SR3 Stats for New Infected, I know some of you are still out there playing SR3 |
SR3 Stats for New Infected, I know some of you are still out there playing SR3 |
Apr 22 2010, 03:07 AM
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#1
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Tilting at Windmills Group: Members Posts: 1,636 Joined: 26-February 02 From: Amarillo, TX, CAS Member No.: 388 |
Because I know that there are still people out there playing SR3, but who read the SR4 books for fluff purposes...I'm offering up the SR3 stat blocks for the three new Infected critters I introduced in Running Wild. You still gotta buy the book for the fluff text, but here's the stat block info for ya!
CODE GNAWER
B Q S C I W E R 5/1 4 (x2) 6 3 3/5 5 5 4 INIT: 4 + 1D6 Attacks: Humanoid Powers: Immunity (Poisons), Noxious Breath, Pestilence (HMHVV-2), Paralyzing Touch. Many also have Magical Skills. Weaknesses: Dietary Requirement (Metahuman Bone) GRENDEL B Q S C I W E R 8 4 (x3) 8 4 1/4 4 5 4 INIT: 4 + 1D6 Attacks: Humanoid, +1 Reach Powers: Animal Control (Subterranean Critters), Enhanced Senses (Low-Light Vision, Smell, Thermographic Vision). Pestilence (HMHVV-2). Weaknesses: Allergy (Sunlight, Mild) Notes: Running multiplier on all fours is x4. Charisma score is only used in relation to its Animal Control power. HARVESTER B Q S C I W E R 5/1 6 (x5) 6 1 1/5 4 5 5 INIT: 5 + 2D6 Attacks: 6S (9S with two-handed attack) Powers: Enhanced Physical Attributes (Quickness and Strength, three times per day for [Essence]D6 combat turns), Enhanced Reactions, Enhanced Senses (Low-Light and Thermographic Vision), Pestilence (HMHVV-II) Weaknesses: Allergy (Silver, Moderate) JABBERWOCK B Q S C I W E R 9 4 (x5) 9 1 3 3 2D6Z 4 INIT: 4 + 2D6 Attacks: Humanoid, +1 Reach Powers: Concealment (Personal), Essence Drain (Permanent), Fear, Infection, Mimicry, Regeneration, Sonic Projection. Many also have Magical Skills. Weaknesses: Allergy (Sunlight, Moderate), Vulnerability (Plastics) |
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Apr 22 2010, 01:04 PM
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#2
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Incertum est quo loco te mors expectet; Group: Dumpshocked Posts: 6,546 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 |
Thank you! It's good not to be forgotten (IMG:style_emoticons/default/smile.gif) When I get Running Wild, I'll have to print this out and tape it in.
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Apr 22 2010, 01:12 PM
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#3
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Tilting at Windmills Group: Members Posts: 1,636 Joined: 26-February 02 From: Amarillo, TX, CAS Member No.: 388 |
Do need to actually do the conversion for the mutaqua; it wasn't in my old SR3 draft. I'll get that tonight sometime.
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Apr 22 2010, 02:03 PM
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#4
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
The standard used in Critters is to give critters with Animal Control a real Charisma score rather than --; is there any particular reason you decided to go a different direction with that?
~J |
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Apr 22 2010, 02:07 PM
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#5
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Tilting at Windmills Group: Members Posts: 1,636 Joined: 26-February 02 From: Amarillo, TX, CAS Member No.: 388 |
My guess is that, looking at the date of the document I cut-and-pasted from, I had done something I don't normally do: I saved edits/conversions over an older draft, rather than simply save to a new doc and go to town. It was late last night when I did some of this, so I'm also thinking I was tired and wasn't paying as much attention as I should. I'll fix that up tonight or tomorrow, depending on how hellish my schedule looks.
Sorry about that. |
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Apr 22 2010, 03:52 PM
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#6
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
No problem, just caught my eye for some reason. The now-they-have-it-now-they-don't nature of critter charisma has always been one of the things that bugged me about the critter rules.
