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#26
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 ![]() |
If you're thinking about a pit-fighter type character (by which I am assuming you mean someone who fights in quasi-legal mixed martial arts tournaments or street fights), then you either want someone heavily cybered or an adept. Also, trolls are the best for it, although being naturally tilted towards certain skill sets makes them limited in other ways. Orks and dwarves are also good. All three can start out with higher Body and Strength, before you even start adding powers and enhancements.
An adept is really the best way to go, because for melee combat, you are comparing your successes with your opponent's. Initiative is not very important to a melee character. You can attack someone and take damage, or they can attack you and wind up taking damage. Adepts have the Improved Ability power, which lets them get up to 6 extra dice in certain skills. If you are rolling 6 more dice than someone else, then they can be tougher and capable of doing more damage, and they will still lose. Adepts also have access to powers such as Killing Hands (making their fists lethal weapons that can even affect spirits) or Mystic Armor (giving them natural impact armor). Cybered characters are not as good at this - they make great generalists, but are not as good at single specialized roles. But you can still make a passable pit-fighter. Take Dermal Sheath: 3 and Ceramic Bone Lacing, and you have someone who does more damage with his fists, has +4 Body, and has 4 extra points of Impact armor. You can add things like a shock hand (to do electrical stun damage in addition to a punch), or Muscle Replacement to make you punches hit harder and to boost your Combat Pool. If your GM allows bioware, you can get enhanced articulation and a reflex recorder to add more combat dice, and muscle toner/augmentation or a suprathyroid gland to make yourself tougher. There are lot of little cyber-goodies a cybered pit fighter could take. If you do make a pit fighter, though, make sure he's not too specialized. Give him at least one ranged skill, and be sure you have the basic skills (stealth, etiquette, athletics). |
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#27
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Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 ![]() |
Even if you are not using the martial arts rules, the full defense combat option is still a totally viable move to use. Remember you can't cause damage on full defense. And with respect to initiative, I recommend Quick Strike, not Improved Reflexes. In fact, I feel a high initiative is BAD for melee. Imagine this: You are in the first initiative pass of the Combat Phase. You get hit bad, but you have already commited to an Offensive maneuver (Sweep/Throw/Kick Attack), so you execute it. But you cannot change the maneuver until the next Combat Phase! So even if you wanted to go Full Defense now that you are hurt, you can't. |
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#28
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Moving Target ![]() ![]() Group: Members Posts: 402 Joined: 23-April 03 From: London, UK Member No.: 4,491 ![]() |
If you WANT to fight spirits, get Astral Perception as well! :D |
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#29
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,129 Joined: 11-June 03 From: Tir Tairngire Member No.: 4,712 ![]() |
And counter strike is an awesome combo with a high unarmed combat skill. Max out on counter strike and goad people into attacking you. Give yourself a moderate killing hands and you've got a punch that'll sting for days.
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#30
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Moving Target ![]() ![]() Group: Members Posts: 302 Joined: 20-October 03 Member No.: 5,740 ![]() |
Allow me to say once again that (don't click, players-mine)
[ Spoiler ]
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#31
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 ![]() |
Why? It's perfectly viable to only fight Spirits that have manifested, especially since they have to do so to have any effect on the character. |
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