The CGL situation p3 |
The CGL situation p3 |
Apr 4 2010, 12:17 AM
Post
#826
|
|
Great Dragon Group: Members Posts: 6,748 Joined: 5-July 02 Member No.: 2,935 |
If Jen writes a short story called Starsky and Sparklelord, I will hunt you all down.
|
|
|
Apr 4 2010, 12:23 AM
Post
#827
|
|
The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Rule 34? *runs for his life*
|
|
|
Apr 4 2010, 12:27 AM
Post
#828
|
|
Neophyte Runner Group: Members Posts: 2,078 Joined: 26-February 02 Member No.: 67 |
|
|
|
Apr 4 2010, 12:40 AM
Post
#829
|
|
Grumpy Old Ork Decker Group: Admin Posts: 3,794 Joined: 26-February 02 From: Orwell, Ohio Member No.: 50 |
My next SR character is going to be a Mounted Lone Star Cop who rides a Unicorn. Just because that is fucking awesome. (IMG:style_emoticons/default/smile.gif)
Right after the Pixie street samurai. God I love Shadowrun (IMG:style_emoticons/default/smile.gif) |
|
|
Apr 4 2010, 12:41 AM
Post
#830
|
|
Moving Target Group: Members Posts: 732 Joined: 21-July 05 From: Seattle Member No.: 7,508 |
|
|
|
Apr 4 2010, 12:43 AM
Post
#831
|
|
Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
You can't be a Pixie Street Samurai (at least not one with any cyberware) without special rules. They require deltaware implants if a GM allows them at all. It makes me a sad, sad panda as I had that concept a while back myself. A geneware/nanoware-only Pixie Street Samurai might be cool, especially if the GM lets you cheese out the Animal Transgenic option that allows you to take bioware as geneware. But it'll be pricey as heck.
|
|
|
Apr 4 2010, 01:08 AM
Post
#832
|
|
Shooting Target Group: Members Posts: 1,512 Joined: 26-February 02 Member No.: 392 |
Of course, if there was a REALLY good reason for the Lone Star Cop to be riding a unicorn, no matter how improbable, and it managed to come across as "Cool," it would be alright? But not just mixing Lone Star Cop+Unicorn to mix sci-fi and fantasy? I have to say that this would be wickedly kick ass: Earthdawn-style corrupted Unicorn with a Lone Star mage who's gone toxic because she got too close to 1 too many magical serial killers. |
|
|
Apr 4 2010, 01:09 AM
Post
#833
|
|
Moving Target Group: Members Posts: 595 Joined: 12-May 05 Member No.: 7,392 |
I was out for most of the day, and I had no idea where this thread would be by the time I checked in again. The fact that it arrived at unicorn-mounted Lone Star officers was both unexpected and way better than I could have hoped.
Jason H. |
|
|
Apr 4 2010, 01:26 AM
Post
#834
|
|
Grumpy Old Ork Decker Group: Admin Posts: 3,794 Joined: 26-February 02 From: Orwell, Ohio Member No.: 50 |
You can't be a Pixie Street Samurai (at least not one with any cyberware) without special rules. They require deltaware implants if a GM allows them at all. It makes me a sad, sad panda as I had that concept a while back myself. A geneware/nanoware-only Pixie Street Samurai might be cool, especially if the GM lets you cheese out the Animal Transgenic option that allows you to take bioware as geneware. But it'll be pricey as heck. It would be a house ruled character, likely, though I could probably get Caine_Hazen to let me play one (IMG:style_emoticons/default/smile.gif) Actually, my next Missions character is very likely going to be a Pixie Mage (Or maybe Adept)... With a Loyalty 6 Ork Body Guard. So when I play the Scramble, *I* play the Ork, and I get a GI Joe doll (I collect GI Joe toys, and I still consider the 12" figures to be dolls) and put bigass wings on it, and mount that on my shoulder (IMG:style_emoticons/default/smile.gif) Bull |
|
|
Apr 4 2010, 01:32 AM
Post
#835
|
|
Moving Target Group: Members Posts: 992 Joined: 2-August 06 Member No.: 9,006 |
I was out for most of the day, and I had no idea where this thread would be by the time I checked in again. The fact that it arrived at unicorn-mounted Lone Star officers was both unexpected and way better than I could have hoped. Jason H. Actually, I think you missed where it went PAST unicorn mounted Lone Star officers to Lone Star mounting Unicorns... And, you realize that, with SURGE, that really does become less disturbing then it could be... |
|
|
Apr 4 2010, 04:33 AM
Post
#836
|
|
Moving Target Group: Members Posts: 308 Joined: 17-March 10 Member No.: 18,303 |
