IPB

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> Rigger 3 program?, Anyone out there working on one?
Grey
post Aug 22 2003, 06:34 AM
Post #1


Runner
******

Group: Members
Posts: 3,035
Joined: 26-February 02
From: Anahiem, CA
Member No.: 100



I always used The Shop religiously to create custom stuff for my characters, but with Rigger 3 out, it isn't as usful anymore. Is anyone out there working on a program that is similar, but updated with Rigger 3 rules?
Go to the top of the page
 
+Quote Post
Matrix Monkey
post Aug 22 2003, 07:37 AM
Post #2


Moving Target
**

Group: Members
Posts: 104
Joined: 26-June 03
From: 127.0.0.1
Member No.: 4,813



Hell, I might as well integrate vehicle and gun design into SRqt while I'm at it :P
Go to the top of the page
 
+Quote Post
Grey
post Aug 22 2003, 08:05 AM
Post #3


Runner
******

Group: Members
Posts: 3,035
Joined: 26-February 02
From: Anahiem, CA
Member No.: 100



:love: Don't forget spell and cyberdeck design! :cyber:
Go to the top of the page
 
+Quote Post
Matrix Monkey
post Aug 22 2003, 08:07 AM
Post #4


Moving Target
**

Group: Members
Posts: 104
Joined: 26-June 03
From: 127.0.0.1
Member No.: 4,813



Those were planned already :D
I'd like to integrate as much 'custom gear' generation stuff as possible, any other suggestions are always welcome.
Go to the top of the page
 
+Quote Post
DarkMage
post Aug 22 2003, 10:39 PM
Post #5


Target
*

Group: Members
Posts: 10
Joined: 26-February 02
From: New York Somewhere
Member No.: 635



MM you are the man :D
Go to the top of the page
 
+Quote Post
hobgoblin
post Aug 23 2003, 01:05 AM
Post #6


panda!
**********

Group: Members
Posts: 10,331
Joined: 8-March 02
From: north of central europe
Member No.: 2,242



i had a program ones for deck building, was for virtual realitys 2.0 tho (sr2). and i cant update the source as it was lost in a crash. most probably i would have to rewrite it from scratch as the rules have changed so mutch...
Go to the top of the page
 
+Quote Post
boodah
post Sep 8 2003, 04:59 AM
Post #7


Target
*

Group: Members
Posts: 72
Joined: 8-September 03
From: Tempe, AZ
Member No.: 5,596



actually im fixing to start work on a rigger3 proggie as we speak.
got a fresh copy of the rules for vehicle creation, cold a&w, and waaaay too much free time on my hands ;)
Go to the top of the page
 
+Quote Post
Grey
post Sep 8 2003, 05:07 AM
Post #8


Runner
******

Group: Members
Posts: 3,035
Joined: 26-February 02
From: Anahiem, CA
Member No.: 100



Thanks! I'm eventually going to make my own shadowrun programs, but first I need to learn to program. :D

When you are done, let us know where we can get a copy. Also, if you need someone to betatest, I'd love to help you out.
Go to the top of the page
 
+Quote Post
boodah
post Sep 8 2003, 05:14 AM
Post #9


Target
*

Group: Members
Posts: 72
Joined: 8-September 03
From: Tempe, AZ
Member No.: 5,596



btw, you can thank zonedancer/reaver...hes the one that put me up to it...

im coding this program in vbs with an html interface...so all you need to run it is a computer that supports html applications and visual basic scripting.

dunno how long it will take, but ill get it done eventually.

i try to not have to betatest my code. like to have it working before it gets sent out.

im also working on character managers for shadowrun and traveller games, have the one for traveller done for the most part (minimal interface only, using html and vbscript, which stores characters in open coded xml files)
Go to the top of the page
 
+Quote Post
Johnny the Bull
post Sep 8 2003, 12:37 PM
Post #10


Moving Target
**

Group: Members
Posts: 243
Joined: 26-February 02
From: Abu Dhabi
Member No.: 318



QUOTE (boodah)
btw, you can thank zonedancer/reaver...hes the one that put me up to it...

im coding this program in vbs with an html interface...so all you need to run it is a computer that supports html applications and visual basic scripting.

dunno how long it will take, but ill get it done eventually.

i try to not have to betatest my code. like to have it working before it gets sent out.

im also working on character managers for shadowrun and traveller games, have the one for traveller done for the most part (minimal interface only, using html and vbscript, which stores characters in open coded xml files)

Fantastic. That means i can stop the slow process of making The Shop R3 compliant.
Go to the top of the page
 
+Quote Post
sir fwank
post Sep 8 2003, 06:03 PM
Post #11


Moving Target
**

Group: Members
Posts: 102
Joined: 26-February 02
From: harrisburg metroplex, pa
Member No.: 623



someone had a rigger 3 spreadsheet thing for MS excel. i'm missing my supa-sr cd so i don't have it right now.
Go to the top of the page
 
+Quote Post
Wonazer
post Oct 30 2003, 06:33 AM
Post #12


Moving Target
**

Group: Members
Posts: 305
Joined: 24-September 03
From: Albany, OR
Member No.: 5,643



Hey, just bumping this in hopes of uncovering finshed product! =) Any word?
Go to the top of the page
 
+Quote Post
Grey
post Oct 30 2003, 08:37 PM
Post #13


Runner
******

Group: Members
Posts: 3,035
Joined: 26-February 02
From: Anahiem, CA
Member No.: 100



Yeah... you still out there Matrix Monkey?
Go to the top of the page
 
+Quote Post
Lilt
post Nov 3 2003, 12:49 AM
Post #14


Shooting Target
****

Group: Members
Posts: 1,965
Joined: 26-February 02
From: Edinburgh, Scotland
Member No.: 2,032



QUOTE (sir fwank)
someone had a rigger 3 spreadsheet thing for MS excel. i'm missing my supa-sr cd so i don't have it right now.

