Stay Safe While Hot-Simmed, Or, How Not To Fry Your Brain |
Stay Safe While Hot-Simmed, Or, How Not To Fry Your Brain |
Mar 31 2010, 04:59 AM
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#1
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Moving Target Group: Members Posts: 332 Joined: 15-February 10 From: CMU Member No.: 18,163 |
My hacker player came to me with an idea, and I wasn't entirely sure how to respond, so I put it forth to you, dear Dumpshockers.
Say a hacker is in hot-sim VR, connected only by a datajack (not wireless). A trusted friend/ally is standing guard over his body in meatspace. The hacker breaks into some system, but runs into some black IC. He gets hit with Blackhammer, takes some damage, and realizes he's in over his head, but he can't jack out, since the Blackhammer jammed his connection open. Could the hacker send a message to his buddy through the Matrix, who could then physically disconnect him by yanking the cable? Sure, he'd get dumpshocked, but it beats the alternative. So, the questions I have are: 1. Can you connect to the Matrix solely through a datajack? (I hope the answer is yes.) 2. Would a system currently battling a hacker try to block his outgoing communications? 3. Is having a datajack connection yanked out any worse than normal jacking out? 4. Are there any other reasons why this should or shouldn't work? |
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Mar 31 2010, 05:06 AM
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#2
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Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
I don't see any reason why it shouldn't work.
Personally, I have trouble understanding how any of these programs work in that fashion anyway. With the sheer processing power of the hardware in the game, there's no reason at all that any hacker worth their salt couldn't create a failsafe that kicks in the moment it detects exactly what the IC is doing. It's not like there's millions of different ways they operate. Hell, just hook a biomonitor up and let it do the work of monitoring. As someone else on the forum said, it's goofy how magical the Matrix is compared to the actual magic system. |
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Mar 31 2010, 05:13 AM
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#3
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Runner Group: Members Posts: 2,925 Joined: 26-February 02 Member No.: 948 |
You need the following:
Agent Biomonitor Datajack The agent is present in the datajack and monitors the hackers vitals by being linked both to the commlink, datajack and biomonitor. If the Biomonitor detects physical damage (Analyze check against Biomonitor for agent) and/or data stream from commlink regarding IC attack) it breaks the connection between itself (datajacK) and the commlink - no need for team member to stay on the watch. You culd probably have the Agent doing a logoff action from the datajack. |
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Mar 31 2010, 06:04 AM
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#4
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Great Dragon Group: Members Posts: 5,537 Joined: 27-August 06 From: Albuquerque NM Member No.: 9,234 |
If you used wired reflexes 3 in AR you take NO damage....
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Mar 31 2010, 07:31 AM
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#5
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Moving Target Group: Members Posts: 129 Joined: 1-February 10 From: CalFree State Member No.: 18,103 |
Say a hacker is in hot-sim VR, connected only by a datajack (not wireless). A trusted friend/ally is standing guard over his body in meatspace. The hacker breaks into some system, but runs into some black IC. He gets hit with Blackhammer, takes some damage, and realizes he's in over his head, but he can't jack out, since the Blackhammer jammed his connection open. Could the hacker send a message to his buddy through the Matrix, who could then physically disconnect him by yanking the cable? Sure, he'd get dumpshocked, but it beats the alternative. My players have been using that trick for years. Why bother contacting your buddy via the matrix tough? Just have him/her watch the action using the humble view screen. Or just have the hacker, YELL at them. It's not like being in hot sim stops you from taking physical actions - it just makes it really hard. If the hacker is getting wailed on you can just disconnect him/her. Or, better yet, have a mage nearby start healing the hacker of physical damage or applying stim patches for stun. With prep time you can even keep a few bound spirits (or an ally spirit) handy to sustain the spells for you. |
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Mar 31 2010, 07:36 AM
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#6
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Moving Target Group: Members Posts: 175 Joined: 19-October 09 Member No.: 17,767 |
Or when wirelessly connected, use a directional jammer.
