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> New Bioware Assistance
Xahn Borealis
post Apr 23 2010, 04:57 PM
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I'm coming up with a Macguffin for a campaign, which is the bioware equivalent of a skillwire. The way I see it, high-level corpers love bioware because it's expensive and not as obvious, and would want something like a skillwire without getting cybered. (It IS a lot of Essence) So, in step Innatech (made up corp), with the Skillworm! I thought a symbiont would be a good idea, but I don't understand the difference between Leech Ectosymbionts and Endosymbionts. I'm guessing the latter is internal while leeches are external?

So here's what I'm asking for. A bit of fluff on how it works, or where it would be implanted. I'm thinking it should only be available for individual skills, so you'd have a Pistols Skillworm, or a Con Skillworm. I'm just not sure what rating you should get the skill at. I was also thinking Prices, Availability and Essence Costs of 50,000¥, 24 and 0.5, respectively.

Any thoughts would be appreciated.
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Dr.Rockso
post Apr 23 2010, 05:40 PM
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Aren't there already bio skillwires called reflex recorders? Please correct me if I'm wrong, I'm AFB.
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Stahlseele
post Apr 23 2010, 05:44 PM
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Reflex Recorders do not GRANT skills.
They Grant EXTRA DICE to the Skills.
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Xahn Borealis
post Apr 23 2010, 06:02 PM
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This discussion intended for this thread
http://forums.dumpshock.com/index.php?showtopic=30845
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Ol' Scratch
post Apr 23 2010, 06:13 PM
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Genetic Infusions would be the way to go, in my opinion. The point of Skillwires is that they give you temporary access to skills, and that's pretty much what a Genetic Infusion would do unless you get particularly lucky with an Essence+Edge roll. You normally wouldn't have to worry about Essence loss at all, and you could lower the price dramatically based on the duration you give them since they're only a temporary measure under normal circumstances. It also makes them a truly unique option with their own particular niche in the implant market; basically "skill drugs."
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