~J |
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Apr 22 2010, 05:36 PM
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#7
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Tilting at Windmills Group: Members Posts: 1,636 Joined: 26-February 02 From: Amarillo, TX, CAS Member No.: 388 |
Okay, edited the grendel entry. Still need to get the mutaqua converted.
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Apr 22 2010, 07:28 PM
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#8
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Moving Target Group: Members Posts: 993 Joined: 5-December 05 From: Crying in the wilderness Member No.: 8,047 |
Many thanks dear sir.
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Apr 22 2010, 09:09 PM
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#9
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Moving Target Group: Dumpshocked Posts: 748 Joined: 22-April 07 From: Vermont Member No.: 11,507 |
What about 3rd Ed. stats for the Jabberwock? (IMG:style_emoticons/default/smile.gif)
On that note, would you mind my adding the 3rd Ed. stats to the Sixth World Wiki? |
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Apr 22 2010, 10:03 PM
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#10
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Tilting at Windmills Group: Members Posts: 1,636 Joined: 26-February 02 From: Amarillo, TX, CAS Member No.: 388 |
What about 3rd Ed. stats for the Jabberwock? (IMG:style_emoticons/default/smile.gif) On that note, would you mind my adding the 3rd Ed. stats to the Sixth World Wiki? Not at all, MJ, but just for covenience's sake, let me get the mutaqua converted and get the SR3 version of the jabberwock cut-and-pasted before you do. |
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Apr 23 2010, 03:17 AM
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#11
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Tilting at Windmills Group: Members Posts: 1,636 Joined: 26-February 02 From: Amarillo, TX, CAS Member No.: 388 |
Thank you! It's good not to be forgotten (IMG:style_emoticons/default/smile.gif) Hey, I'm in many ways still an SR3 man at heart. Can't forget my own, now, can I? Oh, and I edited in the jabberwock SR3 stats, FWIW. |
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Apr 23 2010, 04:03 AM
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#12
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Tilting at Windmills Group: Members Posts: 1,636 Joined: 26-February 02 From: Amarillo, TX, CAS Member No.: 388 |
On that note, would you mind my adding the 3rd Ed. stats to the Sixth World Wiki? All right, MJ, things have not gone as well tonight on the conversion front as I'd like. I've got the jabberwock up in the first post, but it's going to be a little while until I get the mutaqua finished. Go ahead and post what's there, and don't even bother asking when I get the mutaqua posted; just go ahead and copy it over there. |
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Apr 23 2010, 10:36 AM
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#13
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Moving Target Group: Dumpshocked Posts: 748 Joined: 22-April 07 From: Vermont Member No.: 11,507 |
No worries, I only have time this morning to pop in myself before work. I will put it on SWW late this afternoon when I get home. (IMG:style_emoticons/default/smile.gif)
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Apr 23 2010, 10:56 AM
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#14
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The King In Yellow Group: Dumpshocked Posts: 6,922 Joined: 26-February 05 From: JWD Member No.: 7,121 |
Awesome. Many thanks Mr. Goodman!
Good to have you back here. |
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Apr 24 2010, 01:48 AM
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#15
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Tilting at Windmills Group: Members Posts: 1,636 Joined: 26-February 02 From: Amarillo, TX, CAS Member No.: 388 |
No worries, I only have time this morning to pop in myself before work. I will put it on SWW late this afternoon when I get home. (IMG:style_emoticons/default/smile.gif) FWIW, I blew it on the jabberwock and forgot its weakness of Dietary Requirement (Sasquatch Blood). Not sure how I did that, but I'm pretty sure one of my kids might have been trying to help me type.... |
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Apr 24 2010, 03:26 AM
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#16
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Moving Target Group: Dumpshocked Posts: 748 Joined: 22-April 07 From: Vermont Member No.: 11,507 |
FWIW, I blew it on the jabberwock and forgot its weakness of Dietary Requirement (Sasquatch Blood). Not sure how I did that, but I'm pretty sure one of my kids might have been trying to help me type.... No problem, just fixed it on SWW (see HMHVV and Jabberwock). |
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