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Feb 16 2004, 06:03 PM
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#26
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Moving Target ![]() ![]() Group: Members Posts: 160 Joined: 12-August 03 From: Sulphur, Louisiana Member No.: 5,418 |
Human with an Intelligence of 9, running on a deck with 3 points of reaction, a reality filter, running pure DNI.
Init 9 + 6d6 - Max of 45. |
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Feb 16 2004, 06:04 PM
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#27
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,685 Joined: 17-August 02 Member No.: 3,123 |
People do win the lottery. It happens. So please note that my theoretical super-speed character made his roll (which is TN 200, BTW) on the very first try! ;) |
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Feb 16 2004, 06:09 PM
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#28
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Moving Target ![]() ![]() Group: Members Posts: 160 Joined: 12-August 03 From: Sulphur, Louisiana Member No.: 5,418 |
People win the lottery because millions of people play the lottery, which greatly increases the chances of the correct numbers being chosen.
Millions of people aren't trying to learn a Force 100 spell. |
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Feb 16 2004, 06:21 PM
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#29
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,049 Joined: 24-March 03 Member No.: 4,323 |
Indeed he did, and indeed the TN is 200 (Even better!!!) Interesting idea for an edge: Impossibly lucky bastard 50 or 100 pts The character with this edge manages in some small way to manipulate destiny to his advantage. He can automatically succeed at any single action without having to roll, regardless of the TN. The 100 point edge allows one such roll every year. |
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Feb 16 2004, 06:22 PM
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#30
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,685 Joined: 17-August 02 Member No.: 3,123 |
I know :P It's really moot because my guy DID make his roll, and on his very first try! If he feels the need to become faster in the future, he'll learn the spell again at Force 500. A lucky guy, he is. |
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Feb 16 2004, 08:57 PM
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#31
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Senior GM ![]() ![]() ![]() Group: Dumpshocked Posts: 1,406 Joined: 12-April 03 From: Redmond, WA Member No.: 4,442 |
And once he makes his TN 1000 roll, he can spend a Karma Pool permanently to reduce the time.
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Feb 16 2004, 09:12 PM
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#32
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,685 Joined: 17-August 02 Member No.: 3,123 |
You're assuming he won't already have several successes to start with :P
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Feb 16 2004, 09:32 PM
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#33
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,049 Joined: 24-March 03 Member No.: 4,323 |
Edit: Post withdrawn. Broke at least one rule.
This post has been edited by Jason Farlander: Feb 16 2004, 09:46 PM |
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Feb 16 2004, 11:21 PM
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#34
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Target ![]() Group: Members Posts: 84 Joined: 15-April 03 From: My own personal purgatory Member No.: 4,453 |
And either way, he'll still get beaten by the guy with no enhancements whatsoever, but the Adrenaline Surge edge, who has the potential for infinitely high initiative, at no additional cost in Karma or time. :spin: [edit]...And both of them will still lose out to the adept with Quick Strike. |
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Feb 17 2004, 09:29 AM
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#35
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,512 Joined: 16-August 03 From: Northampton Member No.: 5,499 |
The thing i find funny about Quick Strike (funny as in ammusing not in need of tweaking) is the faster his opponants go the faster he goes to the point that if his action was to sprint he would start and finnish his 33m dash before anyone (including mister im so fast i suffer friction burns) Practicly Teleporting!!
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Feb 17 2004, 10:00 AM
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#36
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Moving Target ![]() ![]() Group: Members Posts: 714 Joined: 26-February 02 From: .nl Member No.: 116 |
Why the fuck do these threads keep raking in so many replies? They pop up every once in a while and people furiously number crunch until they come to the conclusion that according to canon rules you can get an initiative of a blazillion d6 + google. The thread dies down again, only to come up two months later. Ad infinitum.
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Feb 17 2004, 01:10 PM
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#37
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 |
Yeah. Let's discuss something useful instead. So how about that Silvergun, eh? |
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Feb 17 2004, 01:26 PM
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#38
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Moving Target ![]() ![]() Group: Members Posts: 555 Joined: 11-August 03 Member No.: 5,408 |
Personal Rule: After inititives are rolled, and player rolling more than 50 has to make a body test TN(Init-45) to resist a fatal heart attack.
Luckily I only had to use this rule once. |
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Feb 17 2004, 02:43 PM
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#39
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Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
Come on, guys. Without these threads acting as a refresher every few months, we'll soon forget the many uber ways of screwing with the system. Unless we write a compendium of all the tricks and convince the moderaters to make it sticky.
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Feb 17 2004, 03:45 PM
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#40
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Target ![]() Group: Members Posts: 8 Joined: 26-February 02 Member No.: 120 |
just take the first strike adept power and you are the faster than the initiative 100+ supa dupa boosted cyberzombie...
