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#26
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Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,301 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 ![]() |
I was a computer programmer for 13 years. I have never played a decker/hacker. It just seems too much like the life I left.
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#27
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,486 Joined: 17-March 05 From: Michigan Member No.: 7,180 ![]() |
I was a computer programmer for 13 years. I have never played a decker/hacker. It just seems too much like the life I left. Software Engineer IRL, and I probably play more deckers/hackers than not. (IMG:style_emoticons/default/smile.gif) In another decade, I may very well burn out on it, though. |
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#28
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Moving Target ![]() ![]() Group: Members Posts: 956 Joined: 16-June 07 From: Like a coyote, always on the move Member No.: 11,931 ![]() |
Naw, you forget reality filters. You can be a ninja, a space pirate, etc. The way your programs/complex forms appear in the Matrix is left up to you (or the reality filter being used by the node or other hackers).
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#29
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Moving Target ![]() ![]() Group: Members Posts: 514 Joined: 31-July 08 From: Midwest, USA ~50mi NW of B.F.E. Member No.: 16,184 ![]() |
OK, wow a lot of interest so quick. So a little of what I am looking for. I am looking at the player as much as the character. Some of the new guys may not be thrilled but if you have a good posting record with other games that will be a factor. And yes I do read the other threads when I get a chance.
The team I am looking for is a team of professionals that can get the job done. Any job. I want well rounded characters so that multiple rolls are covered and doubled up on if possible. The basic concept I have for this game, which I haven't put together yet hence the two week minimum prep time, is that the crew will be hired to do a job. The job will be the payoff although some money will be put up front for expenses. The last game I tried this concept on was a RL game that lasted about 8 sessions to complete the job. There was a lot of prep side missions but the payoff was big. I don't plan on railroading but more giving the players the objective and see what happens. I think this form will work well with PBP. Mainly my prep for a game usually involves the main objective, some goals that have to be obtained to achieve the main objective and building the world around the objective that will be tied to the outcome. |
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#30
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Moving Target ![]() ![]() Group: Members Posts: 514 Joined: 31-July 08 From: Midwest, USA ~50mi NW of B.F.E. Member No.: 16,184 ![]() |
On another note: I am a strong believer in a good mission is one where a shot is never fired unless specifically planned. The Italian Job is one of my favorite movies. So are movies like the Score and the Saint.
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#31
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Moving Target ![]() ![]() Group: Members Posts: 956 Joined: 16-June 07 From: Like a coyote, always on the move Member No.: 11,931 ![]() |
Quick question, do you consider the character type (i.e. magician, adept, TM, etc) to apply towards the BP/karma limit on qualities or not? For example, if someone is playing a mage, do you count the 30 karma for that as part of the 70 karma limit on starting Qualities, or are they allowed a full 70 karma for any other qualities?
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#32
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,486 Joined: 17-March 05 From: Michigan Member No.: 7,180 ![]() |
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#33
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Moving Target ![]() ![]() Group: Members Posts: 514 Joined: 31-July 08 From: Midwest, USA ~50mi NW of B.F.E. Member No.: 16,184 ![]() |
I haven't figured out when I will make the judgment. I will have to see how submissions go.
I will edit the first post but I am not counting Character type to the qualities limit. Nor am I counting Martial Arts, EDIT: I also do not allow the In Debt quality. I am fed up with all the arguing about buying it off with Karma or money. |
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#34
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,486 Joined: 17-March 05 From: Michigan Member No.: 7,180 ![]() |
Also, if we're being moved, should we bother including lifestyles, vehicles, or drones of certain sizes? Likewise, should we assume that since we're being given a "ticket" to get where we need to go, that we should make sure our personal gear could make it past a reasonable amount of security - or will this "ticket" be for the sort of transportation that won't look too closely at the cargo its taking from place to place? |
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#35
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Target ![]() Group: Members Posts: 94 Joined: 27-May 08 Member No.: 16,009 ![]() |
How much info do you want us to give you in order for us to be considered? Just the questionnaire and concept? Or would you prefer a first draft character, questionnaire, and back story?
