Sengir
Mar 12 2010, 01:18 PM
It's got cyberarms w/ spur, it's got eyeware...I want. And someone else have mercy with them if it's another Invisible War.
hobgoblin
Mar 12 2010, 05:53 PM
hmm, square enix. loved the sunglasses, but that xbox and ps3 shows up in the systems it will be available for makes me fear consolitis...
also, a prerendered sequence like that tells us zero about the actual game content.
Blackb1rd
Mar 12 2010, 08:09 PM
That was practically a highly funded trailer for shadowrun...
Backgammon
Mar 12 2010, 11:29 PM
Wow, very nice.
I too am very cautious about having high expectationsfrom a franchise game, but so far, so good!
Wounded Ronin
Mar 13 2010, 12:12 AM
Well I'm just hoping that Warren Spector will give us another good game, and that it can run on my computer.
Fatum
Mar 13 2010, 05:54 PM
Well, Deus Ex is a good franchise, and I for one trust Square Enix enough not to expect a failure.
Sengir
Mar 13 2010, 06:03 PM
QUOTE (Fatum @ Mar 13 2010, 06:54 PM)
Well, Deus Ex is a good franchise
But only because the original was good enough to preemptively make up for part two...
hobgoblin
Mar 13 2010, 07:10 PM
part two contracted a bad case of consolitis basically. If it had a proper inventory like the first one, and maybe some basic skills (tho the selection of implants gives some level of "rpg"), it would be more acceptable i think.
Sengir
Mar 13 2010, 07:41 PM
I could have lived with the inventory, that's something a lot of good RPGs and adventures have done. Unified ammo, no books and messages, no skills, consolish gameplay et cetera were far worse.
Dumori
Mar 13 2010, 11:02 PM
Unified ammo would have beet better if some guns didnt eat it like mad...
but the game play and lack of skills where the killers for Invisable war and there where books I sware.
Wounded Ronin
Mar 14 2010, 04:02 PM
QUOTE (hobgoblin @ Mar 13 2010, 03:10 PM)
part two contracted a bad case of consolitis basically. If it had a proper inventory like the first one, and maybe some basic skills (tho the selection of implants gives some level of "rpg"), it would be more acceptable i think.
And the fact that the environments were tiny, whereas the environments in the original Deus Ex were large, beautiful, and allowed for a lot of overall strategy. I think even some of the game designers admitted that the AI in 2 didn't even work very well for the tiny cramped levels they had.
Deus Ex 1's environments were modelled on real world locations and I had always been a huge fan of their New York City stages; I grew up in New York City. Deus Ex 2 just felt like arbitrary fantasyland levels.
hobgoblin
Mar 14 2010, 04:26 PM
QUOTE (Dumori @ Mar 14 2010, 12:02 AM)
Unified ammo would have beet better if some guns didnt eat it like mad...
but the game play and lack of skills where the killers for Invisable war and there where books I sware.
as i think about it, i suspect the unified ammo is there to please the sharpshooters, rather then the casual gamer with spray and pray tactics. This as the high powered weapons probably works wonders in the hands of the adhd tween on a sugar high that can place head shots while jump running in circles (both physically and in game). The rest will make do with the others and hope one can land enough of the spray before it runs out.
mass effect 2 have the same issue btw, to such a degree that i ended up using a power for boss fights rather then weapons, thanks to its target tracking and infinite recharge (and basically stayed behind cover while the team mates mopped up the distractions).
QUOTE (Wounded Ronin @ Mar 14 2010, 05:02 PM)
And the fact that the environments were tiny, whereas the environments in the original Deus Ex were large, beautiful, and allowed for a lot of overall strategy. I think even some of the game designers admitted that the AI in 2 didn't even work very well for the tiny cramped levels they had.
