IPB

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> SotA Targets
Prime Mover
post Apr 26 2010, 03:29 PM
Post #1


Shooting Target
****

Group: Dumpshocked
Posts: 1,755
Joined: 5-September 06
From: UCAS
Member No.: 9,313



So I think there was a similar post awhile back and with some new folks being around lately I thought it might be interesting to revisit.
Years ago back in first edition I ran alot of games involving datasteals,extractions and object retrievals. Bread and butter stuff.
One that stands out from first edition was the team running into a state of the art rigger capable cyborg. R.O.C.(Rigger Operated Cyborg) 13.
Imagine my glee when 3 editions later someone put pretty much exactly what I had used into cannon. My players glared at me as if I had something to do with it.

Some time ago there was mention of a book proposal that never made it to print involving weird science/corporate research. I think this would have been a great gaming tool.

So this brings me to the end of my rambling and to my question. What state of the art or unique magic/tech has shown up in your games?
Tell us about your most outlandish/memorable creations.
Go to the top of the page
 
+Quote Post
Rotbart van Dain...
post Apr 26 2010, 05:58 PM
Post #2


Hoppelhäschen 5000
*********

Group: Members
Posts: 5,807
Joined: 3-January 04
Member No.: 5,951



Back in SR3, I had a biodrone kraken being used as a biological fork-lifter. On Mars.
It played a bit of peek-a-boo through the shelves and crates in the in storage facility, then bitch-slapped the finder.
Go to the top of the page
 
+Quote Post
MJBurrage
post Apr 26 2010, 06:35 PM
Post #3


Moving Target
**

Group: Dumpshocked
Posts: 748
Joined: 22-April 07
From: Vermont
Member No.: 11,507



Stirrup WIMPS do exist (IMG:style_emoticons/default/smile.gif)
Go to the top of the page
 
+Quote Post
Prime Mover
post Apr 27 2010, 03:05 PM
Post #4


Shooting Target
****

Group: Dumpshocked
Posts: 1,755
Joined: 5-September 06
From: UCAS
Member No.: 9,313



Kraken could be fun, would luv to see more warforms statted out.
As far as the wimps I've gone that route as well. Hell ya gotta have an army of Vat Grown Ninja's (V.G.N.'s).
Go to the top of the page
 
+Quote Post
Aerospider
post Apr 28 2010, 02:51 PM
Post #5


Running Target
***

Group: Members
Posts: 1,150
Joined: 15-December 09
Member No.: 17,968



In my uni days, as an end of term 'fun run', had the whole team kidnapped and dumped in Steve Jackson Games' Warehouse 23. [Can't do the proper link right now, but I imagine it will probably still be there at sjgames.com.]

Warehouse 23 was modelled on the government warehouse at the end of Raiders of the Lost Ark where they kept all the Secrets Man Was Not Meant To Know. On the website people could submit their ideas for what might be kept in there and you could 'open' crate after crate to read randomly selected submissions ranging from adventuring items (often with stats) to real life conspiracy theories (like proof that JFK was killed by Elvis) to truly bizarre stuff.

So I printed a load of the more interactive ones off, added some of my own and put them all in a bag to draw from. The characters each awoke in a separate crate and had to open other crates at random (whilst avoiding/fighting the warehouse security) until they found a way out which IIRC made use of a wormholey-thing to get outside (there being no doors or windows) and an inflatable rigger (for one of the staff helicopters). Very silly fun.
Go to the top of the page
 
+Quote Post
Dr.Rockso
post Apr 28 2010, 03:52 PM
Post #6


Moving Target
**

Group: Members
Posts: 583
Joined: 6-November 09
From: MTL
Member No.: 17,849



QUOTE (Aerospider @ Apr 28 2010, 10:51 AM) *
In my uni days, as an end of term 'fun run', had the whole team kidnapped and dumped in Steve Jackson Games' Warehouse 23. [Can't do the proper link right now, but I imagine it will probably still be there at sjgames.com.]

Warehouse 23 was modelled on the government warehouse at the end of Raiders of the Lost Ark where they kept all the Secrets Man Was Not Meant To Know. On the website people could submit their ideas for what might be kept in there and you could 'open' crate after crate to read randomly selected submissions ranging from adventuring items (often with stats) to real life conspiracy theories (like proof that JFK was killed by Elvis) to truly bizarre stuff.

So I printed a load of the more interactive ones off, added some of my own and put them all in a bag to draw from. The characters each awoke in a separate crate and had to open other crates at random (whilst avoiding/fighting the warehouse security) until they found a way out which IIRC made use of a wormholey-thing to get outside (there being no doors or windows) and an inflatable rigger (for one of the staff helicopters). Very silly fun.

http://www.warehouse23.com/basement/
this should be it. Fun stuff
Go to the top of the page
 
+Quote Post
Ascalaphus
post Apr 28 2010, 05:07 PM
Post #7


Runner
******

Group: Members
Posts: 2,899
Joined: 29-October 09
From: Leiden, the Netherlands
Member No.: 17,814



So, (crazy) SOTA targets..

- DNI Nanites: very much within reach already. You can put them in a drink, gel rounds with carcerands-DMSO, or in carcerands in a gas grenade. Within moments (perhaps a few minutes) you DNI to people whether they want it or not.

- Implants to make you nearly impossible to kill in combat; these could be neat to scare the players with at some point.
Go to the top of the page
 
+Quote Post
Mongoose
post Apr 28 2010, 09:38 PM
Post #8


Moving Target
**

Group: Members
Posts: 588
Joined: 26-February 02
Member No.: 227



Deamonseed Elite could probably confirm that I was asking about some of the technologies central to the Renraku Arco plot shortly before it was published (close enough so that he was worried about a non-disclosure leak). Turned out we'd just both given a lot of through to the notion of skillsoft / personafix programming as applied to gestault personalties.

I'd like to see the concept of matrix-enabled telepathy / mind melding taken further; its not only a good "powwa boosta", but also a cool / scary / weird way to explore the definition of individuality and identity.
Go to the top of the page
 
+Quote Post
Demonseed Elite
post Apr 28 2010, 09:56 PM
Post #9


Neophyte Runner
*****

Group: Members
Posts: 2,078
Joined: 26-February 02
Member No.: 67



QUOTE (Mongoose @ Apr 28 2010, 04:38 PM) *
I'd like to see the concept of matrix-enabled telepathy / mind melding taken further; its not only a good "powwa boosta", but also a cool / scary / weird way to explore the definition of individuality and identity.


*grins* It's quite possible I was working on something along those lines just today.
Go to the top of the page
 
+Quote Post
Method
post Apr 28 2010, 10:03 PM
Post #10


Street Doc
*******

Group: Admin
Posts: 3,508
Joined: 2-March 04
From: Neverwhere
Member No.: 6,114



A technomancer's brain in a jar... from 2052. (IMG:style_emoticons/default/cyber.gif)
And a list of that dude's offspring. (IMG:style_emoticons/default/devil.gif)
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 29th April 2024 - 01:25 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.