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#36
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Moving Target ![]() ![]() Group: Members Posts: 514 Joined: 31-July 08 From: Midwest, USA ~50mi NW of B.F.E. Member No.: 16,184 ![]() |
Likewise, should we assume that since we're being given a "ticket" to get where we need to go, that we should make sure our personal gear could make it past a reasonable amount of security - or will this "ticket" be for the sort of transportation that won't look too closely at the cargo its taking from place to place? One of the criteria for selection is going to be portability. I am not limiting the game to Seattle, I want pro's who can pick up shop at a moments notice and be able to get past security. You can still have your toys but you need to have some idea on how you're going to move them. Shop's and the like may need to be rented in the city of the current job. I will make that kind of stuff available. Also for Lifestyles go ahead and make one. People do have to have a place to go when off work. It adds something to the background and character personality. At least one High rating SIN will be required. How much info do you want us to give you in order for us to be considered? Just the questionnaire and concept? Or would you prefer a first draft character, questionnaire, and back story? Truthfully as much as possible. But even an idea or concept to let me know you are interested so that I can look for your character will suffice at first. I will make decisions off of finished characters, so just because I give some constructive criticism does not guarantee an in. |
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#37
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Moving Target ![]() ![]() Group: Members Posts: 956 Joined: 16-June 07 From: Like a coyote, always on the move Member No.: 11,931 ![]() |
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#38
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Moving Target ![]() ![]() Group: Members Posts: 514 Joined: 31-July 08 From: Midwest, USA ~50mi NW of B.F.E. Member No.: 16,184 ![]() |
A rating 4 SIN should be sufficient at first, getting higher grade ID's will most likely be part of the mission. Just to give you guys an idea of what I am shooting for I will use a movie I kinda like but not really.
Let's say the job your hired to do is to rob a Las Vegas Casino. There is a lot of prep runs that have to be made just to pull something like this off. I am thinking that scale. |
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#39
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,210 Joined: 5-September 05 From: Texas Member No.: 7,685 ![]() |
I have a runner from another game I'd like to submit.
Named Kit, he is a Kitsume shaman/Shinto magician or maybe a Mystic Adept. Could go Illusionist, B&E, or Face as needed by the group. Below is one version (and likely out of date). [ Spoiler ] |
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#40
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,210 Joined: 5-September 05 From: Texas Member No.: 7,685 ![]() |
More likely than you think. A lot of players don't like hackers still, because of the "waiting long periods of time for the Matrix stuff then everyone else is waiting long periods of time cause of the one or two matrix players" mentality you see in a lot of games. Certainly as a SR GM with a decade long F2F campaign, I have to agree there. How is it for hackers in PBEM campaigns? I would think they work fairly well if the GM and the Hacker tried to keep most of the mechanics off scene. |
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#41
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,666 Joined: 29-February 08 From: Scotland Member No.: 15,722 ![]() |
Out of interest, how will you be running Threading?