I'm not pushing my opinion. I'm not a freelancer or CGL employee, I have no horse in this race. What I do have is a deep and abiding love for Shadowrun, and a vested interest in knowing the condition of the company making it. I also have a bunch of *facts* that combine to paint a very ugly picture. Like Synner said, there's been about six freelancers who're responsible for most of the material over the last few years. Bobby Derie, Jennifer Harding, and Adam Jury are among them. Ironically, these three people have been forced out over ethical reasons and/or nonpayment. That means we've got three of the people who've carried the vision of Shadowrun for years left-- not many, and not enough to support a game line. Cain, I'm a little confused here. So, Bobby/Jen/Adam were forced out for only ethical reasons/nonpayment? Is this one of the facts you mention above? Because as far as I've seen in public, Adam's been pretty clear that his reasons for his choices are private, and intended to stay that way. Knasser, please don't put words in my mouth. I have not publicly stated a reason for leaving Catalyst because _it is, at this time, none of the public's business_ -- and David, Jennifer, and myself resigned all on different days, too. I can't speak for what David and Jennifer knew about each other's resignations, but neither of them knew about mine until I started making post-resignation phone calls. Statements like what you have above, which seem to be indicated as facts, and then may not quite be so...well, that certainly makes it seem like you have a horse in this race. I'd also be curious to see your responses to Patrick's most recent posts. I think some fair points are raised there. I'm also a bit confused on this idea that three of the torch carriers of SR is not enough to support a game line. Whatever the business issues with CGL (and there's plenty, along with a whole laundry list of personal ones as well), this is not the first time that SR has lost a great deal of its freelancing talent. It has quite clearly come back from that sort of problem with the creative side of the SR business needing more personnel before (aside from the business issues, as mentioned). Synner himself mentioned it in the post you seemed to be referencing. Following the release of SR4 the vast majority of freelancers that carried this game through SR3 "retired," in fact, for almost all the people involved in the writing of the corebook that was their last contribution to Shadowrun in the last few years. Note that I'm not complaining or aiming to dish on anyone. All those authors made invaluable contributions to Shadowrun through the years, some putting up with a lot of problems during the FanPro years and several of them getting burned at when FanPro closed and failed to pay outstanding freelancer debts. We owe these guys a lot, I know I wouldn't have gotten into freelancing without them. So again, I get the business issues. Better folks than me have debated them, and that's something which is best decided by the fans as individuals. If I'm misreading what you posted, then that's my mistake. But having a phrase like "not enough to support a game line" reads as if there's some kind of doomed prophetic announcement shown there. The creative talent leaving is in no way the singular guarenteed thing which leads to the death of SR under CGL. This is in fact an issue that has clearly been addressed by the SR side before. All that said, I think you have a valid point. I'll be curious to see who the BT writers are that are involved. I've been pretty happy with BT product to date, but yeah, I think losing the folks we've lost does have a legitimate and noticeable impact on operations moving forward for SR. Is it some immediate doom? Not so much. I think there's some solid points you're making, but maybe just scale back on the dramatic overtones a bit? |
|
|
Apr 4 2010, 04:55 AM
Post
#837
|
|
Grand Master of Run-Fu Group: Dumpshocked Posts: 6,840 Joined: 26-February 02 From: Tir Tairngire Member No.: 178 |
QUOTE Cain, I'm a little confused here. So, Bobby/Jen/Adam were forced out for only ethical reasons/nonpayment? Is this one of the facts you mention above? Because as far as I've seen in public, Adam's been pretty clear that his reasons for his choices are private, and intended to stay that way. Adam posted elsewhere that there were ethical reasons involved. The precise conflicts are indeed private. I can also say that anybody who's as dedicated to Shadowrun as Adam is would not leave a job like this without good reasons. We know it wasn't another job, so that reason's out. QUOTE I'm also a bit confused on this idea that three of the torch carriers of SR is not enough to support a game line. Whatever the business issues with CGL (and there's plenty, along with a whole laundry list of personal ones as well), this is not the first time that SR has lost a great deal of its freelancing talent. It has quite clearly come back from that sort of problem with the creative side of the SR business needing more personnel before (aside from the business issues, as mentioned). Synner himself mentioned it in the post you seemed to be referencing. I'm not exactly sure of which freelancer worked when; but IIRC, there has never been a time prior to this