that we won't be a team between that and the implications of the hacker subculture and the somewhat slip shod rules application pretty much convinces me that this will basically be a rules experiment, because the rules not being applied consistantly, vis a vis threading AI's. While I am certainly not trying to start a pissing contest the hacking subculture is about hacking and the effectiveness there of. A normal hacker cannot compete with a AI or a techno, but the AI or techno can't generally compete with the hacker in the meat world, or at least suffer for their overspecialization. You've basically given the impression that the meat world is going to be possibly if not firmly secondary. I guess i need clarification on the focus of this game speciically "This game really is about exploring/doing all the Hacker things that are generally swept aside in other games as peripheral or behind the scene things." If your refering to elite hacks against multilayered security hosts that's cool. If your refering to hunting for pirated warez and writing software, there's a reason that stuff is extrapolated to dice rolls as quite frankly I do at least the latter as part of my job and it tends to go a range from tedius to boring to frustrating.



Forgive me for butting in as i don't plan on playing in this game, just watching at the side lines but this type of post is very annoying. The origin post of this thread specifically states that the game is about "hackers". Not AI's or Techno's or some uber silliness of munchkinism. I apologize for quoting this particular post as pretty much everything from page 2 on has been leading to this point. What ever happened to making a basic character built around a concept and not built around crunching numbers?
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SleepIncarnate
post Mar 2 2010, 10:54 PM
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OK LordArcana, do me a favor. Open up your SR4 or SR4A core book and take a look at pp. 18-19 (p. 17 for SR4A) under the Basic Runner Types heading. Do you see a section specifically designated for TMs or AIs? No? That's because they fall under either hacker or rigger, depending on their chosen focus. A troll is not a character type, it's only one aspect of the character. So can TMs and AIs be hackers? Your damn right they can. In fact, that's basically all they do. Unlike your unemerged hacker who can also be your street sam, or if awakened be a mage or adept as well, that's all they do, hacking and rigging. Sure, a TM can sometimes be the face, considering their need for high charisma, but they are a subset of hacker/rigger, so are AIs. So get off your high horse. The GM has allowed AIs in play, and if he wants to allow "some uber silliness of munchkinism" as you put it, that's his call.
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LordArcana
post Mar 2 2010, 11:33 PM
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QUOTE (SleepIncarnate @ Mar 2 2010, 06:54 PM) *
OK LordArcana, do me a favor. Open up your SR4 or SR4A core book and take a look at pp. 18-19 (p. 17 for SR4A) under the Basic Runner Types heading. Do you see a section specifically designated for TMs or AIs? No? That's because they fall under either hacker or rigger, depending on their chosen focus. A troll is not a character type, it's only one aspect of the character. So can TMs and AIs be hackers? Your damn right they can. In fact, that's basically all they do. Unlike your unemerged hacker who can also be your street sam, or if awakened be a mage or adept as well, that's all they do, hacking and rigging. Sure, a TM can sometimes be the face, considering their need for high charisma, but they are a subset of hacker/rigger, so are AIs. So get off your high horse. The GM has allowed AIs in play, and if he wants to allow "some uber silliness of munchkinism" as you put it, that's his call.



Fair enough. My apologies. Not my game...not my rules.
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LurkerOutThere
post Mar 2 2010, 11:42 PM
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Just to re-iterate my concern is less about mechanical issues and more a clear set up on what sort of game this is going to be. We've got almost no details at this point and the ones we've got have been somewhat contradictory.

From a mechanical stanpoint I am a bit concerned because in a matrix only campaign AI's face no trade off for their abilities which is doubly concerning if our roles are going to be adversarial.
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BlackHat
post Mar 3 2010, 01:21 AM
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What I am looking at so far (although its not coming along as quickly as I would like):

Still needs a name, and a good icon - consider it a draft, but comments welcome.
[ Spoiler ]


Also needs gear. (IMG:style_emoticons/default/smile.gif)
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ravensoracle
post Mar 3 2010, 02:13 AM
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Darquewing quick look over of your character and I see you have the Simsense Accelarator (Unwired Pg 199). It has an Avail of 14 higher than the availanilty limit of 12 for a standard rules game.
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Darquewing
post Mar 3 2010, 02:42 AM
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QUOTE (ravensoracle @ Mar 2 2010, 08:13 PM) *
Darquewing quick look over of your character and I see you have the Simsense Accelarator (Unwired Pg 199). It has an Avail of 14 higher than the availanilty limit of 12 for a standard rules game.



Woops! My apologies. I missed that one. I'm switching some around a bit to get the Restricted Gear quality. This will let me keep it. Also finished buying gear and rolled up starting cash. Used dice roller on the Excel Chargen sheet.