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Mar 31 2010, 08:59 AM
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#7
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Runner Group: Members Posts: 2,705 Joined: 5-October 09 From: You are in a clearing Member No.: 17,722 |
QUOTE As a safety precaution, sim mods override your motor functions while you are fully immersed in VR/simsense, so that you don’t blindly thrash around in the real world and potentially injure yourself or break things. This means that your physical body is limp while you’re online, as if you were sleeping. This reticular activation system (RAS) override can also be disabled with a Hardware + Logic (5, 1 hour) Extended Test, at the user’s own risk. One screwdriver and a couple hours to make sure you're never going to get trapped by Black IC again. |
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Mar 31 2010, 09:34 AM
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#8
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Runner Group: Members Posts: 2,899 Joined: 29-October 09 From: Leiden, the Netherlands Member No.: 17,814 |
The problem with external monitoring systems (Agents, teammates) is that it's hard for them to estimate how serious the IC is. Would you want to get jacked out if it was just 1-2 damage, and you almost had the IC beat anyway?
Removing the RAS override seems like a good move, as long as you don't use an internal commlink anyway. It's a bit odd though. I always imagined that Black IC overrode your physical body's mobility. As for why biofeedback is so hard to filter out: because it's only slightly different from the VR signal you're piping directly into your brain. In order to be super-fast you have to have very direct access. (Also, there is a particular program for detecting and filtering out biofeedback called... Biofeedback Filter!) |
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Mar 31 2010, 06:24 PM
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#9
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Moving Target Group: Members Posts: 588 Joined: 26-February 02 Member No.: 227 |
Removing the RAS overide seems like a very bad idea. Being in the matrix is kind of like having a dream. Ever seen a dog having a dream that he's hunting / fighting? What happens when you accidentally fling your comlink across the room because your hand think you are trying to "sling some code", or damage other equipment (or yourself) while trying to "run away" from IC?
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Mar 31 2010, 07:27 PM
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#10
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Moving Target Group: Members Posts: 123 Joined: 19-February 10 From: Bakersfield, CA Member No.: 18,179 |
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Mar 31 2010, 08:49 PM
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#11
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Great Dragon Group: Dumpshocked Posts: 5,086 Joined: 3-October 09 From: Kohle, Stahl und Bier Member No.: 17,709 |
One screwdriver and a couple hours to make sure you're never going to get trapped by Black IC again. You'll break every bone in your body while thrashing around like mad. And I doubt it gets better or more controllable while your neurons are fried by IC... |
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Mar 31 2010, 09:31 PM
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#12
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Runner Group: Members Posts: 2,705 Joined: 5-October 09 From: You are in a clearing Member No.: 17,722 |
Disable it and then put it on a command toggle. Then, with a Simple action toggle it off and pull your plug. Viola. One simple modification to save your life... Possibly.
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Mar 31 2010, 09:46 PM
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#13
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Great Dragon Group: Dumpshocked Posts: 5,086 Joined: 3-October 09 From: Kohle, Stahl und Bier Member No.: 17,709 |
Disable it and then put it on a command toggle. Then, with a Simple action toggle it off and pull your plug. See my second sentence, the thrashing and kicking and screaming will certainly not get any better while your CNS is under attack. Of couse you could just use the simple action to tell a drone to cut your cable or tell a teammate to pull the plug (IMG:style_emoticons/default/wink.gif) |
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Mar 31 2010, 10:43 PM
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#14
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Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
You also don't get +2 to basically every test you make, though. IS that +2 Dice really all that dig of a Deal though? I Rarely use VR with my Hacker... I have 3 meat passes and use AR almost exclusively... though I do have the hardware to utilize Hot when it is absolutely necessary, I just have never run into to many situations where it is absolutely necessary... Keep the Faith |
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Mar 31 2010, 10:44 PM
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#15
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Runner Group: Members Posts: 2,556 Joined: 26-February 02 From: Seattle Member No.: 98 |
One of the key elements to Black ICE is that it's trying to kill you, and people have been coming up with devious ways to do that forever. If there was a simple fix to that ("just kick out the RAS override and unplug yourself!"), I'm pretty sure all those Black ICE coders would have already added a simple unfix to it ("just add some neural feedback that, if the RAS override is kicked out, puts their body into a grand mal seizure!"). The buddy system is great.