when the experienced writer pool has been so small. Maybe back in 1989, it was smaller; but Shadowrun has grown a lot since then. QUOTE So again, I get the business issues. Better folks than me have debated them, and that's something which is best decided by the fans as individuals. If I'm misreading what you posted, then that's my mistake. But having a phrase like "not enough to support a game line" reads as if there's some kind of doomed prophetic announcement shown there. The creative talent leaving is in no way the singular guarenteed thing which leads to the death of SR under CGL. This is in fact an issue that has clearly been addressed by the SR side before. All that said, I think you have a valid point. I'll be curious to see who the BT writers are that are involved. I've been pretty happy with BT product to date, but yeah, I think losing the folks we've lost does have a legitimate and noticeable impact on operations moving forward for SR. Is it some immediate doom? Not so much. Actually, I'm not the one prophesying doom and gloom. Other people, some much better informed than me, are making the claim that CGL will not be able to pay the SR license fee come May. I will say that treating experienced writers so badly and unprofessionally is not a good thing. Sure, you can replace them, but then you end up with people who think all Lone Star cops should be riding unicorns instead of patrol cars. Learning how to manage creative talent is a tricky business, and CGL by all reports isn't doing a good job of it. Where will this end up? I don't know. I'm not going to make a prediction, since I don't have all the information. But we do have some verified facts that make things look not-so-good for CGL and its future with Shadowrun. The disappearing cash, the nonpayment of freelancers, forcing out several key Shadowrun contributors-- it all starts to paint an ugly picture. What it will lead to is anybody's guess, but it probably won't be pretty no matter what happens. |
|
|
Apr 4 2010, 05:22 AM
Post
#838
|
|
Moving Target Group: Members Posts: 308 Joined: 17-March 10 Member No.: 18,303 |
Adam posted elsewhere that there were ethical reasons involved. Any chance you have a link on that? I'm not exactly sure of which freelancer worked when; but IIRC, there has never been a time prior to this when the experienced writer pool has been so small. Maybe back in 1989, it was smaller; but Shadowrun has grown a lot since then. The section I just quoted above from Synner certainly sounds as if it was pretty close to the size of the loss you're seeing now. Actually, I'm not the one prophesying doom and gloom. Other people, some much better informed than me, are making the claim that CGL will not be able to pay the SR license fee come May. I will say that treating experienced writers so badly and unprofessionally is not a good thing. Sure, you can replace them, but then you end up with people who think all Lone Star cops should be riding unicorns instead of patrol cars. Learning how to manage creative talent is a tricky business, and CGL by all reports isn't doing a good job of it. Not disagreeing on some potential issues with mismanaging talent. It certainly seems that way. But if you replace talented writers you only end up with untalented writers? I mean, are you saying it's impossible to find anyone to come on board that can't do even a passable job, let alone a good one? I mean at some point, every freelancer started somewhere. At some point, they were the "new kid." It seems a little reactionary to imply that these people can never, ever be replaced. I recognize that the folks who have left have had a really significant impact on the company and the game. There's no doubt on that fact at all. But SR has lost freelancers before. And new ones have started. And whatever the future of SR is, past history certainly seems to indicate that there will be new ones who bring the necessary skills and creativity to fill in the gaps. Setting aside CGL, your post reads as if there's no chance of ever finding talented writers for Shadowrun (not the company, but the game line) ever again. That would be that overly dramatic bit that I mentioned in my last post that you chose to ignore. (IMG:style_emoticons/default/smile.gif) Where will this end up? I don't know. I'm not going to make a prediction, since I don't have all the information. But we do have some verified facts that make things look not-so-good for CGL and its future with Shadowrun. The disappearing cash, the nonpayment of freelancers, forcing out several key Shadowrun contributors-- it all starts to paint an ugly picture. What it will lead to is anybody's guess, but it probably won't be pretty no matter what happens. Thanks for that. No, that's not an insult. I honestly mean that. I can't say I agree with all your points, or even some of the presentation, but it's just nice to see the notice of waiting until more information is presented. |
