IPB

Welcome Guest ( Log In | Register )

15 Pages V  « < 3 4 5 6 7 > »   
Reply to this topicStart new topic
> Starting a new game., or at least gathering interest.
ravensoracle
post Mar 13 2010, 04:54 AM
Post #101


Moving Target
**

Group: Members
Posts: 514
Joined: 31-July 08
From: Midwest, USA ~50mi NW of B.F.E.
Member No.: 16,184



OK I'll fix that.
Go to the top of the page
 
+Quote Post
Red-ROM
post Mar 13 2010, 06:25 AM
Post #102


Shooting Target
****

Group: Members
Posts: 1,756
Joined: 17-January 09
From: Va Beach , CAS
Member No.: 16,787



Max Broman
the unanswered questions;
[ Spoiler ]

Max in action:

The game that died
Go to the top of the page
 
+Quote Post
pbangarth
post Mar 13 2010, 07:22 AM
Post #103


Old Man of the North
**********

Group: Dumpshocked
Posts: 10,308
Joined: 14-August 03
From: Just north of the Centre of the Universe
Member No.: 5,463



Bongo Slade 53 questions:
[ Spoiler ]
Go to the top of the page
 
+Quote Post
zzyxzs
post Mar 13 2010, 12:43 PM
Post #104


Target
*

Group: Members
Posts: 50
Joined: 6-February 10
Member No.: 18,118



Flax
[ Spoiler ]


Survey
[ Spoiler ]
Go to the top of the page
 
+Quote Post
BlackHat
post Mar 13 2010, 01:42 PM
Post #105


Great Dragon
*********

Group: Members
Posts: 5,486
Joined: 17-March 05
From: Michigan
Member No.: 7,180



Also, one thing that I might change about Tag is where I spent the last 100 karma. Depending on which set of Matrix rules we settle on, there might not be any reason to increase the decryption and sniffer program ratings, rather than the logic, or something like that - but it shouldn't change much.
Go to the top of the page
 
+Quote Post
ravensoracle
post Mar 13 2010, 04:00 PM
Post #106


Moving Target
**

Group: Members
Posts: 514
Joined: 31-July 08
From: Midwest, USA ~50mi NW of B.F.E.
Member No.: 16,184



Well since I am getting no true answer with my post on using Stat + Skill + Program, then I am going to go with the standard published rules. I'll have to find a statistition to run the numbers for me on that idea later. You know it really peeves me when I specifically ask to keep with just the system I am asking about and 90% of the conversation is something else. Guess that's any forum though.

Starting Monday, I will take one character a day and truely run the numbers and nitpick it. I know Bongo was submitted first but I think I am going to start with Tag to allow pbangarth some time to deal with RL issues that he and I have talked about. Tag seems the closest to being done to me at this point. I will still give feedback to others about their characters and am happy to answer questions. I am just letting you know how I plan to devote my time.
Go to the top of the page
 
+Quote Post
BlackHat
post Mar 13 2010, 04:07 PM
Post #107


Great Dragon
*********

Group: Members
Posts: 5,486
Joined: 17-March 05
From: Michigan
Member No.: 7,180



QUOTE (ravensoracle @ Mar 13 2010, 11:00 AM) *
Well since I am getting no true answer with my post on using Stat + Skill + Program, then I am going to go with the standard published rules. I'll have to find a statistition to run the numbers for me on that idea later. You know it really peeves me when I specifically ask to keep with just the system I am asking about and 90% of the conversation is something else. Guess that's any forum though.


Pretty much. I think the Stat+Skill+Program idea is a good one, but would involve a lot of changes to all of the tests. You could probably eyeball something like adding 1 to the threshold of all one-time tests (assuming that an average person would have 3 more dice, and on average that would net 1 additional hit), but for extended tests, it is a lot more difficult, because that one program would add an average of 1 hit to every roll... so you'd have to do some more in-depth analysis to figure out how many intervals (on average) you'd expect each test to take, and then add that much to the original threshold.

Edit: Also, anything that imposes a dicepool penalty (or modifies a threshold) would have less of an impact, if you had more dice to work with. So you'd probably want to think about that a bit too. Stealth programs would be less useful if the opposition had more dice with which to spot you.
Go to the top of the page
 
+Quote Post
ravensoracle
post Mar 13 2010, 04:19 PM
Post #108


Moving Target
**

Group: Members
Posts: 514
Joined: 31-July 08
From: Midwest, USA ~50mi NW of B.F.E.
Member No.: 16,184



QUOTE (BlackHat @ Mar 13 2010, 10:07 AM) *
Pretty much. I think the Stat+Skill+Program idea is a good one, but would involve a lot of changes to all of the tests. You could probably eyeball something like adding 1 to the threshold of all one-time tests (assuming that an average matrix user would use an average program at rating 3, and on average that would net 1 additional hit), but for extended tests, it is a lot more difficult, because that one program would add an average of 1 hit to every roll... so you'd have to do some more in-depth analysis to figure out how many intervals (on average) you'd expect each test to take, and then add that much to the original threshold.