QUOTE IS that +2 Dice really all that dig of a Deal though? Smartgun users the world round say yes. |
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Mar 31 2010, 10:53 PM
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#16
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Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
It's as big a deal as any other +2 bonus. Which is to say, yes, it is a big deal. Especially if you extrapolate that kind of question to everything else. "Is having a skill of 6 a big deal compared to 4? If not, why bother? And is having a skill of 4 a big deal compared to 2? If not, why bother? Why have a skill at all, man? None of it matters. It's all just a collection of +'s..."
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Mar 31 2010, 11:05 PM
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#17
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Runner Group: Members Posts: 2,705 Joined: 5-October 09 From: You are in a clearing Member No.: 17,722 |
One of the key elements to Black ICE is that it's trying to kill you, and people have been coming up with devious ways to do that forever. If there was a simple fix to that ("just kick out the RAS override and unplug yourself!"), I'm pretty sure all those Black ICE coders would have already added a simple unfix to it ("just add some neural feedback that, if the RAS override is kicked out, puts their body into a grand mal seizure!"). The buddy system is great. Aye, but, wouldn't it be far simpler on the hacker's part to install a command operated physical disconnect? Just a deck/com that could pull a circuit break on command? Though, I suppose that would be a major liability if someone actually managed to trace and spoof for instant DS. I suppose the idea of strapping an emotitoy to your deck to yank plugs would keep Trace out of the equation. It just seems like a ripchord would be so easy to make. Bind com/deck to one hand and have the plug strapped to the other, then rest hands on lap. Any sharp movement then automatically yanks chord from socket. |
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Apr 1 2010, 12:00 AM
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#18
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Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
It's as big a deal as any other +2 bonus. Which is to say, yes, it is a big deal. Especially if you extrapolate that kind of question to everything else. "Is having a skill of 6 a big deal compared to 4? If not, why bother? And is having a skill of 4 a big deal compared to 2? If not, why bother? Why have a skill at all, man? None of it matters. It's all just a collection of +'s..." I guess that the more appropriate question would have been: Is that +2 Dice worth putting your life on the line by allowing your body to take damage from Neural Feedback? I wil readily admit that if there are no drawbacks (like a Smartgun System) then there is really no reson to NOT use it... however, when you can run up against a Biofeedback Enhanced Data Bomb that deals 6d6+6 points of Damage (Rating 6 Data Bomb with Rating 6 Biofeedback Option)... are you really interested in seeing if your Rating 6 Biofeedback Filter is up to the task of a potential 42 points of Feedback Damage (and an Average of 24 Points of Damage)? There will be times that you will not successfully Defuse the bomb, and you will be left a drooling idiot or dead, depending upon the rating of the Bomb... it is times like those that I do not mind losing the +2 Dice from VR Hot Sim... after all, it is only 2 Dice... Just sayin' Keep the Faith |
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Apr 1 2010, 12:03 AM
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#19
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Runner Group: Members Posts: 2,899 Joined: 29-October 09 From: Leiden, the Netherlands Member No.: 17,814 |
I gotta say, +2 dice on all tests isn't such a great trade for the vulnerability to biofeedback. It's only with the upgrades that unlock Matrix IP 4-5 that VR is really worth it.