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Feb 17 2004, 04:32 PM
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#41
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,065 Joined: 16-January 03 From: Fayetteville, NC Member No.: 3,916 |
Boredom. The same reason I was up til 4 in the morning figuring out how to add a combo box to an Excel spreadsheet to help me better calculate the different impacts of Standard, Alpha and Beta-ware on my body line. :grinbig: -Siege |
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Feb 17 2004, 04:41 PM
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#42
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Moving Target ![]() ![]() Group: Members Posts: 108 Joined: 15-September 03 From: Worcester, MA Member No.: 5,621 |
There's an image...a sticky entitled "The Complete Idiot's Guide to Raping the SR System". "This new edition includes such ideas as 'how to combine adept and cyberware for the character who must be panzer-proof', and '5 simple rules to initiatives higher than my grandfather's age'".
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Feb 17 2004, 07:57 PM
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#43
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Target ![]() Group: Members Posts: 75 Joined: 24-August 02 Member No.: 3,168 |
You also seem to be forgetting that you can be a physmage and get cyber/bioware thus allowing for some ludicrous combos.
Attribute Boost Quickness is the way to go. Combine that with Boosted III + Synaptic Accelerator + Adrenal Gland + Drugs + Spells, etc. and you are rocking! |
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Feb 17 2004, 08:00 PM
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#44
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,512 Joined: 16-August 03 From: Northampton Member No.: 5,499 |
And all you do is make me move that much faster....
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Feb 17 2004, 08:11 PM
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#45
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Because inside everyone is a little munchkin, waiting to be set free... ~J |
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Mar 16 2004, 07:00 AM
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#46
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Moving Target ![]() ![]() Group: Members Posts: 903 Joined: 11-December 02 From: The other end of your computer screen Member No.: 3,724 |
There's another issue here other than whether you can do this with the mechanics or not.
lets see...32+4D6 maximum initiative is 56. That's 6 complex actions, or 12 simple actions. One Round is 3 seconds. Granted, I could probably pull 12 shots off with a pistol in 3 seconds if I REALLY tried with the right weapon. On the other hand... 56-Shoots Grunt A twice 46-Drops pistol, and draws katana 36-Runs over to Grunt B 26-Slices Grunt B up with Katana (23-somewhere around here a "normal" fast character would go.) 16-Throws Katana at Grunt C, and Draws pistol 06-Shoots Grunt C twice All in 3 seconds? good thing it's a game. |
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Mar 16 2004, 01:07 PM
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#47
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Incertum est quo loco te mors expectet; ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,548 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 |
FYI, those are 2nd edition rules. In 3rd edition, EVERYONE has a go once before your super-ninja chops everyone up. Its also worth pointing out that how far you move is your total movement divided by the number of initiative passes you have, so your guy with say a movement of 30 will only move 5 meters with each action.
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Mar 16 2004, 02:00 PM
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#48
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 |
I'm pretty sure you can get a bit more insane with MBW-4. Assuming you can get to an un-drugged initiative of 19+5d6 (Night One Exc/Bonus QUI, Toner-4, SupraT, Cerebral-2, QUI14/INT8), that's a maximum of 7 actions per CT already, and an average of 6. Adding just Jazz and Cram you get 21+7d6. Pitting Mr MBW (with Quickdraw) against the "normal fast character" above in some Grunt Killing Madness:
I(63)-MBW shoots Grunt A twice I(23)-NFC shoots Grunt B twice I(63)-MBW shoots Grunt C twice II(53)-MBW shoots Grunt D twice, drops revolver II(13)-NFC shoots Grunt E twice II(53)-MBW runs towards Grunt F, draws new revolver, shoots Grunt G twice III(43)-MBW runs towards Grunt F, shoots Grunt H twice III(3)-NFC shoots Grunt I twice IV(33)-MBW runs towards Grunt F, shoots Grunt J twice, drops revolver V(23)-MBW runs up to Grunt F, draws katana and slices him to pieces VI(13)-MBW sheathes the katana, starts looting corpses VII(3)-MBW is still looting corpses |
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Mar 16 2004, 04:21 PM
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#49
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Target ![]() Group: Members Posts: 33 Joined: 16-March 04 From: BC Canada Member No.: 6,165 |
How fast would a 60 grade initiate adept with a quickness of 60 be able to run?
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Mar 16 2004, 06:34 PM
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#50
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Grand Master of Run-Fu ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,840 Joined: 26-February 02 From: Tir Tairngire Member No.: 178 |
Lessee... A grade 60 initiate probably has an athletics skill of at least 8, so he's likely to roll 4 successes on an Athletics test to improve his quickness for running. So, assuming a human without kid stealth legs or cyberskates, he's going to go 64 x 3 = 192 meters per turn. (Meters/turn)*0.75 = MPH, so he's running about 175 miles per hour. Oh, and if he's a shamanic adept of Horse, he might have taken the Movement power as a metamagic; assuming an essence of 6, he'd be travelling at slightly over a thousand miles per hour, or Mach 1.25. ... Well, you *did* ask. :oops: |
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