|
|
Apr 4 2010, 05:54 AM
Post
#839
|
|
Grand Master of Run-Fu Group: Dumpshocked Posts: 6,840 Joined: 26-February 02 From: Tir Tairngire Member No.: 178 |
QUOTE But if you replace talented writers you only end up with untalented writers? I mean, are you saying it's impossible to find anyone to come on board that can't do even a passable job, let alone a good one? I mean at some point, every freelancer started somewhere. At some point, they were the "new kid." It seems a little reactionary to imply that these people can never, ever be replaced. I recognize that the folks who have left have had a really significant impact on the company and the game. There's no doubt on that fact at all. But SR has lost freelancers before. And new ones have started. And whatever the future of SR is, past history certainly seems to indicate that there will be new ones who bring the necessary skills and creativity to fill in the gaps. Setting aside CGL, your post reads as if there's no chance of ever finding talented writers for Shadowrun (not the company, but the game line) ever again. I was being slightly sarcastic, but the point is that Shadowrun has a long and involved metaplot. We're reportedly down to three people who know most of it. Those three people, in addition to their other writing duties, will have to train each new freelancer on the Shadowrun world. That takes time, non-productive time at that, and still doesn't guarantee continuity. In the past, the people who have come on were partnered with experienced Shadowrun writers before they could submit their own stuff-- that's taken from the old FASA requirements, which Jay Levine can attest to. Occasionally, you have someone show up who's knowledge is so encyclopedic, you don't have to train them; but as far as I know, AH was the only one. Oh, pardon me. There is one other who might have come in with that level of knowledge, and that is Adam Jury. Adam has been influencing Shadowrun since the dawn of the internet. First as a columnist in the Shadowrun Archive, then as the editor of the Shadowrun Supplemental, then as a paid writer or contributor since about 1998, IIRC. You can't replace that depth of experience. From a more artistic standpoint, you can't ever replace talent, you just get different people to do their job. If you like the way Shadowrun is going, you may not like the way the new freelancers will take things. Because I can guarantee you, things will be different. I cannot say if they'll be better or worse, but they will be different. |
|
|
Apr 4 2010, 06:14 AM
Post
#840
|
|
Tilting at Windmills Group: Members Posts: 1,636 Joined: 26-February 02 From: Amarillo, TX, CAS Member No.: 388 |
I was being slightly sarcastic, but the point is that Shadowrun has a long and involved metaplot. We're reportedly down to three people who know most of it. Those three people, in addition to their other writing duties, will have to train each new freelancer on the Shadowrun world. That doesn't necessarily follow, either. Bring them up to speed on the current plans for the metaplot, yes, but you're saying that no other writers in the world have a knowledge of existing Shadowrun canon? No other writers in the world are fans of Shadowrun? Sorry, but from where I'm sitting, that notion's just silly on the face of it. |
|
|
Apr 4 2010, 06:27 AM
Post
#841
|
|
Moving Target Group: Members Posts: 200 Joined: 23-March 10 From: Nashville, TN, CAS Member No.: 18,348 |
Bring them up to speed on the current plans for the metaplot, [-snip-] That brings up a good point. Is the whole metaplot documented somewhere? Anyone who has played the game and read any of the novels for any length of time knows that in about 2000 game years it gets real ugly real fast, but how much of that future has been planned and documented? |
|
|
Apr 4 2010, 06:27 AM
Post
#842
|
|
Tilting at Windmills Group: Members Posts: 1,636 Joined: 26-February 02 From: Amarillo, TX, CAS Member No.: 388 |
Bob, I don't know your real name so I don't know if any proposal from you ever crossed my desk. What I can tell you is that despite the rumors that I heard at the time about the "closed pool policy" at FASA, I had no experience with the company so I can't confirm or deny. However, what I can say is that in my personal experience (which happens to be considerable since I wrote for almost every book FanPro put out) there was no such policy at FanPro or among the ranks of established freelancers I worked with. If there had been a "closed pool policy" for freelancers at FASA, Peter, I never would have gotten the break that I did. Mike Mulvihill was very open to giving new blood a shot. He hired me, after all, and I'd never had a professional credit in my life before I wrote for Shadowrun with FASA. So let me chime in with a resounding "This is bogus" to the notion of a closed freelancer pool. |