...which I think was unhappy design. Previously when there was no AR hacking to speak of, VR was required and Black IC useful. So now what kind of nasty countermeasures should there be against AR hackers? |
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Apr 1 2010, 12:05 AM
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#20
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Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
I gotta say, +2 dice on all tests isn't such a great trade for the vulnerability to biofeedback. It's only with the upgrades that unlock Matrix IP 4-5 that VR is really worth it. ...which I think was unhappy design. Previously when there was no AR hacking to speak of, VR was required and Black IC useful. So now what kind of nasty countermeasures should there be against AR hackers? There is not really any thing nasty you can apply to an AR HAcker from teh Matrix... However, there are times when you want to be in VR... VR Probing is 24 times faster than AR Probing (Interval 1 Hour vs 24 Hours)... so for probes, you probably want to be in VR Mode, at least if time is a constraint... For on the fly hacks though, I default to AR, as it leaves me useful in the real world as well, as I tend to tag along with the rest of the team on a Run... Keep the Faith |
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Apr 1 2010, 12:24 AM
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#21
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Neophyte Runner Group: Validating Posts: 2,283 Joined: 12-October 07 Member No.: 13,662 |
Just prepare to be dumpshocked, when your connection is forcibly disconnected.
But yeah, it's far simpler to go with an agent keeping tabs on your biomonitor. If I'm knocked unconcious or take a certain amount of physical damage disconnect me... (turn off the datajack, change my signal rating from 6 to 0... IE: turn off the radio in the commlink.. it IS an option... you don't need a cabled link or a jammer or anything like that). |
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Apr 1 2010, 01:24 AM
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#22
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Moving Target Group: Members Posts: 332 Joined: 15-February 10 From: CMU Member No.: 18,163 |
The difference in probing the target, as Tymaeus pointed out, is huge - not all runs have a time limit, but your group isn't going to like sitting around for three days while you crack that firewall (only to trip an alarm and get logged off - not that I'm speaking from experience, no siree). Even then, though, you can always just jump into VR (cold-sim) while probing, then switch to AR as soon as you get access. Minimal risk.
Getting extra IPs in the Matrix is also much, much cheaper than getting them in meatspace, so that helps. What can you do to an AR hacker? Crash his icon, trace him... that's pretty much it. Unless I'm missing something? |
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Apr 1 2010, 01:32 AM
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#23
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Old Man of the North Group: Dumpshocked Posts: 9,947 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
I wil readily admit that if there are no drawbacks (like a Smartgun System) then there is really no reson to NOT use it... however, when you can run up against a Biofeedback Enhanced Data Bomb that deals 6d6+6 points of Damage (Rating 6 Data Bomb with Rating 6 Biofeedback Option)... are you really interested in seeing if your Rating 6 Biofeedback Filter is up to the task of a potential 42 points of Feedback Damage (and an Average of 24 Points of Damage)? Actually, the average in this case would be 27 points of damage... not that it matters much at that level. (IMG:style_emoticons/default/eek.gif)
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Apr 1 2010, 01:38 AM
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#24
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Moving Target Group: Members Posts: 332 Joined: 15-February 10 From: CMU Member No.: 18,163 |
Actually, the average in this case would be 27 points of damage... not that it matters much at that level. (IMG:style_emoticons/default/eek.gif) Sweet zombie Jesus, what would that even look like? My general visual model for damage taken while in the Matrix is from, well, The Matrix - when they get beat up while plugged in, and their bodies thrash around and blood leaks out of their mouth and stuff. But 27P is what you would get if you were standing at ground zero of an Aztechnology Series 5. (More than!) So, I'm thinking - blood shoots out of every orifice in your body in high-pressure streams, and then your brains run out your nose as a chunky grey slurry. The comparison to smartguns is interesting - it's like saying "Every time you use your smartgun, the other guys automatically start shooting Ex-Ex rounds". |
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Apr 1 2010, 01:59 AM
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#25
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Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
Actually, the average in this case would be 27 points of damage... not that it matters much at that level. (IMG:style_emoticons/default/eek.gif) Indeed it is... Mind is a little fuzzy today... Keep the Faith |
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