IPB

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> Weapon Ranges
endou_kenji
post Mar 6 2010, 06:09 AM
Post #1


Target
*

Group: Members
Posts: 24
Joined: 6-February 10
From: Rio de Janeiro
Member No.: 18,117



In the Core Rulebook, the range table at page 139 states that the modifiers for range are 0/-1/-2/-3, but on the 20th Anniversary Core (page 151) it's stated as 0/-1/-3/-6.

Which one is correct, since there's no errata for this...?
Go to the top of the page
 
+Quote Post
Prime Mover
post Mar 6 2010, 06:13 AM
Post #2


Shooting Target
****

Group: Dumpshocked
Posts: 1,755
Joined: 5-September 06
From: UCAS
Member No.: 9,313



They changed range modifiers in anniversary edition. Changes listed changes document IIRC. http://shadowrun4.com/resources/sr4a/sr4a_changes.pdf
Go to the top of the page
 
+Quote Post
SpellBinder
post Mar 6 2010, 06:13 AM
Post #3


Neophyte Runner
*****

Group: Members
Posts: 2,351
Joined: 19-September 09
From: Behind the shadows of the Resonance
Member No.: 17,653



Depends on the version of the rules you want to use. Usually the more up-to-date rules apply, so the 0/-1/-3/-6 range penalties would apply.

Check with your GM first, though, as he/she may prefer to use the original SR4 range modifiers.
Go to the top of the page
 
+Quote Post
endou_kenji
post Mar 6 2010, 06:39 AM
Post #4


Target
*

Group: Members
Posts: 24
Joined: 6-February 10
From: Rio de Janeiro
Member No.: 18,117



AH, many thanks guys!

@SpellBinder: What do you do when YOU ARE the GM? (IMG:style_emoticons/default/nyahnyah.gif)
Go to the top of the page
 
+Quote Post
SpellBinder
post Mar 6 2010, 06:48 AM
Post #5


Neophyte Runner
*****

Group: Members
Posts: 2,351
Joined: 19-September 09
From: Behind the shadows of the Resonance
Member No.: 17,653



SR4a range modifiers, but also adding some of the optional rules in Arsenal, like modifiers that add or subtract dice based on the size of the target. Because, let's face it, sniping a Spyfly at a thousand meters is gonna be awfully damned hard compared to just hitting a person at that same range.
Go to the top of the page
 
+Quote Post
ZeroPoint
post Mar 6 2010, 06:54 AM
Post #6


Moving Target
**

Group: Members
Posts: 449
Joined: 9-July 09
From: midwest
Member No.: 17,368



Then you choose whichever you feel is the most appropriate. As long as your fair about it and don't change them too much on your players, its your job as GM to set the rules for your players.

Go to the top of the page
 
+Quote Post
SpellBinder
post Mar 6 2010, 07:05 AM
Post #7


Neophyte Runner
*****

Group: Members
Posts: 2,351
Joined: 19-September 09
From: Behind the shadows of the Resonance
Member No.: 17,653



(IMG:style_emoticons/default/rollin.gif) Yup. There are lots of ways to tweak the system a little (many provided in the various books, even), but as long as you're either consistent or at least discuss a change with your players (like to test something new for a session) there shouldn't be any problems.
Go to the top of the page
 
+Quote Post
endou_kenji
post Mar 6 2010, 12:28 PM
Post #8


Target
*

Group: Members
Posts: 24
Joined: 6-February 10
From: Rio de Janeiro
Member No.: 18,117



haha
I know... I know... that was mostly a rhetoric question (IMG:style_emoticons/default/nyahnyah.gif)
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 28th April 2024 - 09:35 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.