|
|
Apr 4 2010, 06:32 AM
Post
#843
|
|
Tilting at Windmills Group: Members Posts: 1,636 Joined: 26-February 02 From: Amarillo, TX, CAS Member No.: 388 |
That brings up a good point. Is the whole metaplot documented somewhere? Anyone who has played the game and read any of the novels for any length of time knows that in about 2000 game years it gets real ugly real fast, but how much of that future has been planned and documented? Approximately 45 seconds. On a slightly more serious note, last time I looked at any metaplot threads, I think we might have spoken of a few things as far out as 2074. In general, though, not too much of it has really been planned out, certainly not nearly as much as some people out there seem to think. |
|
|
Apr 4 2010, 06:47 AM
Post
#844
|
|
Moving Target Group: Members Posts: 200 Joined: 23-March 10 From: Nashville, TN, CAS Member No.: 18,348 |
Approximately 45 seconds. On a slightly more serious note, last time I looked at any metaplot threads, I think we might have spoken of a few things as far out as 2074. In general, though, not too much of it has really been planned out, certainly not nearly as much as some people out there seem to think. We could start a whole new thread off of this topic... |
|
|
Apr 4 2010, 06:48 AM
Post
#845
|
|
Grumpy Old Ork Decker Group: Admin Posts: 3,794 Joined: 26-February 02 From: Orwell, Ohio Member No.: 50 |
I'll echo Patrick here a bit. I actually got involved with playtesting before writing, but other than writing up a few goofy things that I posted to the ShadowRN mailing list and to Paolo's Shadowrun Archive, such as the First Church of Elvis and Elvis Shamans, I'd never been published or even done much game writing. I talked with Mike a bit via e-mail, and met him at Gen Con back in 97. Me, Dvixen, Caric, and Loki (R.I.P. buddy (IMG:style_emoticons/default/frown.gif) ) ran into Mike and Steve Kenson at the Mall Food Court one day, and after we chatted for a bit, he invited us in as Playtesters. A little while later, I expressed interest in writing and he sent me an NDA and bunch of notes about current and future products. (IMG:style_emoticons/default/smile.gif)
Granted, I'm a lazy, lazy writer, so my print word count sucks pretty bad compared to a lot of our freelancers, but I like to think I've contributed over the years in a lot of other ways. I've always been very vocal and active whenever discussions about future metaplots and books come up, and I'd like to think I've had at least a little impact during those. And, God willing and CGL doesn't lose the license, I've gotten a lot more involved once more since Gen Con, so I'm hoping I can add more to the game line. I just wish my decision to try freelancing again had come at a better time (IMG:style_emoticons/default/frown.gif) Bull |
|
|
Apr 4 2010, 06:57 AM
Post
#846
|
|
Moving Target Group: Members Posts: 992 Joined: 2-August 06 Member No.: 9,006 |
I just wish my decision to try freelancing again had come at a better time (IMG:style_emoticons/default/frown.gif) Bull Then again, Bull, this could be the BEST time. You never know. When everyone gets paid, this might be the renaissance that SR has been looking for, what with the company eyes now on the line. We will not know, either way, until the SR Eurovan gets out of the garage. |
|
|
Apr 4 2010, 07:05 AM
Post
#847
|
|
Grumpy Old Ork Decker Group: Admin Posts: 3,794 Joined: 26-February 02 From: Orwell, Ohio Member No.: 50 |
We could start a whole new thread off of this topic... There's really not too much to spin another thread off with. Patrick won't be able to discuss any details regarding the actual plot. Beyond that, everything generally grows organically based on two criteria: WHere the current published plot and story would go naturally, and where the metaplot can intersect books we'd like to do in the future. Generally though, the developer lays out concepts for anywhere from 4 to 10 books. These are generally books that are designed to fill certain sales needs, whether they're filling up "Adventure slots" in the publishing schedule, location books, or whatever else. Half the time, until the developer and writers start focusing on that book in specific, there's little more than a few words describing it. Year of the Comet, for example, was "Halley's Comet comes back around, weird shit happens." Individual writers try and lay hooks, hoping that either they can pick them up in a later book (ideally), or even that someone else will run with them. I had been really interested back when I worked