IPB

Welcome Guest ( Log In | Register )

2 Pages V   1 2 >  
Reply to this topicStart new topic
> Deus Ex: Human Revolution, meet the streetsam
Sengir
post Mar 12 2010, 01:18 PM
Post #1


Great Dragon
*********

Group: Dumpshocked
Posts: 5,087
Joined: 3-October 09
From: Kohle, Stahl und Bier
Member No.: 17,709



It's got cyberarms w/ spur, it's got eyeware...
I want. And someone else have mercy with them if it's another Invisible War.
Go to the top of the page
 
+Quote Post
hobgoblin
post Mar 12 2010, 05:53 PM
Post #2


panda!
**********

Group: Members
Posts: 10,331
Joined: 8-March 02
From: north of central europe
Member No.: 2,242



hmm, square enix. loved the sunglasses, but that xbox and ps3 shows up in the systems it will be available for makes me fear consolitis...

also, a prerendered sequence like that tells us zero about the actual game content.
Go to the top of the page
 
+Quote Post
Blackb1rd
post Mar 12 2010, 08:09 PM
Post #3


Moving Target
**

Group: Members
Posts: 122
Joined: 28-October 09
From: West Point, New York
Member No.: 17,805



That was practically a highly funded trailer for shadowrun...
Go to the top of the page
 
+Quote Post
Backgammon
post Mar 12 2010, 11:29 PM
Post #4


Ain Soph Aur
******

Group: Dumpshocked
Posts: 3,477
Joined: 26-February 02
From: Montreal, Canada
Member No.: 600



Wow, very nice.

I too am very cautious about having high expectationsfrom a franchise game, but so far, so good!
Go to the top of the page
 
+Quote Post
Wounded Ronin
post Mar 13 2010, 12:12 AM
Post #5


Great Dragon
*********

Group: Members
Posts: 6,640
Joined: 6-June 04
Member No.: 6,383



Well I'm just hoping that Warren Spector will give us another good game, and that it can run on my computer.
Go to the top of the page
 
+Quote Post
Fatum
post Mar 13 2010, 05:54 PM
Post #6


Runner
******

Group: Dumpshocked
Posts: 2,801
Joined: 2-September 09
From: Moscow, Russia
Member No.: 17,589



Well, Deus Ex is a good franchise, and I for one trust Square Enix enough not to expect a failure.
Go to the top of the page
 
+Quote Post
Sengir
post Mar 13 2010, 06:03 PM
Post #7


Great Dragon
*********

Group: Dumpshocked
Posts: 5,087
Joined: 3-October 09
From: Kohle, Stahl und Bier
Member No.: 17,709



QUOTE (Fatum @ Mar 13 2010, 06:54 PM) *
Well, Deus Ex is a good franchise

But only because the original was good enough to preemptively make up for part two...
Go to the top of the page
 
+Quote Post
hobgoblin
post Mar 13 2010, 07:10 PM
Post #8


panda!
**********

Group: Members
Posts: 10,331
Joined: 8-March 02
From: north of central europe
Member No.: 2,242



part two contracted a bad case of consolitis basically. If it had a proper inventory like the first one, and maybe some basic skills (tho the selection of implants gives some level of "rpg"), it would be more acceptable i think.
Go to the top of the page
 
+Quote Post
Sengir
post Mar 13 2010, 07:41 PM
Post #9


Great Dragon
*********

Group: Dumpshocked
Posts: 5,087
Joined: 3-October 09
From: Kohle, Stahl und Bier
Member No.: 17,709



I could have lived with the inventory, that's something a lot of good RPGs and adventures have done. Unified ammo, no books and messages, no skills, consolish gameplay et cetera were far worse.
Go to the top of the page
 
+Quote Post
Dumori
post Mar 13 2010, 11:02 PM
Post #10


Dumorimasoddaa
******

Group: Members
Posts: 2,687
Joined: 30-March 08
Member No.: 15,830



Unified ammo would have beet better if some guns didnt eat it like mad...
but the game play and lack of skills where the killers for Invisable war and there where books I sware.
Go to the top of the page
 
+Quote Post
Wounded Ronin
post Mar 14 2010, 04:02 PM
Post #11


Great Dragon
*********

Group: Members
Posts: 6,640
Joined: 6-June 04
Member No.: 6,383



QUOTE (hobgoblin @ Mar 13 2010, 03:10 PM) *
part two contracted a bad case of consolitis basically. If it had a proper inventory like the first one, and maybe some basic skills (tho the selection of implants gives some level of "rpg"), it would be more acceptable i think.


And the fact that the environments were tiny, whereas the environments in the original Deus Ex were large, beautiful, and allowed for a lot of overall strategy. I think even some of the game designers admitted that the AI in 2 didn't even work very well for the tiny cramped levels they had.