Highlighted for emphasis.


That is not my stronghold. I'm an electronics tech. Statistics never interested me so I never delved into past what I had to. I would love to see the numbers on it I just know there are people on this board that can run them faster than I can.

EDIT: Perhaps add a skill test of Logic + Hacking test to the Stealth program where hits add to the effectiveness.
Go to the top of the page
 
+Quote Post
ravensoracle
post Mar 13 2010, 04:38 PM
Post #109


Moving Target
**

Group: Members
Posts: 514
Joined: 31-July 08
From: Midwest, USA ~50mi NW of B.F.E.
Member No.: 16,184



Let me clarify something, I am not sure I made myself clear about it. My mistake so here is a better explanation.

You get 750 Karma for basic character creation this can include 2 Initiations/ Submersions. Mundanes get the extra allowance of money and Avail toward gear. You then get an additional 100 Karma for Advancement using the table from Sr4A. Initiations/ Submersions are limited to two. Does that clarify things?

EDIT: It may be helpful to list the 100 Karma separately.
Go to the top of the page
 
+Quote Post
cndblank
post Mar 13 2010, 04:39 PM
Post #110


Running Target
***

Group: Members
Posts: 1,210
Joined: 5-September 05
From: Texas
Member No.: 7,685



An NPC remote Hacker can take a lot of the heavy lifting off the GM and keep the game running faster.

That way the PC hacker can deal with on site issues.


Best if the NPC hacker is a little AADD so that the PCs have to keep them focused.
Go to the top of the page
 
+Quote Post
cndblank
post Mar 13 2010, 04:40 PM
Post #111


Running Target
***

Group: Members
Posts: 1,210
Joined: 5-September 05
From: Texas
Member No.: 7,685



Double
Go to the top of the page
 
+Quote Post
BlackHat
post Mar 13 2010, 04:54 PM
Post #112


Great Dragon
*********

Group: Members
Posts: 5,486
Joined: 17-March 05
From: Michigan
Member No.: 7,180



QUOTE (ravensoracle @ Mar 13 2010, 11:00 AM) *
...I think I am going to start with Tag ...


I'll do my best to update Tag's equipment before Monday. I noticed one small error, today, and have about 40K left over to fix it, so I don't think it will be a big deal, but it will save you time if I get it all fixed up before then.
Go to the top of the page
 
+Quote Post
cndblank
post Mar 13 2010, 06:16 PM
Post #113


Running Target
***

Group: Members
Posts: 1,210
Joined: 5-September 05
From: Texas
Member No.: 7,685



Can we move the final PCs to where they are all together at the front of the thread if it is even possible?
Go to the top of the page
 
+Quote Post
ravensoracle
post Mar 13 2010, 08:39 PM
Post #114


Moving Target
**

Group: Members
Posts: 514
Joined: 31-July 08
From: Midwest, USA ~50mi NW of B.F.E.
Member No.: 16,184



I will open another thread in about a day or so we can post characters there.
Go to the top of the page
 
+Quote Post
Crank
post Mar 13 2010, 10:20 PM
Post #115


Target
*

Group: Members
Posts: 94
Joined: 27-May 08
Member No.: 16,009



For submission:

Sidewinder: Human Physical Adept - Combat/Infiltration

Stats:
[ Spoiler ]


50 Questions:
[ Spoiler ]

Background:
[ Spoiler ]
Go to the top of the page
 
+Quote Post
Red-ROM
post Mar 14 2010, 06:06 AM
Post #116


Shooting Target
****

Group: Members
Posts: 1,756
Joined: 17-January 09
From: Va Beach , CAS
Member No.: 16,787



Max Broman (reformated)


[ Spoiler ]


Attributes(500 karma including magic and edge)
[ Spoiler ]


Skills:(261 Karma)
[ Spoiler ]

Qualities:(+ 10 net Karma)
[ Spoiler ]

Wares:
[ Spoiler ]

powers:(5 karma)
[ Spoiler ]


Gear:( (IMG:style_emoticons/default/nuyen.gif) 57,500 or 23 Karma)
[ Spoiler ]


Contacts:(71 karma)
[ Spoiler ]


Game Information:
[ Spoiler ]


Awards:
[ Spoiler ]
Go to the top of the page
 
+Quote Post
SleepIncarnate
post Mar 14 2010, 04:15 PM
Post #117


Moving Target
**

Group: Members
Posts: 956
Joined: 16-June 07
From: Like a coyote, always on the move
Member No.: 11,931



Here's a quicky look at Pyro, the mage of doomy doom doomness.