on Year of the Comet to eventually try and do some follow up on Amazonia, and I laid a few hooks to play with. SOme stuff with the Sangre Del Diablo's, and a note about Dr. Patterson, author of the Patterson's Paranormal Guide's to NA and Europe, having disappeared in Amazonia while doing research. Of course, that was also a hook to let me write from the POV of a character of my own creation, his protoge and student, Dr. Wright. I never had any solid ideas for where to go with it, honestly, but I always thought it would have been fun to explore that. Of course, by the time the late and lamented Shadows of Latin America was being worked on, I had stepped out of freelancing for a while, so I never really gota chance to pitch anything. Which is fine, I wouldn't have had the time back then to work on anything anyways. Still would have been fun though. (IMG:style_emoticons/default/smile.gif) To follow up another example though, I had written Perianwyr up in Dragons of the 6th World, and had a lot of fun with him. I was tickled pink to see that someone had followed up on and updated that in Running Wild a bit, and even added a little bit to it. (IMG:style_emoticons/default/smile.gif) <shrug> I'm tangenting a bit here, but, point is... While there is usually some groundwork laid out for a year or even two for Metaplot, keep in mind that's rarely going to really be more than one or two books. The key to Shadowruns metaplot is that each writer builds on the last few books. So Steve Kenson was able to utilize some of Ghost Cartels to springboard into some events written into Seattle 2072. (There are at least two Missions adventures coming down the pipe at the conventions this year that will follow up on stuff from Seattle 2072 as well). But there's not really any major road map worked out in advance. (IMG:style_emoticons/default/smile.gif) Mainly because you don't want to lock yourself out, in case someone comes along with a great idea for where the plot should go. Bull |
|
|
Apr 4 2010, 07:16 AM
Post
#848
|
|
Grumpy Old Ork Decker Group: Admin Posts: 3,794 Joined: 26-February 02 From: Orwell, Ohio Member No.: 50 |
Then again, Bull, this could be the BEST time. You never know. When everyone gets paid, this might be the renaissance that SR has been looking for, what with the company eyes now on the line. We will not know, either way, until the SR Eurovan gets out of the garage. Well, I'm mainly speaking from the point of view that it's tough to watch people I consider friends and that I like fighting it out privately and publicly, and to watch people like Adam walk away, who has been involved with the SHadowrun online community longer than I have (I've almost literally watched Adam grow up. He was barely in High School when I met him. Annnnnd... Now I sound like a creepy pedophile (IMG:style_emoticons/default/smile.gif) ). I just hate seeing the Shadowrun community tearing itself apart over this situation. And I really hate seeing friends and colleagues tearing each other apart. And I REALLY hate not knowing what's going to happen next. I have a pile of Missions stuff that we're laying out, and I'm starting to work on the groundwork for the next year or so of SHadowrun Missions on top of that. I'm also trying to help out behind the scenes, support Jason, and try to hopefully help make sure the stuff we have to redo due to Bobby's departure (Which was a big loss) doesn't suck. And knowing that at any minute it could all be gone, and who the hell knows when or even if Shadowrun will recover, and under who, and with who... It's scary and frustrating. And it's one of the reasons that everyone on here and elsewhere that has no direct involvement (i.e., non company personnel/freelancers) bitching and complaining and predicting doom and gloom make this that much harder for everyone. We have to proceed as if there will be a tomorrow and a next week and a next month and a next year. Ok, I'm babbling again. I really get rambling sometimes, I know. I just... I hate the drama, you know? (IMG:style_emoticons/default/frown.gif) Bull |
|
|
Apr 4 2010, 07:34 AM
Post
#849
|
|
Prime Runner Group: Banned Posts: 3,732 Joined: 1-September 05 From: Prague, Czech Republic Member No.: 7,665 |
It is now, I suppose, time to make my eighth post on this subject. Now that the other shoe has dropped and Jennifer Harding has come out with the accusation that Loren Coleman and Randall Bills conspired to falsify earnings reports, we can all well imagine the repercussions that will come from Topps and quite possibly the IRS. But let's talk about the here and now. Now, the company has a month and a half to position itself. And more importantly, the people in the company have a month and a half to maximize their own benefit before the license changes.