Deus Ex 1's environments were modelled on real world locations and I had always been a huge fan of their New York City stages; I grew up in New York City. Deus Ex 2 just felt like arbitrary fantasyland levels.
there was some environments in number 1 that had issues with space as well. Specifically hong kong comes to mind. But yes, overall the first game allowed for more varied tactics and retreats, tho it also sometimes made the missions damn hard to figure out as one got lost if one missed that one turn or door in the path description.
Stahlseele
Mar 14 2010, 08:07 PM
Looks good so far. If it's not too dumbed down for the joypad people, i might give it a try.
Dumori
Mar 14 2010, 08:38 PM
IIRC I was a good sot in Ivisable war but due to a bad choice of weapons for the last few lvls the game was un-beatable my huge damge guns where good but there where more high power NPCs than round to put in there skulls.
Mass effect 2 didn't have universal ammo it just had a universal ammo pick up. If you ran out for one gun you had back ups in Invsiable war you run out of ammo your out of ammo.
Wounded Ronin
Mar 15 2010, 02:04 AM
IMO System Shock 2 had the true way of the jedi, where ammo was an inventory item. One of the goofy things about a lot of games nowadays is ammo is weightless and takes up no space so if you run out of ammo for one gun you just pick up another gun you hadn't been using before and somehow you now have 500 rounds for it all neatly loaded up in magazines.
Fix-it
Mar 15 2010, 04:42 AM
It's called the "freeman effect"
Blade
Mar 15 2010, 10:21 AM
QUOTE (Wounded Ronin @ Mar 14 2010, 05:02 PM)
Deus Ex 1's environments were modelled on real world locations and I had always been a huge fan of their New York City stages; I grew up in New York City. Deus Ex 2 just felt like arbitrary fantasyland levels.
The Hong Kong level didn't look even one bit like the real HK. Paris, on the other hand, was ok even though it doesn't look the same outside of the Denfert Rochereau station.
Anyway, I still think that part 2 was way too underrated. The removal of skill and the use of universal ammo didn't affect the gameplay that much for me: you could still specialize in different fields and use different tactics to get things done. And I found combat much more dynamic and fun in the second one.
Dumori
Mar 15 2010, 03:11 PM
My only problem was with the universal ammo some times gimping the game. Other thank that the ebioroments being a bit crap in places.
Sengir
Mar 15 2010, 04:01 PM
QUOTE (Wounded Ronin @ Mar 15 2010, 03:04 AM)
One of the goofy things about a lot of games nowadays is ammo is weightless and takes up no space so if you run out of ammo for one gun you just pick up another gun you hadn't been using before and somehow you now have 500 rounds for it all neatly loaded up in magazines.
That was also true for DX 1
hobgoblin
Mar 15 2010, 04:16 PM
QUOTE (Fix-it @ Mar 15 2010, 05:42 AM)
It's called the "freeman effect"
you sure its not hammer space?
Tanegar
Mar 15 2010, 08:39 PM
QUOTE (Wounded Ronin @ Mar 14 2010, 10:04 PM)
IMO System Shock 2 had the true way of the jedi, where ammo was an inventory item. One of the goofy things about a lot of games nowadays is ammo is weightless and takes up no space so if you run out of ammo for one gun you just pick up another gun you hadn't been using before and somehow you now have 500 rounds for it all neatly loaded up in magazines.
System Shock 2 was brilliant in so many respects. A pity we'll not see its like again.
Wounded Ronin
Mar 16 2010, 04:30 AM
QUOTE (Sengir @ Mar 15 2010, 12:01 PM)
That was also true for DX 1
Well, yes. The ammo-as-an-item thing is pretty rare in games, which I think it shouldn't be.
I like the 1.13 mod for Jagged Alliance 2 the best because they've implemented specific backpacks and tac vests with pockets, and you micromanage which magazine goes in which pocket. That's really how it ought to be. Because let's face it...if you go to the gun store and blow a lot of money on tac vests, bandoliers, etc, you'll have to eventually decide what object goes in what pocket.
nemafow
Mar 18 2010, 06:11 AM
Nice clip, I'll be keeping a R3 cybereye on this one, I really liked the original Deus Ex, didn't care much for the second though.