[ Spoiler ]


Attributes
[ Spoiler ]


Active Skills
[ Spoiler ]


Knowledge Skills
[ Spoiler ]


Qualities
[ Spoiler ]


Magic
[ Spoiler ]


Gear
[ Spoiler ]


Contacts:
[ Spoiler ]


[ Spoiler ]
Go to the top of the page
 
+Quote Post
Glyph
post Mar 15 2010, 04:41 AM
Post #118


Great Dragon
*********

Group: Members
Posts: 7,116
Joined: 26-February 02
Member No.: 1,449



All right, here's the first draft of Tristan:

Stats
[ Spoiler ]

Background
[ Spoiler ]

Quick question: Do you guys want any of our characters to know each other, or should they meet for the first time when they get recruited for the mission?
Go to the top of the page
 
+Quote Post
Red-ROM
post Mar 15 2010, 10:48 AM
Post #119


Shooting Target
****

Group: Members
Posts: 1,756
Joined: 17-January 09
From: Va Beach , CAS
Member No.: 16,787



hey glyph, i'm counting 415 on core attributes there
Go to the top of the page
 
+Quote Post
BlackHat
post Mar 15 2010, 12:14 PM
Post #120


Great Dragon
*********

Group: Members
Posts: 5,486
Joined: 17-March 05
From: Michigan
Member No.: 7,180



Semi-Final version of Tag:

Basic differences was I reduced the pilot of the Mr. Fixit to 3, and laoded up on sensor-softs. Still about 35,000 unspent nuyen, if anyone has any ideas.

Image of "Tag"

Using [850 karma]

"Tag" - Covert Surveillance, Infiltration, and Electronic Warfare Specialist (Passable Hacker, could be easily modified/equipped to assist in other roles)
[ Spoiler ]
Go to the top of the page
 
+Quote Post
BlackHat
post Mar 15 2010, 12:17 PM
Post #121


Great Dragon
*********

Group: Members
Posts: 5,486
Joined: 17-March 05
From: Michigan
Member No.: 7,180



QUOTE (Red-ROM @ Mar 15 2010, 06:48 AM) *
hey glyph, i'm counting 415 on core attributes there

Well, I would have thought that 425 or less was fine (1/2 our starting karma) but then I realized that the rules were clarified so that we're building a character with 750 karma, and then get another 100 for post-char-gen stuff. So that would put the attributes over half (unless 40 or so of that came from the 100 post-char-gen karma, which is probably possible).
Go to the top of the page
 
+Quote Post
Glyph
post Mar 15 2010, 12:37 PM
Post #122


Great Dragon
*********

Group: Members
Posts: 7,116
Joined: 26-February 02
Member No.: 1,449



Remember that for Attributes, you can spend half of your starting Karma, plus twice the listed BP cost for your metatype. So an ork can spend 375 + (20 x 2), or 415.

I didn't differentiate between the 750 and the 100 Karma because I didn't do anything post-chargen with it (buying Attributes past the 415 limit, getting a second skill at 6, etc.).
Go to the top of the page
 
+Quote Post
BlackHat
post Mar 15 2010, 12:39 PM
Post #123


Great Dragon
*********

Group: Members
Posts: 5,486
Joined: 17-March 05
From: Michigan
Member No.: 7,180



Ah, I didn't notice you were an ork. That'd do it, too. (IMG:style_emoticons/default/wink.gif)
Go to the top of the page
 
+Quote Post
BlackHat
post Mar 15 2010, 12:45 PM
Post #124


Great Dragon
*********

Group: Members
Posts: 5,486
Joined: 17-March 05
From: Michigan
Member No.: 7,180



QUOTE (Glyph @ Mar 15 2010, 12:41 AM) *
Quick question: Do you guys want any of our characters to know each other, or should they meet for the first time when they get recruited for the mission?

Probably up to ravensoracle. The BG I put together for Tag through his 50 questions leaves either avenue open, for him.
Go to the top of the page
 
+Quote Post
ravensoracle
post Mar 15 2010, 03:24 PM
Post #125


Moving Target
**

Group: Members
Posts: 514
Joined: 31-July 08
From: Midwest, USA ~50mi NW of B.F.E.
Member No.: 16,184



Knowing each other is completely up to you. Come up with a good story and I'll most likely approve it. It does take some of the awkwardness out of the initial meeting.
Go to the top of the page
 
+Quote Post

15 Pages V  « < 3 4 5 6 7 > » 
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 31st August 2025 - 09:54 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.