The Great CGL Rumors and Speculation Thread |
The Great CGL Rumors and Speculation Thread |
Mar 17 2010, 08:34 PM
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#201
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Moving Target Group: Members Posts: 233 Joined: 26-October 02 Member No.: 3,502 |
Heh. I was at the Colemans' house this fall and it was amazingly free of extensions. Not saying this is the case here, it's just an amusing aside... A local guy wanted to knock down his house and rebuild on the same land. Local authorities wouldn't issue the needed permits to do so, but they would issue permits for remodeling and adding to the structure. So he had 'extensions' built all around his house, essentially a larger shell around the existing house. He then 'remodeled' the inside extensively. |
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Mar 17 2010, 08:35 PM
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#202
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Moving Target Group: Members Posts: 332 Joined: 15-February 10 From: CMU Member No.: 18,163 |
Yeah, I thought better of it.
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Mar 17 2010, 08:36 PM
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#203
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Ah, yes, following the law BY THE LETTER instead of by the meaning.
I'd probably have torn down one half of the house and rebuilt that one to my liking, then repeat on the other half. It's the same with my old grandfathers old axe. He switched out both blade and handle more times than i can remember, but it's still my old grandfathers old axe. |
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Mar 17 2010, 08:53 PM
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#204
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Great Dragon Group: Dumpshocked Posts: 5,086 Joined: 3-October 09 From: Kohle, Stahl und Bier Member No.: 17,709 |
Irony: Shadowrun players offering to donate money to a corporation on news of internal corruption. Not corruption, but something between mismanagement ("right, we have this bunch of cash here...where does that belong?") and blatant embezzlement. Neither those extremes nor anything in between increase my confidence that the powers that be can sort out this mess - which is not CGL's problem, but the same will be true for potential financiers... |
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Mar 17 2010, 09:19 PM
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#205
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Running Target Group: Members Posts: 1,095 Joined: 26-February 02 From: Seattle Wa, USA Member No.: 1,139 |
But I think what would really do it for me is if the SR stat/skill rules were altered just slightly such that instead of 6 being the "highest possible in a stat/skill ever" (baring genetic aptitueds, etc) it was more like 12. Then your starting "one 6 or 2 fives, all else 4" means that at best you're only half as good (at a skill) as you potentially could be (baring genetic aptitueds, etc). /tangent That is what Ubiquiity (Hollow Earth Expidition & Desolation) does. Frankly I think Ubiquity rocks! It takes the best of Shadowrun and Storyteller and mixes in some d20 influence along with thier own house rules and twists becoming the system I really love to play. |
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Mar 17 2010, 09:24 PM
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#206
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Target Group: Members Posts: 17 Joined: 20-April 06 Member No.: 8,486 |
I know this is going to sound dumb, but who is Frank Trollman, and why would he know this?
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Mar 17 2010, 09:28 PM
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#207
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Frank?
Frank is one of the ex freelancers who felt he was treated badly by CGL and quit. He is a bit of an ass and certainly pretty condescending about much stuff. Arrogant. But i like that about him actually. And he usually knows the stuff he bothers to talk about. Also the guy who started this here thread. Actually, we thought he would not be posting here anymore. Hasn't done so in over one year i think. But i guess he felt this was important enough to leave his exile for some time. |
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Mar 17 2010, 09:33 PM
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#208
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Great Dragon Group: Members Posts: 5,537 Joined: 27-August 06 From: Albuquerque NM Member No.: 9,234 |
I know this is going to sound dumb, but who is Frank Trollman, and why would he know this? Frank is an ex-freelancer. Extremely smart guy, has demonstrated a really good feel for the SR world and seeing what the rules imply about the world. Highly opinionated too about what is wrong. It would be interesting if Frank was the line developer for SR, but almost certainly wouldn't work out. He's now in med school in Prague. He's apparently still owed money for work he did back when he was a freelancer. |
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Mar 17 2010, 09:40 PM
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#209
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Frank is an ex-freelancer. Extremely smart guy, has demonstrated a really good feel for the SR world and seeing what the rules imply about the world. Highly opinionated too about what is wrong. It would be interesting if Frank was the line developer for SR, but almost certainly wouldn't work out. He's now in med school in Prague. He's apparently still owed money for work he did back when he was a freelancer. Frank as . . oh god . . It would be highly detailed and a lot more realistic and cohesive in itself . . but it would also be a lot more detailed, realistic and cohesive in itself <.< |
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Mar 17 2010, 09:45 PM
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#210
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Moving Target Group: Members Posts: 251 Joined: 17-March 10 From: Bug City Member No.: 18,315 |
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Mar 17 2010, 11:02 PM
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#211
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Shooting Target Group: Members Posts: 1,512 Joined: 26-February 02 Member No.: 392 |
But I think what would really do it for me is if the SR stat/skill rules were altered just slightly such that instead of 6 being the "highest possible in a stat/skill ever" (baring genetic aptitueds, etc) it was more like 12. Then your starting "one 6 or 2 fives, all else 4" means that at best you're only half as good (at a skill) as you potentially could be (baring genetic aptitueds, etc). Or go back to SR3 like I am doing. Skill 5 is professional and 9+ is world class. Variable TN makes it possible to actually challenge someone with a big dice pool. |
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Mar 17 2010, 11:17 PM
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#212
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Moving Target Group: Members Posts: 211 Joined: 26-December 08 From: Longmont, Co Member No.: 16,709 |
Or.... Shadowtalk? ;P Well, it's just a blog. Now Jackpoint.net is a project (IMG:style_emoticons/default/smile.gif) Carl |
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Mar 17 2010, 11:32 PM
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#213
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Moving Target Group: Members Posts: 595 Joined: 20-January 09 Member No.: 16,795 |
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Mar 17 2010, 11:39 PM
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#214
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Frank is a great guy.