Deus Ex 1's environments were modelled on real world locations and I had always been a huge fan of their New York City stages; I grew up in New York City. Deus Ex 2 just felt like arbitrary fantasyland levels.
Go to the top of the page
 
+Quote Post
hobgoblin
post Mar 14 2010, 04:26 PM
Post #12


panda!
**********

Group: Members
Posts: 10,331
Joined: 8-March 02
From: north of central europe
Member No.: 2,242



QUOTE (Dumori @ Mar 14 2010, 12:02 AM) *
Unified ammo would have beet better if some guns didnt eat it like mad...
but the game play and lack of skills where the killers for Invisable war and there where books I sware.

as i think about it, i suspect the unified ammo is there to please the sharpshooters, rather then the casual gamer with spray and pray tactics. This as the high powered weapons probably works wonders in the hands of the adhd tween on a sugar high that can place head shots while jump running in circles (both physically and in game). The rest will make do with the others and hope one can land enough of the spray before it runs out.

mass effect 2 have the same issue btw, to such a degree that i ended up using a power for boss fights rather then weapons, thanks to its target tracking and infinite recharge (and basically stayed behind cover while the team mates mopped up the distractions).

QUOTE (Wounded Ronin @ Mar 14 2010, 05:02 PM) *
And the fact that the environments were tiny, whereas the environments in the original Deus Ex were large, beautiful, and allowed for a lot of overall strategy. I think even some of the game designers admitted that the AI in 2 didn't even work very well for the tiny cramped levels they had.

Deus Ex 1's environments were modelled on real world locations and I had always been a huge fan of their New York City stages; I grew up in New York City. Deus Ex 2 just felt like arbitrary fantasyland levels.

there was some environments in number 1 that had issues with space as well. Specifically hong kong comes to mind. But yes, overall the first game allowed for more varied tactics and retreats, tho it also sometimes made the missions damn hard to figure out as one got lost if one missed that one turn or door in the path description.
Go to the top of the page
 
+Quote Post
Stahlseele
post Mar 14 2010, 08:07 PM
Post #13


The ShadowComedian
**********

Group: Dumpshocked
Posts: 14,538
Joined: 3-October 07
From: Hamburg, AGS
Member No.: 13,525



Looks good so far. If it's not too dumbed down for the joypad people, i might give it a try.
Go to the top of the page
 
+Quote Post
Dumori
post Mar 14 2010, 08:38 PM
Post #14


Dumorimasoddaa
******

Group: Members
Posts: 2,687
Joined: 30-March 08
Member No.: 15,830



IIRC I was a good sot in Ivisable war but due to a bad choice of weapons for the last few lvls the game was un-beatable my huge damge guns where good but there where more high power NPCs than round to put in there skulls.

Mass effect 2 didn't have universal ammo it just had a universal ammo pick up. If you ran out for one gun you had back ups in Invsiable war you run out of ammo your out of ammo.
Go to the top of the page
 
+Quote Post
Wounded Ronin
post Mar 15 2010, 02:04 AM
Post #15


Great Dragon
*********

Group: Members
Posts: 6,640
Joined: 6-June 04
Member No.: 6,383



IMO System Shock 2 had the true way of the jedi, where ammo was an inventory item. One of the goofy things about a lot of games nowadays is ammo is weightless and takes up no space so if you run out of ammo for one gun you just pick up another gun you hadn't been using before and somehow you now have 500 rounds for it all neatly loaded up in magazines.
Go to the top of the page
 
+Quote Post
Fix-it
post Mar 15 2010, 04:42 AM
Post #16


Creating a god with his own hands
***

Group: Members
Posts: 1,405
Joined: 30-September 02
From: 0:0:0:0:0:0:0:1
Member No.: 3,364



It's called the "freeman effect"
Go to the top of the page
 
+Quote Post
Blade
post Mar 15 2010, 10:21 AM
Post #17


Runner
******

Group: Members
Posts: 3,009
Joined: 25-September 06
From: Paris, France
Member No.: 9,466



QUOTE (Wounded Ronin @ Mar 14 2010, 05:02 PM) *
Deus Ex 1's environments were modelled on real world locations and I had always been a huge fan of their New York City stages; I grew up in New York City. Deus Ex 2 just felt like arbitrary fantasyland levels.


The Hong Kong level didn't look even one bit like the real HK. Paris, on the other hand, was ok even though it doesn't look the same outside of the Denfert Rochereau station.