That's the major thing that is changed by the Attribute + Skill optional rules. I have a TM for a jet-setting game that I created after play-testing Midnight that was designed to answer a lot of the complications of trying to play across multiple jurisdictions and all the border crossing and gear difficulties that presents. I'm just a bit wary of the way Threading may have changed... |
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#42
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,210 Joined: 5-September 05 From: Texas Member No.: 7,685 ![]() |
On another note: I am a strong believer in a good mission is one where a shot is never fired unless specifically planned. The Italian Job is one of my favorite movies. So are movies like the Score and the Saint. I like those missions too. In my 10 year campaign, my players never fired a gun at a Lonestar cop once during the entire campaign. Now over their heads, physically assaulted, nacrojected, or stunballed, many many times. |
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#43
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Moving Target ![]() ![]() Group: Members Posts: 514 Joined: 31-July 08 From: Midwest, USA ~50mi NW of B.F.E. Member No.: 16,184 ![]() |
I have a runner from another game I'd like to submit. Named Kit, he is a Kitsume shaman/Shinto magician or maybe a Mystic Adept. Could go Illusionist, B&E, or Face as needed by the group. Below is one version (and likely out of date). [ Spoiler ] Right off the bat, I'd have reservations. I just did a quick skim of the sheet, not a hard look. These are some problems that stand out. Someone with glamour and a vestigial tail may stand out a little more than wanted. I wholeheartedly disagree with your interpretation of the Surge Quality, but that could be worked out. The teeth are a No. I am not meaning to rip you apart but I am seeing some custom stuff that I wouldn't allow at my table. I am hesitant about allowing Custom spells, Mentor spirits, Tradtions, TM Streams or the like at the table because I would want to test them out first to make sure they weren't broken and I really don't have the kind of time I would put into that. |
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#44
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Moving Target ![]() ![]() Group: Members Posts: 514 Joined: 31-July 08 From: Midwest, USA ~50mi NW of B.F.E. Member No.: 16,184 ![]() |
Out of interest, how will you be running Threading? That's the major thing that is changed by the Attribute + Skill optional rules. I have a TM for a jet-setting game that I created after play-testing Midnight that was designed to answer a lot of the complications of trying to play across multiple jurisdictions and all the border crossing and gear difficulties that presents. I'm just a bit wary of the way Threading may have changed... I have never ran a TM with the Matrix rules like I am wanting. I am willing to take suggestions and I will have to think over it and do some research. That is a great question. |
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#45
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,666 Joined: 29-February 08 From: Scotland Member No.: 15,722 ![]() |
I have never ran a TM with the Matrix rules like I am wanting. I am willing to take suggestions and I will have to think over it and do some research. That is a great question. It's difficult to say. Increasing the Rating of an Exploit CF is pointless but for the Stealth CF it is invaluable. Having Threading add to dicepool and the cap seems a bit unfair on normal Hackers but you really need to do both depending on the circumstances. Perhaps you could split the successes on the Threading test between increasing the CF Rating and providing a dicepool bonus? |
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#46
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Moving Target ![]() ![]() Group: Members Posts: 514 Joined: 31-July 08 From: Midwest, USA ~50mi NW of B.F.E. Member No.: 16,184 ![]() |
This is just something that popped into my head, not even sure it would work or if I'd do it this way. I haven't done anything to test it out. But what about Threading as a teamwork test to the actual program roll? Like I said this is just off the top of my head so I will have to test it myself. Any suggestions on how to handle this is welcome and encouraged.
Edit: If I can't think of an easy solution then I might be persuaded to just go with the normal Matrix rules. |
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#47
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,946 Joined: 1-June 09 From: Omaha Member No.: 17,234 ![]() |
I would be interested in playing, I havn't played any other online games and it would be dispicable of me to expect a quid pro quo but I am running one right now. (IMG:style_emoticons/default/smile.gif)
On to the character standpoint I've been playing around with an old soldier turned technomancer concept for a while, a former armorer and soldier who is suprised as anyone by his technomancer abilities and those are not the focus of the character. If i could think of the closest mass media analogy I guess I would say Bill from left for dead. Someone who is concerned about other people and very mystified by some of the changes going on. He runs the shadows because his records and pension were destroyed in the crash. Other big quirk is while he's not wired enough to go toe to toe witha street sam or anything of that nature if the GM allowed it was going to have him function like a living tacsoft and fill that role for the group. I havn't decided what nationality to have him be but i'm leaning very strongly towards a ghost dance war veteran (whether on the NAN or the UCAS side I haven't decided). |
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#48
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,486 Joined: 17-March 05 From: Michigan Member No.: 7,180 ![]() |
QUOTE (RC p42) Characters cannot begin the game with more than one attribute at their natural maximum. Just to make sure I am reading this right... this includes special attributes (magic, edge, etc)? |
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#49
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Moving Target ![]() ![]() Group: Members Posts: 514 Joined: 31-July 08 From: Midwest, USA ~50mi NW of B.F.E. Member No.: 16,184 ![]() |
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#50
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 ![]() |
I would be interested. I would probably play a mundane muscle type, but with 850 Karma he will have plenty of face and sneaking abilities too.
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