Not a too much of a nice guy, but a great guy nonetheless. |
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Mar 17 2010, 11:42 PM
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#215
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Dumorimasoddaa Group: Members Posts: 2,687 Joined: 30-March 08 Member No.: 15,830 |
Yeah I respected Frank and tbh I was sad to see him leave DS. Just cos he says things some people don't like about SR dose not mean hes evil or a troll as much as his name would imply.
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Mar 17 2010, 11:55 PM
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#216
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Street Doc Group: Admin Posts: 3,508 Joined: 2-March 04 From: Neverwhere Member No.: 6,114 |
I thought for years that "Trollman" was just his Dumpshock moniker, and then I saw it in print and realized that was his last name.
Frank is a good guy and a talented game designer, but its telling that he hasn't posted here in many moons, except to herald the "demise" of CGL... (IMG:style_emoticons/default/biggrin.gif) |
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Mar 17 2010, 11:56 PM
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#217
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Street Doc Group: Admin Posts: 3,508 Joined: 2-March 04 From: Neverwhere Member No.: 6,114 |
Double Post
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Mar 18 2010, 12:00 AM
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#218
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panda! Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
Or go back to SR3 like I am doing. Skill 5 is professional and 9+ is world class. Variable TN makes it possible to actually challenge someone with a big dice pool. depends, do one inflate the TN just to make it hard on the high pool char, or is there some in game reason for the inflation? if its the former, thats basically making the goal narrow or wide depending on who has the ball. |
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Mar 18 2010, 12:05 AM
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#219
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panda! Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
Yeah I respected Frank and tbh I was sad to see him leave DS. Just cos he says things some people don't like about SR dose not mean hes evil or a troll as much as his name would imply. well, when combined with a posting style that make sand paper smooth as silk, the end result is somewhat flammable... |
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Mar 18 2010, 12:13 AM
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#220
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Moving Target Group: Members Posts: 162 Joined: 27-January 06 From: Norfolk, Ma Member No.: 8,202 |
well, when combined with a posting style that make sand paper smooth as silk, the end result is somewhat flammable... Even though he doesn't know it, I still owe him a beer for all that his posts have taught me about SR (even and especially when I didn't agree with his conclusions). Mark EDIT: Oh and add my name to the list of freelancers still owed (at least it will be when/if the next round of pdf and book releases come round). |
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Mar 18 2010, 12:28 AM
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#221
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Street Doc Group: Admin Posts: 3,508 Joined: 2-March 04 From: Neverwhere Member No.: 6,114 |
Just re-read a few pages back....
Congrats Bull! So much for DDH then? And does that mean John Dunn is moving up the chain? Wasn't he Missions coordinator? |
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Mar 18 2010, 12:29 AM
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#222
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panda! Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
Even though he doesn't know it, I still owe him a beer for all that his posts have taught me about SR (even and especially when I didn't agree with his conclusions). i guess thats basically an effect of digging into the rules and math to prove him wrong. While that work, i wonder if it puts to much focus on the "game" aspect of things. not that i am much fan of the people that focus to much of the resulting story either. I guess i am the kind of person that want to dig into the character and world. |
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Mar 18 2010, 12:46 AM
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#223
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Moving Target Group: Members Posts: 595 Joined: 20-January 09 Member No.: 16,795 |
i guess thats basically an effect of digging into the rules and math to prove him wrong. While that work, i wonder if it puts to much focus on the "game" aspect of things. not that i am much fan of the people that focus to much of the resulting story either. I guess i am the kind of person that want to dig into the character and world. Playing the game is a different thing than designing rules for the game. Game designers dig into the rules so you don't have to to explore the character and the world. Like Black Jack, I have more than once been driven back to SR books to see how exactly Frank managed to come up with some off-the-wall pronouncement of his. Like the infamous "SR vampires are not creatures but colonies of individual single cell microbes acting with a hive mind". "200 hits of acid is just too much acid" - Rex Murphy |
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Mar 18 2010, 12:46 AM
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#224
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Shooting Target Group: Members Posts: 1,512 Joined: 26-February 02 Member No.: 392 |
depends, do one inflate the TN just to make it hard on the high pool char, or is there some in game reason for the inflation? if its the former, thats basically making the goal narrow or wide depending on who has the ball. It's the later. A normal task is TN 4 while an impossible one is TN 10+. Instead of just requiring more successes to accomplish hard tasks you needed to beat a higher target number. This meant that a high skilled character had better chances of getting a success against a hard target number while also getting tons more successes than an untrained person would get on normal difficulties. Some GMs I had were dicks and made high TNs just to make things more difficult but that is a problem with the table not with the rules. No system yet designed has removed GM dickery. Some try and end up being Player Dickery systems instead (D&D3.5 I'm looking at you!). |
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Mar 18 2010, 12:50 AM
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#225
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panda! Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
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