Six weeks is actually a long time in the age of digital sales, and while no power on Earth can save CGL from the wrath of Topps as regards falsified royalty reports, that doesn't change the fact that when the license ends different choices made now can leave different people with different amounts of money in their pocket. Here's he short version: Loren Coleman is not going to get the license back. The company will then have a lot of debts, negative money in actual assets, and no intellectual property. The company will cease to exist. Everyone who has not been paid at that point will not get paid. Everything that is sold from now until closing time will put money into Loren's pocket. The only way anyone is getting paid anything is if they exert actual leverage on the company with real extortion in the form of "You cannot sell this product for X dollars until you pay me Y dollars (where Y is less than X)." Anyone who is not holding out on a product whose remaining sales values in the next six weeks are are estimated to be more than their demanded fees will not see a dime. A new company will happen. And really quite soon. They will want to get the rights to any new books they can. Thus, Jason Hardy's big push to get new books ready for publication when the company can't even pay to sell the books it has already published makes perfect sense - for Jason Hardy. After all, the more books that are "ready" that have his name on it, the better a bargaining position he will have with the next company. So let's consider possible actions in this situation:
But it's important to keep things in mind. Every single dollar that freelancers don't extort out of the company by holding up future sales until demands are met is going to be locked into Loren's homestead where it will be inaccessible to bankruptcy recovery. Every single dollar that is demanded in total extortion on a project reduces the cost/benefit equation on that project, and increases the likelihood that paying the extortion on that product will not pay itself off in the remaining time. Every project that is canceled outright, reduces the cash flow for this period and reduces the company's ability to pay even those extortions that they want to. So let's consider something like Sixth World Almanac. If Robert Derie had not pulled his contract, the book would go to print in a couple of weeks. At that point, the small initial print run would get sold and the company would have 30 days to pay Robert Derie before he could withdraw copyright for failure to pay. The company at that point would lose the license and walk away - leaving Robert Derie with nothing and Loren Coleman with some number of thousands of dollars depending upon the initial print run. If he pulls his contract, that doesn't happen, and he can try to make a new contract with the new company in June. But wait! Jason Hardy is the developer. If he can get new writers to rewrite Mr. Derie's pieces, then he can sell the completed work to the new company in June. So you can see how both of them are acting in rational, professional self interest - and also why they are extremely angry at each other, because they are now in direct competition. You can also understand the anger and vitriol from some of the freelancers at the people who are publicizing this stuff. Especially the ones who understand enough about the situation to be withholding copyright themselves on one or more projects to try to get paid. Attempting to get other people to also stand up for themselves and withhold copyright has a very real chance of making the gambits of the people already withholding copyright fail. It's the only way the people who haven't stood up yet are ever going to see a dime, but it has a chance of zeroing out the demands of the people who already stood up. Selfishness brings out the ugly in people. -Frank |
|
|
Apr 4 2010, 08:38 AM
Post
#850
|
|
Moving Target Group: Members Posts: 308 Joined: 17-March 10 Member No.: 18,303 |
|
|
|
Lo-Fi Version | Time is now: 24th November 2024 - 08:56 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.