Any chance it's online anywhere?
Go to the top of the page
 
+Quote Post
sir fwank
post Nov 3 2003, 05:51 PM
Post #15


Moving Target
**

Group: Members
Posts: 102
Joined: 26-February 02
From: harrisburg metroplex, pa
Member No.: 623



actually i just found the email. not that i understand how to use spreadsheets (because i'm dumb and never use excel).
i can fwd the email to you if you give me your address.
Go to the top of the page
 
+Quote Post
Grey
post Nov 3 2003, 06:44 PM
Post #16


Runner
******

Group: Members
Posts: 3,035
Joined: 26-February 02
From: Anahiem, CA
Member No.: 100



metis76 at yahoo dot com
Go to the top of the page
 
+Quote Post
Lilt
post Nov 4 2003, 01:04 AM
Post #17


Shooting Target
****

Group: Members
Posts: 1,965
Joined: 26-February 02
From: Edinburgh, Scotland
Member No.: 2,032



I've messaged you with my email address. I've also done a bit of work on my own spreadsheet but it's not very good. that is to say: I wish I could do proper relational algebra calculations on the data as I find the available operators to be exceedingly restrictive. Perhaps I should just write a vehicle design system in SQL...
Go to the top of the page
 
+Quote Post
Grey
post Nov 4 2003, 01:07 AM
Post #18


Runner
******

Group: Members
Posts: 3,035
Joined: 26-February 02
From: Anahiem, CA
Member No.: 100



The excel files didn't work for me. At least, as far as I can tell...

How do they work?

Lilt: SQL would work loads better than Access for sure.
Go to the top of the page
 
+Quote Post
Lilt
post Nov 4 2003, 04:36 PM
Post #19


Shooting Target
****

Group: Members
Posts: 1,965
Joined: 26-February 02
From: Edinburgh, Scotland
Member No.: 2,032



That's odd: I was able to get the spreadsheet working in openoffice. Unfortunately when I try to save my spreadsheet under Excel (and try to load it again) it screws-up. I could send you my sheet (which I'm attempting to make into more than just a form) but it's in .sxc format and it won't convert into .XLS format when I save it.

It's also far from complete as it can only, at this point, make Large Vectored-Thrust UAVs and Large Anthroforms (Either with EFC power plants, Anthroforms with Battery plants, and Jet power plants for the UAVs).

I don't have time right now to do an SQL-powered vehicle-generator, and if I was to do one; it'd probably be a standalone GUI program. They're really easy to do with things like Borland C++ Builder 6 (which I have a copy of lying-around from work I did over thr summer).
Go to the top of the page
 
+Quote Post
sir fwank
post Nov 4 2003, 04:47 PM
Post #20


Moving Target
**

Group: Members
Posts: 102
Joined: 26-February 02
From: harrisburg metroplex, pa
Member No.: 623



sorry doodz. i've had that for a while and never really messed around with it. i was hoping it was more that what it looks like it is. :(
Go to the top of the page
 
+Quote Post
boodah
post Nov 20 2003, 02:57 PM
Post #21


Target
*

Group: Members
Posts: 72
Joined: 8-September 03
From: Tempe, AZ
Member No.: 5,596



hey all, sorry to keep you all waiting, but things took a rather hectic turn for me as of late.

I will continue working on the hta rigger 3 applet, and will update everyone on my progress.

as of right now im STILL compiling information to be put into the program, so give me some time aiiiight?

Atma, demon angel and "pank"
Go to the top of the page
 
+Quote Post
xizor
post Aug 2 2004, 11:18 PM
Post #22


Moving Target
**

Group: Members
Posts: 160
Joined: 16-August 03
Member No.: 5,501



any progress to report?
Go to the top of the page
 
+Quote Post
KeyMasterOfGozer
post Aug 3 2004, 12:29 PM
Post #23


Moving Target
**

Group: Members
Posts: 239
Joined: 10-February 04
Member No.: 6,068



There is another prog, The Shop, which the program itself is updated for Rigger 3, but the DAT files are not yet completed.
Go to the top of the page
 
+Quote Post
Dashifen
post Aug 3 2004, 02:19 PM
Post #24


Technomancer
********

Group: Retired Admins
Posts: 4,638
Joined: 2-October 02
From: Champaign, IL
Member No.: 3,374



Depending on when I get my internet connection back and can start working on the DCRS, this might be something I could do online. You may not be able to download it and run it on your own machine, but you could use it online and then print out your results. It'd be a good way for me to learn the Rigging stuff anyway ;)
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 26th November 2024 - 07:53 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.