Anyway, I still think that part 2 was way too underrated. The removal of skill and the use of universal ammo didn't affect the gameplay that much for me: you could still specialize in different fields and use different tactics to get things done. And I found combat much more dynamic and fun in the second one.
Go to the top of the page
 
+Quote Post
Dumori
post Mar 15 2010, 03:11 PM
Post #18


Dumorimasoddaa
******

Group: Members
Posts: 2,687
Joined: 30-March 08
Member No.: 15,830



My only problem was with the universal ammo some times gimping the game. Other thank that the ebioroments being a bit crap in places.
Go to the top of the page
 
+Quote Post
Sengir
post Mar 15 2010, 04:01 PM
Post #19


Great Dragon
*********

Group: Dumpshocked
Posts: 5,087
Joined: 3-October 09
From: Kohle, Stahl und Bier
Member No.: 17,709



QUOTE (Wounded Ronin @ Mar 15 2010, 03:04 AM) *
One of the goofy things about a lot of games nowadays is ammo is weightless and takes up no space so if you run out of ammo for one gun you just pick up another gun you hadn't been using before and somehow you now have 500 rounds for it all neatly loaded up in magazines.

That was also true for DX 1 (IMG:style_emoticons/default/wink.gif)
Go to the top of the page
 
+Quote Post
hobgoblin
post Mar 15 2010, 04:16 PM
Post #20


panda!
**********

Group: Members
Posts: 10,331
Joined: 8-March 02
From: north of central europe
Member No.: 2,242



QUOTE (Fix-it @ Mar 15 2010, 05:42 AM) *
It's called the "freeman effect"

you sure its not hammer space?
Go to the top of the page
 
+Quote Post
Tanegar
post Mar 15 2010, 08:39 PM
Post #21


Runner
******

Group: Members
Posts: 2,654
Joined: 29-October 06
Member No.: 9,731



QUOTE (Wounded Ronin @ Mar 14 2010, 10:04 PM) *
IMO System Shock 2 had the true way of the jedi, where ammo was an inventory item. One of the goofy things about a lot of games nowadays is ammo is weightless and takes up no space so if you run out of ammo for one gun you just pick up another gun you hadn't been using before and somehow you now have 500 rounds for it all neatly loaded up in magazines.

System Shock 2 was brilliant in so many respects. A pity we'll not see its like again.
Go to the top of the page
 
+Quote Post
Wounded Ronin
post Mar 16 2010, 04:30 AM
Post #22


Great Dragon
*********

Group: Members
Posts: 6,640
Joined: 6-June 04
Member No.: 6,383



QUOTE (Sengir @ Mar 15 2010, 12:01 PM) *
That was also true for DX 1 (IMG:style_emoticons/default/wink.gif)


Well, yes. The ammo-as-an-item thing is pretty rare in games, which I think it shouldn't be.

I like the 1.13 mod for Jagged Alliance 2 the best because they've implemented specific backpacks and tac vests with pockets, and you micromanage which magazine goes in which pocket. That's really how it ought to be. Because let's face it...if you go to the gun store and blow a lot of money on tac vests, bandoliers, etc, you'll have to eventually decide what object goes in what pocket.
Go to the top of the page
 
+Quote Post
nemafow
post Mar 18 2010, 06:11 AM
Post #23


Moving Target
**

Group: Members
Posts: 312
Joined: 3-March 10
Member No.: 18,237



Nice clip, I'll be keeping a R3 cybereye on this one, I really liked the original Deus Ex, didn't care much for the second though.
Go to the top of the page
 
+Quote Post
Tanegar
post Mar 19 2010, 03:32 AM
Post #24


Runner
******

Group: Members
Posts: 2,654
Joined: 29-October 06
Member No.: 9,731



QUOTE (Wounded Ronin @ Mar 15 2010, 11:30 PM) *
Well, yes. The ammo-as-an-item thing is pretty rare in games, which I think it shouldn't be.

I like the 1.13 mod for Jagged Alliance 2 the best because they've implemented specific backpacks and tac vests with pockets, and you micromanage which magazine goes in which pocket. That's really how it ought to be. Because let's face it...if you go to the gun store and blow a lot of money on tac vests, bandoliers, etc, you'll have to eventually decide what object goes in what pocket.

Eh... I dunno about that. I thought JA2's inventory worked just fine, in the sense that it wasn't cumbersome and you didn't have people lugging around unrealistic amounts of gear.

On a related note JA2 Gold is now on Steam for $20. I'm strongly considering picking it up even though I still have my JA2 and Unfinished Business CDs lying about somewhere, mainly because I'm not sanguine about getting the older edition to run under Vista.
Go to the top of the page
 
+Quote Post
Blade
post Mar 19 2010, 02:31 PM
Post #25


Runner
******

Group: Members
Posts: 3,009
Joined: 25-September 06
From: Paris, France
Member No.: 9,466



Well, your JA2 CD version could probably be patched without any trouble to the unofficial but excellent 1.13 version.
Go to the top of the page
 
+Quote Post

2 Pages V   1 2 >
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 9th February 2025 - 12:03 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.