Is there a dice roller on the site by the way?


And thus far I really like the look of all the hackers. We have a combat hacker, celeb hacker, outlaw hacker, and stealth hacker/AI. I know we're individualists, but it'll still be spiffy to see what we can do as a group =)
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SleepIncarnate
post Mar 3 2010, 01:23 PM
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A dice roller can be found here: http://invisiblecastle.com/roller/
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Troll Bouncer
post Mar 3 2010, 03:01 PM
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Sorry for the absence, I picked up what's been going round at work, and it had me out of commission yesterday. I'll be sorting through your posts and PM's and answering you.
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Troll Bouncer
post Mar 3 2010, 03:50 PM
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The game, as previously stated in the title, is Matix-centric, not anywhere did I say it was completely in the 'trix. In fact I'm pretty sure I've mentioned Hacker (sub)culture a few times. I have offered no contradictory rules, or allowances. Seems I must go over the AI vs. TM allowance yet again. TM's not only thread (which I have no problem with..ie old editions let you program on the fly and i had a decker in 1st edition that danced the matrix 'naked'), but they also can hit the reasonance well and submerge (pardon the following analogy...it puts 'mojo' into the matrix), which is not the focus of the game I want to run.

There is more to this than mere hacks or numbers and stats, if you're willing to roleplay over roll and play.

And to answer the rules experimentation, I've been exclusively playing Deckers/Hackers since 1990 (first edition), so I'm not experimenting with anything, I got it pretty sewn up by now I think. Of course this might explain my dislike of TM's.

This game is first and foremost for the players of Hackers out there that pretty much have had their characters shuffled to the side as support elements. As a long time Decker/Hacker in groups, I've had my share of 'you do the data searches, while we go see a guy at the bar', nevermind the fact that my decker had contacts as well, but no sammie wants to hang out in a 'geek bar'. There is also a roleplay element some of youy seem to be missing, which is integral to the sub-culture of Hackers. VR bars might be good for talking code, and a few sim-drinks, but you cant slide your commlink over to the local tech wizkid to drop a mod in or look at the damage in VR, not to mention not every hacker is into the software, some are hardware fanatics. Point is, if you focus to much on the numbers, the stats, and he's/she's a "....", then you're missing out on things.

I hope this settles things, if not and you're not happy with what I'm doing, its not like you're locked into a spirit pact lol.
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LurkerOutThere
post Mar 3 2010, 04:34 PM
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Well at this time i'm going to respectfully bow out, I was holding out hope that more specifics were going to be offered but i'm not seeing it.

QUOTE
There is more to this than mere hacks or numbers and stats, if you're willing to roleplay over roll and play.
Setting aside the numbers and stats portion which is valid what more is there to the "hacker subculture" then hacks. That's like saying there's more to the bowling subculture then bowling. Maybe It's because the games i've been in have given any role their time to shine or because I've run a lot of games where Shadowland was a living breathing part of the game but I've just never seen this sidelining you speak of. In my games what does get sidelines for the hackers is the "Really Boring Shit"™ the coding and the database searches.

All we know about this game is it is matrix based, you never even told us if we were physically co-located or global in scope meaning I don't even have an idea in my head for what city/country my characters based out of to color their world view. The only roleplaying commentary you've given us is tot ell us that that we will not in fact be an actual "team" which in addition to messing with the standards SR framework pretty much tore down what we were working on while at the same time providing no clarification.

So in summation I do not believe a person who has given no details other then mechanical approval or disapproval and vague statements gets to stand on the hoary old "Roleplay v RollPlay" conceit, when you yourself are not doing the basic due diligence to make a game about role play work.
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Troll Bouncer
post Mar 3 2010, 05:43 PM
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Well, I have also stated that you dont have to be geographically close, so your arguement there is invalid, but best of luck elsewhere.
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crizh
post Mar 3 2010, 11:11 PM
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This version has a near final version of gear assuming his software suite is kosher.

Mataglap

[ Spoiler ]


edit

doh, data search isn't a program...
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Mickle5125
post Mar 4 2010, 05:59 PM
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Leroy Brown

[ Spoiler ]


Backstory/reasoning yet to come.
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BlackHat
post Mar 5 2010, 01:05 PM
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Will get the final details together tonight.
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BlackHat
post Mar 5 2010, 01:05 PM
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(Double-post)
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DWC
post Mar 5 2010, 02:20 PM
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QUOTE (Mickle5125 @ Mar 4 2010, 12:59 PM) *
Leroy Brown

<<snipped>>


Classy. Very classy.
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