Tanegar
Mar 19 2010, 03:32 AM
QUOTE (Wounded Ronin @ Mar 15 2010, 11:30 PM)
Well, yes. The ammo-as-an-item thing is pretty rare in games, which I think it shouldn't be.
I like the 1.13 mod for Jagged Alliance 2 the best because they've implemented specific backpacks and tac vests with pockets, and you micromanage which magazine goes in which pocket. That's really how it ought to be. Because let's face it...if you go to the gun store and blow a lot of money on tac vests, bandoliers, etc, you'll have to eventually decide what object goes in what pocket.
Eh... I dunno about that. I thought JA2's inventory worked just fine, in the sense that it wasn't cumbersome and you didn't have people lugging around unrealistic amounts of gear.
On a related note JA2 Gold is now on Steam for $20. I'm strongly considering picking it up even though I still have my JA2 and Unfinished Business CDs lying about somewhere, mainly because I'm not sanguine about getting the older edition to run under Vista.
Blade
Mar 19 2010, 02:31 PM
Well, your JA2 CD version could probably be patched without any trouble to the unofficial but excellent 1.13 version.
hobgoblin
Mar 19 2010, 06:35 PM
i think someone is working on a open source version of the JA2 engine.
Wounded Ronin
Mar 20 2010, 12:21 AM
QUOTE (Tanegar @ Mar 18 2010, 10:32 PM)
Eh... I dunno about that. I thought JA2's inventory worked just fine, in the sense that it wasn't cumbersome and you didn't have people lugging around unrealistic amounts of gear.
On a related note JA2 Gold is now on Steam for $20. I'm strongly considering picking it up even though I still have my JA2 and Unfinished Business CDs lying about somewhere, mainly because I'm not sanguine about getting the older edition to run under Vista.
1.13 is much better. For one thing apparently in the original the suppression fire system is bugged so that no character may be suppressed more than once in his or her lifetime.
Tanegar
Mar 24 2010, 09:28 AM
I will seriously consider taking a break from the small mountain of games demanding my attention to reinstall JA2 and try out 1.13.
In related news
Jagged Alliance 3 is in development... again. Yay?
hobgoblin
Mar 24 2010, 11:05 PM
one thing i would love to see would be a JA2 with the random scenario generating ability of the JA1 multiplayer version.
i never had much love for the strategic parts of JA2, as i never was much into group rpg games.
crash2029
Mar 26 2010, 10:23 PM
In my opinion Deus Ex is one of the greatest games ever. But I also love Invisible War. I admit that it is not one of the greatest games ever but I still think it is a very good game and I like it almost as much as DX. I know that makes me a minority but oh well.
Mortiss
Mar 28 2010, 09:22 AM
QUOTE (Fatum @ Mar 13 2010, 06:54 PM)
Well, Deus Ex is a good franchise, and I for one trust Square Enix enough not to expect a failure.
Square-Enix buy eidos some time ago, its the publisher. Its the new Eidos Montreal studio that make the game (www.eidosmontreal.com). The good they get better budget with Square behind, Eidos have work for almost 3 years on the game, give them more them to perfect it.
Too bad i fail to apply with them as a tester
(pardon my simple english, am a french canadian
)
tristanh
Mar 30 2010, 02:41 AM
QUOTE (Tanegar @ Mar 24 2010, 04:28 AM)
I will seriously consider taking a break from the small mountain of games demanding my attention to reinstall JA2 and try out 1.13.
In related news
Jagged Alliance 3 is in development... again. Yay?
One can only hope. I really enjoyed the JA games. If I were able to make one, I'd redo the original System Shock game, for modern machines. I loved that game. (The CD version, with the voices)
DVSman
Apr 23 2010, 01:52 AM
Very cool! Definitely street sam / solo-ish.
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