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> Maximum possible Initiative?, How fast can a player be?
Moonstone Spider
post Feb 15 2004, 02:26 AM
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Let's see, Night one with Exceptional Attribute: Quickness and Exceptional Attribute: Intelligence gives me a reaction of 14. Actually I wonder if the NSRCG is wrong there, it seems high to me.

Anyway Add Reaction booster 6 and Move by Wire 4 (Deltaware, of course).

Initiative is now 24 + 4d6.

Add in Small Unit Tactics 8 (Skills rarely, if ever get higher), on average get 4 additional points. Add in a battletac computer at rating 8 to get an additional 4 points average.

Initiative is now 22 + 4d6.

Add in a quickened Improve Cybered Reaction spell with 10 successes.

Initiative is now 32 + 4d6

Have I missed anything?
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Posts in this topic
- Moonstone Spider   Maximum possible Initiative?   Feb 15 2004, 02:26 AM
- - mfb   drugs.   Feb 15 2004, 02:28 AM
- - Fortune   Suprathyroid Gland and Enhanced Articulation for +...   Feb 15 2004, 02:41 AM
- - Centurion   I always wondered...how much stuff can a character...   Feb 15 2004, 02:44 AM
- - Large Mike   About six points of essence worth. Although, rol...   Feb 15 2004, 03:10 AM
- - Moonwolf   Problems with this. a) MBW is not compatible with...   Feb 15 2004, 03:27 AM
- - toturi   Add the Reaction Enhancers level 1 first. Then cas...   Feb 15 2004, 03:44 AM
- - OurTeam   And 10 successes only gives +5 to Reaction. It do...   Feb 15 2004, 03:44 AM
- - Diesel   Haha, you can have as high an init you want if you...   Feb 15 2004, 04:13 AM
- - Cain   QUOTE Initiative is now 32 + 4d6 Is that all? L...   Feb 15 2004, 04:34 AM
- - Siege   If you mainline Kamikaze, Cram and Jazz at the sam...   Feb 15 2004, 04:52 AM
- - Centurion   QUOTE (Large Mike) About six points of essence wor...   Feb 15 2004, 07:46 AM
- - mfb   that's when the cyberware stress rules come in...   Feb 15 2004, 10:48 AM
- - cykotek   Night One, bonus attribute and exceptional attribu...   Feb 15 2004, 11:51 AM
- - Gorath   To get really fast Adept is the way. Don't for...   Feb 15 2004, 12:12 PM
- - mfb   no cyber or bio enhancements to Rea works with Imp...   Feb 15 2004, 01:00 PM
- - cykotek   mfb: Depends on the 'ware. Certain implants ...   Feb 15 2004, 03:33 PM
- - ShadowPhoenix   don't forget the Adrenaline Surge Edge either,...   Feb 15 2004, 06:08 PM
- - Sahandrian   That edge only applies if the character has no oth...   Feb 15 2004, 11:10 PM
- - Fortune   QUOTE (cykotek) mfb: Depends on the 'ware. C...   Feb 16 2004, 12:27 AM
- - Digital Heroin   I miss the days of being able to eek 6D6 + 34 init...   Feb 16 2004, 12:27 AM
- - Zazen   There is no maximum possible initiative because so...   Feb 16 2004, 05:36 AM
- - Wish   Well, if we're talking about theoretical maxim...   Feb 16 2004, 06:41 AM
- - OurTeam   QUOTE (Zazen)someone could always learn a force 10...   Feb 16 2004, 07:30 AM
- - Jason Farlander   QUOTE (OurTeam) QUOTE (Zazen)someone could always ...   Feb 16 2004, 05:44 PM
- - LoseAsDirected   Human with an Intelligence of 9, running on a deck...   Feb 16 2004, 06:03 PM
- - Zazen   QUOTE Each attempt to learn that spell takes 100 d...   Feb 16 2004, 06:04 PM
- - LoseAsDirected   People win the lottery because millions of people ...   Feb 16 2004, 06:09 PM
- - Jason Farlander   QUOTE (Zazen) So please note that my theoretical s...   Feb 16 2004, 06:21 PM
- - Zazen   QUOTE People win the lottery because millions of p...   Feb 16 2004, 06:22 PM
- - OurTeam   And once he makes his TN 1000 roll, he can spend a...   Feb 16 2004, 08:57 PM
- - Zazen   You're assuming he won't already have seve...   Feb 16 2004, 09:12 PM
- - Jason Farlander   Edit: Post withdrawn. Broke at least one rule.   Feb 16 2004, 09:32 PM
- - Bölverk   QUOTE (Zazen)It's really moot because my guy D...   Feb 16 2004, 11:21 PM
- - Shockwave_IIc   The thing i find funny about Quick Strike (funny ...   Feb 17 2004, 09:29 AM
- - DV8   Why the fuck do these threads keep raking in so ma...   Feb 17 2004, 10:00 AM
- - Austere Emancipator   QUOTE (DV8) Why the fuck do these threads keep rak...   Feb 17 2004, 01:10 PM
- - phelious fogg   Personal Rule: After inititives are rolled, and pl...   Feb 17 2004, 01:26 PM
- - toturi   Come on, guys. Without these threads acting as a r...   Feb 17 2004, 02:43 PM
- - Echo   just take the first strike adept power and you are...   Feb 17 2004, 03:45 PM
- - Siege   QUOTE (DV8) Why the fuck do these threads keep rak...   Feb 17 2004, 04:32 PM
- - cykotek   There's an image...a sticky entitled "The...   Feb 17 2004, 04:41 PM
- - Prototype   You also seem to be forgetting that you can be a p...   Feb 17 2004, 07:57 PM
- - Shockwave_IIc   And all you do is make me move that much faster......   Feb 17 2004, 08:00 PM
- - Kagetenshi   QUOTE (DV8) Why the fuck do these threads keep rak...   Feb 17 2004, 08:11 PM
- - Stumps   There's another issue here other than whether ...   Mar 16 2004, 07:00 AM
- - nezumi   FYI, those are 2nd edition rules. In 3rd edition,...   Mar 16 2004, 01:07 PM
- - Austere Emancipator   I'm pretty sure you can get a bit more insane ...   Mar 16 2004, 02:00 PM
- - RedSunOfKrypton   How fast would a 60 grade initiate adept with a qu...   Mar 16 2004, 04:21 PM
- - Cain   QUOTE (RedSunOfKrypton) How fast would a 60 grade ...   Mar 16 2004, 06:34 PM
- - ThatSzechuan   QUOTE (LoseAsDirected) People win the lottery beca...   Mar 16 2004, 06:36 PM
- - Austere Emancipator   QUOTE (ThatSzechuan)Each person's odds of winn...   Mar 16 2004, 06:46 PM
- - RedSunOfKrypton   QUOTE Well, you *did* ask. Indeed I did, thanks...   Mar 16 2004, 07:21 PM
- - Austere Emancipator   Here's a silly thought: Could an Adept with th...   Mar 16 2004, 09:09 PM
- - tete   I will agree that in theory any number is possible...   Mar 17 2004, 02:15 AM
- - mfb   you might be able to do it the other way--use your...   Mar 17 2004, 02:25 AM


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